DA Mini Mafia #3
What is Mini Mafia?
Spoiler :
(It is called Mini because of the small number of people we have). Mafia is a game of Town vs Mafia. When the game starts, each player is given a randomized role of either 'Town', 'Mafia' or 'Neutral'. The Neutrals are not aligned with anyone but himself/herself, and they seek out their own unique win conditions. The Mafia are the 'bad guys'. They know who each other are and at night communicate with each other in their Night Chat. During this night phase, they must communicate with each other to come on a conclusion on who they should kill that night (they can only kill one person per night), and if they can't come to a conclusion, the Godfather has the final say. The Town are the 'Good Guys'. Mafia wins once there is an equal number of Town and Mafia left alive. They don't know who each other are and have to discuss and logically deduce who the Mafia and Neutrals are, then vote to lynch them. You lynch by typing /vote insert name here in your post. In order for a lynch to be locked, 50% of the players alive must have voted for the same person (example: if there's 8 people, its 4 votes to lock the lynch) If players want the day phase to end sooner, they may also do a /vote skipday to end the day sooner. It will need the same amount of votes to lock as a lynch.
The game is split into two phases: Day and Night. The Day Phase is when the players discuss everything that happened the previous night and try to decide who to lynch (when a player is lynched, they are killed and eliminated from the game. Their role is revealed at the end of the day). At the start of the day phase, whoever was killed the previous night is revealed. During the Night Phase, discussing in the day chat (which is simply posting in the thread) is illegal and if you do this you will be in trouble. The Night phase is when the Mafia decide who to kill, and other roles with Night Actions PM the host (me) saying what they will be doing. Example, the Wolf would PM and say they want to kill insert name here while the Sheriff would PM me and say investigate 'insert name here'.
NOTE: You are NOT allowed to provide proof of your identity (example: copying the PM where your role was sent out or taking a screenshot). This is cheating and you will be disqualified if you do this.
ANOTHER NOTE: EDITING YOUR POSTS FOR WHATEVER REASON IS CHEATING. PLEASE DO NOT DO THIS. IF YOU WANT TO ADD ONTO SOMETHING YOU SAID, YOU ARE ALLOWED TO DOUBLE POST, BUT NEVER EDIT.
ANOTHER NOTE: PLEASE REMEMBER THAT YOU'RE NOT SUPPOSED TO DISCUSS AN ON-GOING GAME OUTSIDE OF THE THREAD ITSELF. REPEATED OFFENSES WILL RESULT IN BEING MODKILLED (REMOVED FROM THE GAME BY ME) AND POTENTIALLY EVEN BANNED FROM FUTURE GAMES.
ALSO: IF YOU'RE NOT GOING TO BE ACTIVE ENOUGH TO SUBMIT YOUR NIGHT ACTION EVERY NIGHT AND POST IN THE DAY CHAT AT LEAST THREE TIMES A DAY, YOU SHOULDN'T SIGN UP!
The game is split into two phases: Day and Night. The Day Phase is when the players discuss everything that happened the previous night and try to decide who to lynch (when a player is lynched, they are killed and eliminated from the game. Their role is revealed at the end of the day). At the start of the day phase, whoever was killed the previous night is revealed. During the Night Phase, discussing in the day chat (which is simply posting in the thread) is illegal and if you do this you will be in trouble. The Night phase is when the Mafia decide who to kill, and other roles with Night Actions PM the host (me) saying what they will be doing. Example, the Wolf would PM and say they want to kill insert name here while the Sheriff would PM me and say investigate 'insert name here'.
NOTE: You are NOT allowed to provide proof of your identity (example: copying the PM where your role was sent out or taking a screenshot). This is cheating and you will be disqualified if you do this.
ANOTHER NOTE: EDITING YOUR POSTS FOR WHATEVER REASON IS CHEATING. PLEASE DO NOT DO THIS. IF YOU WANT TO ADD ONTO SOMETHING YOU SAID, YOU ARE ALLOWED TO DOUBLE POST, BUT NEVER EDIT.
ANOTHER NOTE: PLEASE REMEMBER THAT YOU'RE NOT SUPPOSED TO DISCUSS AN ON-GOING GAME OUTSIDE OF THE THREAD ITSELF. REPEATED OFFENSES WILL RESULT IN BEING MODKILLED (REMOVED FROM THE GAME BY ME) AND POTENTIALLY EVEN BANNED FROM FUTURE GAMES.
ALSO: IF YOU'RE NOT GOING TO BE ACTIVE ENOUGH TO SUBMIT YOUR NIGHT ACTION EVERY NIGHT AND POST IN THE DAY CHAT AT LEAST THREE TIMES A DAY, YOU SHOULDN'T SIGN UP!
Roles:
PLEASE BE SURE TO READ OVER EVERY ROLE! THERE'S A TON OF NEW ROLES AND PLENTY OF ROLES ARE DIFFERENT HERE THAN IN WOLF MAFIA!
Town:
Spoiler :
Citizen:
The Citizen is a Town role with no night ability. It is the most common town role in the game. Can be recruited by the Masons.
Crier:
Every Night, the Crier can broadcast an anonymous message that will be displayed at the start of the next Day.
Sheriff:
The Sheriff picks one target per night and chooses to investigate them.
- If the person is Mafia, but not the Godfather, you will learn they are part of the Mafia (though not their role).
- If the person is an Evil Neutral, you will learn their exact role.
- If the person is a Cult Recruit, you will learn they are part of the Cult.
- If a person is framed, they will appear as Mafia.
- Otherwise, they will appears as unsuspicious.
Doctor:
Picks one target per night and heals the target that isn't them self. If the target is attacked, the Doctor will save the target. If that person is targeted more than once, the kill will go through regardless.
The Doctor cannot protect against:
- A Bodyguard who has successfully protected their target
- Executions made by the Jailor.
- Executions made by the Exectioner
The Doctor can also prevent Culting, though they cannot both do this and heal in the same night. If the target is attacked and also the target of the Cult, the Doctor will prioritize healing.
The Doctor and the victim are notified of a successful heal or protection from Cult recruitment. If the above scenario occurred, then the Doctor is only notified that they prevented the attack.
Commuter:
Every other Night, the Commuter may leave the Town, making them untargetable that Night. Any Night actions used on the Commuter this Night will fail, and the person who targeted them will be notified it failed.
Bodyguard:
Picks one target alive at night other than themselves. If that person is attacked by any role (or is the victim of a Spree Killer), the Bodyguard will kill the attacker and die themselves in the process. The killer's target is notified they were saved.
Mason Leader:
The Mason Leader picks one target per night other than themselves. If the target was a citizen, the Mason Leader will successfully change that target's role to 'Mason' and gain a night chat with them. If any other role is targeted, the Mason Leader will be informed that the recruitment was a failure.
The Masons also function as an anti-cult faction. If a Mason Leader attempts to recruit a member of the Cult, they will die. If a member of the Cult attempts to recruit a Mason, then the Mason will be alerted through a message as to who tried to recruit them and that they are a member of the Cult.
If the Mason Leader dies, the first Mason recruited will become the new Leader.
There will never be more than one Mason Leader in a game.
Vigilante:
The Vigilante has two bullets. During the night phase, they may choose to shoot one other person in the game. Providing they are not protected in any way, the shot will kill that person. If the Vigilante hits a role that has a vest (be it auto-vest or an on-use vest), they will be notified, as will the target. The Vigilante may not shoot on Night 1.
Veteran:
During the Night Phase, the Veteran may choose to go on alert. Anybody who visits the Veteran (except for the Watcher and the Stalker) will be killed that night. The Veteran pierces immunities. The Veteran cannot be killed by gunshot during the day. The Veteran may go on alert two times a game.
Mayor:
The Mayor may PM the host during the day phase to reveal themselves as the Mayor. An announcement will be posted and their vote will henceforth count for two, however the required number of lynch votes remain the same. There is never more than one Mayor at the beginning of a game. Until the Mayor reveals, their vote only counts for one.
Dancer:
Once per night, the Dancer can choose a target to role-block. If the person is not the Serial Killer, a Godfather, another Dancer, or an Amnesiac choosing a role, the target will not be able to perform their action that night. If the target has a limited use action (e.g. Vigilante) or has a cool down (e.g. Thief, Gunsmith) these will not be triggered. The target receives a notification that they were role-blocked.
If the Dancer hits one of the aforementioned immune roles, the role-blocking will fail, and both the Dancer and the target will receive a notification that of the failure.
Although the Dancer moves before the Witch and Bus Driver/Kidnapper in the Order of Operations, they can still be affected by the actions of those roles.
Tracker:
The Tracker may choose someone alive to follow at night other than them self. They will be notified of every person their target visited, if any, but not what actions were taken.
The person who is tracked and the people they visit are not notified.
Watcher:
The Watcher may choose someone alive to watch at night other than them self. They will be notified of every person who visited their target (except for the Godfather, the Watcher, and the Stalker), if any, but not actions taken. The Watcher will additionally be notified if somebody with the role of Witch, Dancer, Bus Driver, or Kidnapper visits the target, despite these roles acting before the Watcher.
The person who is watched and the people who are spotted are not notified. The Watcher is immune to the Spree Killer.
Coroner:
The Coroner can choose someone dead at the beginning of the night to examine at night. They will be notified of every action that person performed while alive and who the targets were, as well as their role, even if they were cleaned by the Janitor. If a Graverobber tries to steal that person's ability the same night, they will fail, and the Coroner will be notified.
Jailer:
The Jailer can choose someone alive other than them self to jail during the day. That night, the Jailer and that person will share a night chat (the Jailer will be anonymous). The target will not be able to perform night actions or have other night actions performed on them that night (e.g. if they are targeted for a kill, they will not be killed). If a lynch did not occur during the day, the Jailer may choose to execute the target at any point. The Jailer may not execute night one. Once a Jailer has executed two times, that Jailer may no longer execute. If a Witch controls the Jailer, the target will be automatically executed at the end of the night, even if the Jailer has already executed twice. Executions cannot be role-blocked.
Bus Driver:
The Bus Driver can choose two living people to swap at night other than them self. All night actions performed after the busing will instead be performed on the other target. The people who are bused do not have their own night actions redirected unless they target someone else who was bused. If more than one busing takes place with some targets identical and some not, they will be performed in a random order. If an even number of buses on the same two people occur, they will fail, and both busing roles will be notified of this. If a person targets someone bused and it ends up redirected to them, they will be notified that they killed them self via busing and the next day it will be revealed that they killed them self via busing. If a Witch tries to force a Bus Driver to target someone, the first target they list will be bused with the target the Witch forced them to target.
People who are bused will be notified that they were bused, but not by whom or whom they were bused with.
Gunsmith:
Once every other night, the gunsmith can give a gun to a player of their choosing. The gunsmith is not revealed to the player they give the gun too. The player who receives the gun can then choose to activate it at any point during the day phase before a skip day is locked in. The gun can be held for as long as needed. The player must PM the host as to who they wish to shoot. The host will then kill the target, unless they are the Veteran, Godfather, or Survivor, in which case; the shot announcement will be made, but the target will not die. The host will role an RNG to determine whether or not the shooter is revealed. The shooter has a 50% chance of having their name revealed by their shot. A lynch may not be made in a day where the gun-holder shoots someone, and the gunshot must be made before a lynch or skipday is locked in.
If the Gunsmith is role-blocked or otherwise prevented from using their action, they may try again the following night. The Gunsmith cannot have its power taken from the graveyard, nor can it be stolen from. However, a Graverobber may take a gun that is unused from somebody in the graveyard; and the Thief may take a gun from somebody who has one but does not otherwise have a stealable power. If a Gunsmith is targeted by the Witch, they will give their target a gun even if their ability is on cool down; this will not affect the Gunsmith's own cool down timer in any way. If the Gunsmith targets a jailed target, they will receive a failure notification and will be able to try again the next night.
The Citizen is a Town role with no night ability. It is the most common town role in the game. Can be recruited by the Masons.
Crier:
Every Night, the Crier can broadcast an anonymous message that will be displayed at the start of the next Day.
Sheriff:
The Sheriff picks one target per night and chooses to investigate them.
- If the person is Mafia, but not the Godfather, you will learn they are part of the Mafia (though not their role).
- If the person is an Evil Neutral, you will learn their exact role.
- If the person is a Cult Recruit, you will learn they are part of the Cult.
- If a person is framed, they will appear as Mafia.
- Otherwise, they will appears as unsuspicious.
Doctor:
Picks one target per night and heals the target that isn't them self. If the target is attacked, the Doctor will save the target. If that person is targeted more than once, the kill will go through regardless.
The Doctor cannot protect against:
- A Bodyguard who has successfully protected their target
- Executions made by the Jailor.
- Executions made by the Exectioner
The Doctor can also prevent Culting, though they cannot both do this and heal in the same night. If the target is attacked and also the target of the Cult, the Doctor will prioritize healing.
The Doctor and the victim are notified of a successful heal or protection from Cult recruitment. If the above scenario occurred, then the Doctor is only notified that they prevented the attack.
Commuter:
Every other Night, the Commuter may leave the Town, making them untargetable that Night. Any Night actions used on the Commuter this Night will fail, and the person who targeted them will be notified it failed.
Bodyguard:
Picks one target alive at night other than themselves. If that person is attacked by any role (or is the victim of a Spree Killer), the Bodyguard will kill the attacker and die themselves in the process. The killer's target is notified they were saved.
Mason Leader:
The Mason Leader picks one target per night other than themselves. If the target was a citizen, the Mason Leader will successfully change that target's role to 'Mason' and gain a night chat with them. If any other role is targeted, the Mason Leader will be informed that the recruitment was a failure.
The Masons also function as an anti-cult faction. If a Mason Leader attempts to recruit a member of the Cult, they will die. If a member of the Cult attempts to recruit a Mason, then the Mason will be alerted through a message as to who tried to recruit them and that they are a member of the Cult.
If the Mason Leader dies, the first Mason recruited will become the new Leader.
There will never be more than one Mason Leader in a game.
Vigilante:
The Vigilante has two bullets. During the night phase, they may choose to shoot one other person in the game. Providing they are not protected in any way, the shot will kill that person. If the Vigilante hits a role that has a vest (be it auto-vest or an on-use vest), they will be notified, as will the target. The Vigilante may not shoot on Night 1.
Veteran:
During the Night Phase, the Veteran may choose to go on alert. Anybody who visits the Veteran (except for the Watcher and the Stalker) will be killed that night. The Veteran pierces immunities. The Veteran cannot be killed by gunshot during the day. The Veteran may go on alert two times a game.
Mayor:
The Mayor may PM the host during the day phase to reveal themselves as the Mayor. An announcement will be posted and their vote will henceforth count for two, however the required number of lynch votes remain the same. There is never more than one Mayor at the beginning of a game. Until the Mayor reveals, their vote only counts for one.
Dancer:
Once per night, the Dancer can choose a target to role-block. If the person is not the Serial Killer, a Godfather, another Dancer, or an Amnesiac choosing a role, the target will not be able to perform their action that night. If the target has a limited use action (e.g. Vigilante) or has a cool down (e.g. Thief, Gunsmith) these will not be triggered. The target receives a notification that they were role-blocked.
If the Dancer hits one of the aforementioned immune roles, the role-blocking will fail, and both the Dancer and the target will receive a notification that of the failure.
Although the Dancer moves before the Witch and Bus Driver/Kidnapper in the Order of Operations, they can still be affected by the actions of those roles.
Tracker:
The Tracker may choose someone alive to follow at night other than them self. They will be notified of every person their target visited, if any, but not what actions were taken.
The person who is tracked and the people they visit are not notified.
Watcher:
The Watcher may choose someone alive to watch at night other than them self. They will be notified of every person who visited their target (except for the Godfather, the Watcher, and the Stalker), if any, but not actions taken. The Watcher will additionally be notified if somebody with the role of Witch, Dancer, Bus Driver, or Kidnapper visits the target, despite these roles acting before the Watcher.
The person who is watched and the people who are spotted are not notified. The Watcher is immune to the Spree Killer.
Coroner:
The Coroner can choose someone dead at the beginning of the night to examine at night. They will be notified of every action that person performed while alive and who the targets were, as well as their role, even if they were cleaned by the Janitor. If a Graverobber tries to steal that person's ability the same night, they will fail, and the Coroner will be notified.
Jailer:
The Jailer can choose someone alive other than them self to jail during the day. That night, the Jailer and that person will share a night chat (the Jailer will be anonymous). The target will not be able to perform night actions or have other night actions performed on them that night (e.g. if they are targeted for a kill, they will not be killed). If a lynch did not occur during the day, the Jailer may choose to execute the target at any point. The Jailer may not execute night one. Once a Jailer has executed two times, that Jailer may no longer execute. If a Witch controls the Jailer, the target will be automatically executed at the end of the night, even if the Jailer has already executed twice. Executions cannot be role-blocked.
Bus Driver:
The Bus Driver can choose two living people to swap at night other than them self. All night actions performed after the busing will instead be performed on the other target. The people who are bused do not have their own night actions redirected unless they target someone else who was bused. If more than one busing takes place with some targets identical and some not, they will be performed in a random order. If an even number of buses on the same two people occur, they will fail, and both busing roles will be notified of this. If a person targets someone bused and it ends up redirected to them, they will be notified that they killed them self via busing and the next day it will be revealed that they killed them self via busing. If a Witch tries to force a Bus Driver to target someone, the first target they list will be bused with the target the Witch forced them to target.
People who are bused will be notified that they were bused, but not by whom or whom they were bused with.
Gunsmith:
Once every other night, the gunsmith can give a gun to a player of their choosing. The gunsmith is not revealed to the player they give the gun too. The player who receives the gun can then choose to activate it at any point during the day phase before a skip day is locked in. The gun can be held for as long as needed. The player must PM the host as to who they wish to shoot. The host will then kill the target, unless they are the Veteran, Godfather, or Survivor, in which case; the shot announcement will be made, but the target will not die. The host will role an RNG to determine whether or not the shooter is revealed. The shooter has a 50% chance of having their name revealed by their shot. A lynch may not be made in a day where the gun-holder shoots someone, and the gunshot must be made before a lynch or skipday is locked in.
If the Gunsmith is role-blocked or otherwise prevented from using their action, they may try again the following night. The Gunsmith cannot have its power taken from the graveyard, nor can it be stolen from. However, a Graverobber may take a gun that is unused from somebody in the graveyard; and the Thief may take a gun from somebody who has one but does not otherwise have a stealable power. If a Gunsmith is targeted by the Witch, they will give their target a gun even if their ability is on cool down; this will not affect the Gunsmith's own cool down timer in any way. If the Gunsmith targets a jailed target, they will receive a failure notification and will be able to try again the next night.
Mafia:
Spoiler :
Mafioso:
Crier:
Every Night, the Crier can broadcast an anonymous message that will be displayed at the start of the next Day.
A basic member of the Mafia. You can be sent out to kill, but do nothing else.
Godfather:
The Godfather is the head of the Mafia, and has the final say on what the night actions will be. The Godfather cannot be detected by the Watcher, Sheriff, or Coroner; though can be caught by the Tracker or the Consigliere.
The Godfather is immune to shots during the day, and cannot be killed at night unless it is by the effect of a Spree Killer, an Execution, Veteran, or Bodyguard. The Godfather will be notified if someone tries to kill him/her but not by whom.
The Godfather is immune to being role-blocked. There is always one Godfather per Mafia faction at the beginning of the game.
Consigliere:
The Consigliere can choose one person per night to investigate. The Consigliere will receive five possible roles:
- One Benign Neutral
- One Evil Neutral
- Three Town Roles
One of these will be the real role of the target. The possible roles that are not the target's role may or may not be in the game. In games with two Mafia, it is instead:
- One Benign Neutral
- One Evil Neutral
- One Mafia Role
- Two Town Roles
There is never more than one Consig per Mafia at the start of the game.
Framer:
The Framer can choose someone alive to frame as any non-Godfather Mafia role (Suspicious), OR to frame any non-Godfather, non-Framer, role as a Citizen (Unsuspicious). That role will be reflected in the Sheriff’s, Executioner's and/or Consigliere’s results should they investigate that person in the future. The Coroner’s results will not be affected.
The target is not notified that they are framed. The effect lasts for one night.
Janitor:
The Janitor may choose to clean someone alive at night, even if they are not attacked by that Mafia that night. If that person dies that night, their role and faction are not shown the next day, and the Janitor will receive that information. The Coroner will still receive the correct role and faction in the future. The Janitor has two uses of his ability.
The person's true role is PM'd to the Janitor upon a successful death.
Dancer:
Once per night, the Dancer can choose a target to role-block. If the person is not the Serial Killer, a Godfather, another Dancer, or an Amnesiac choosing a role, the target will not be able to perform their action that night. If the target has a limited use action (e.g. Vigilante) or has a cool down (e.g. Thief, Gunsmith) these will not be triggered. The target receives a notification that they were role-blocked.
If the Dancer hits one of the aforementioned immune roles, the role-blocking will fail, and both the Dancer and the target will receive a notification that of the failure.
Although the Dancer moves before the Witch and Bus Driver/Kidnapper in the Order of Operations, they can still be affected by the actions of those roles.
Kidnapper:
The Kidnapper can choose two living people to swap at night other than them self. All night actions performed after the busing will instead be performed on the other target. The people who are bused do not have their own night actions redirected unless they target someone else who was bused. If more than one busing takes place with some targets identical and some not, they will be performed in a random order. If an even number of buses on the same two people occur, they will fail, and both busing roles will be notified of this. If a person targets someone bused and it ends up redirected to them, they will be notified that they killed them self via busing and the next day it will be revealed that they killed them self via busing. If a Witch tries to force a Bus Driver to target someone, the first target the list will be bused with the target the Witch forced them to target.
People who are bused will be notified that they were bused, but not by whom or whom they were bused with.
The Mafia faction busing the target cannot target their bused targets with any other moves. A Graverobber can still rob this role if it already exists in the Mafia.
Thief:
At night, the thief can pick one target and visit them. If they have a night role, they will steal a use of that night role. If the night role they stole was limited, then the target they stole from will lose a use of their role. The thief must use up the role they stole before they can steal again. The thief can carry out the night's kill instead of thieving or using their role (but if they elect to do this, they will LOSE their stolen use). The target will receive a notification of a successful steal.
-They cannot steal two nights in a row.
In the case in which an ability like an investigation is stolen (i.e Sheriff, Consigliere, Tracker, Watcher, Stalker), the Thief is not notified what sort of investigation it is until they use it.
If the Graverobber is targeted, the Thief will steal a use of the ability they have Graverobbed. If there is no ability, nothing will be stolen.
The Thief cannot steal an additional kill by targeting a Mafioso or Godfather, as these are not specific night actions. The only way for a Thief to steal an additional kill is to steal from a role such as Vigilante.
Mason Leader/Mayor/Mafioso/Godfather/Cult Leader/Spree Killer/Amnesiac/Student cannot be stolen from. In the case of the Mayor, Mafioso, and Godfather, they receive a notification that they have been stolen from, but haven't lost anything. The Thief will simply be told they stole nothing. For the other roles (Mason Leader, Cult Leader, Spree Killer, Amnesiac, Gunsmith and Student) they will not receive a notification and the Thief will be informed that they have failed.
The Thief may take a gun from a role that otherwise has no stealable ability. They may not steal from the Gunsmith directly. In this case, the target will receive a message as such.
Failing to steal (either by hitting one of the above or a Citizen) will still trigger the cooldown.
Graverobber:
The Graverobber can choose to graverob someone dead at the beginning of the night and receive two uses their ability. Once you have used an ability twice, you can no longer use it. You hold as many different abilities at once as you want. You cannot graverob and use an ability in the same night, and you may not graverob the same person twice. All graverobbed actions work exactly as they do for their normal roles.
The Graverobber cannot graverob the following roles: Citizen, Mason Leader, Mason, Mayor, Jailor, Godfather, Gunsmith, and all neutrals except Witch.
If using the Dancer ability, you can be roleblocked yourself.
If using the Bodyguard ability, you will still die and kill the killer if your target was attacked.
If using the Bus Driver ability, the limitations of the Kidnapper role apply.
The Graverobber may take an unused gun from a corpse, but not the Gunsmith ability itself.
Stalker:
The Stalker may choose someone alive to watch at night other than themself. They will be notified of every person who visited their target (except for the Godfather, the Watcher, and the Stalker), if any, but not actions were taken. The Stalker will additionally be notified if somebody with the role of Witch, Dancer, Bus Driver, or Kidnapper visits the target, despite these roles acting before the Stalker. The person who is watched and the people who are spotted are not notified. The Stalker is immune to the Spree Killer.
Godfather:
The Godfather is the head of the Mafia, and has the final say on what the night actions will be. The Godfather cannot be detected by the Watcher, Sheriff, or Coroner; though can be caught by the Tracker or the Consigliere.
The Godfather is immune to shots during the day, and cannot be killed at night unless it is by the effect of a Spree Killer, an Execution, Veteran, or Bodyguard. The Godfather will be notified if someone tries to kill him/her but not by whom.
The Godfather is immune to being role-blocked. There is always one Godfather per Mafia faction at the beginning of the game.
Consigliere:
The Consigliere can choose one person per night to investigate. The Consigliere will receive five possible roles:
- One Benign Neutral
- One Evil Neutral
- Three Town Roles
One of these will be the real role of the target. The possible roles that are not the target's role may or may not be in the game. In games with two Mafia, it is instead:
- One Benign Neutral
- One Evil Neutral
- One Mafia Role
- Two Town Roles
There is never more than one Consig per Mafia at the start of the game.
Framer:
The Framer can choose someone alive to frame as any non-Godfather Mafia role (Suspicious), OR to frame any non-Godfather, non-Framer, role as a Citizen (Unsuspicious). That role will be reflected in the Sheriff’s, Executioner's and/or Consigliere’s results should they investigate that person in the future. The Coroner’s results will not be affected.
The target is not notified that they are framed. The effect lasts for one night.
Janitor:
The Janitor may choose to clean someone alive at night, even if they are not attacked by that Mafia that night. If that person dies that night, their role and faction are not shown the next day, and the Janitor will receive that information. The Coroner will still receive the correct role and faction in the future. The Janitor has two uses of his ability.
The person's true role is PM'd to the Janitor upon a successful death.
Dancer:
Once per night, the Dancer can choose a target to role-block. If the person is not the Serial Killer, a Godfather, another Dancer, or an Amnesiac choosing a role, the target will not be able to perform their action that night. If the target has a limited use action (e.g. Vigilante) or has a cool down (e.g. Thief, Gunsmith) these will not be triggered. The target receives a notification that they were role-blocked.
If the Dancer hits one of the aforementioned immune roles, the role-blocking will fail, and both the Dancer and the target will receive a notification that of the failure.
Although the Dancer moves before the Witch and Bus Driver/Kidnapper in the Order of Operations, they can still be affected by the actions of those roles.
Kidnapper:
The Kidnapper can choose two living people to swap at night other than them self. All night actions performed after the busing will instead be performed on the other target. The people who are bused do not have their own night actions redirected unless they target someone else who was bused. If more than one busing takes place with some targets identical and some not, they will be performed in a random order. If an even number of buses on the same two people occur, they will fail, and both busing roles will be notified of this. If a person targets someone bused and it ends up redirected to them, they will be notified that they killed them self via busing and the next day it will be revealed that they killed them self via busing. If a Witch tries to force a Bus Driver to target someone, the first target the list will be bused with the target the Witch forced them to target.
People who are bused will be notified that they were bused, but not by whom or whom they were bused with.
The Mafia faction busing the target cannot target their bused targets with any other moves. A Graverobber can still rob this role if it already exists in the Mafia.
Thief:
At night, the thief can pick one target and visit them. If they have a night role, they will steal a use of that night role. If the night role they stole was limited, then the target they stole from will lose a use of their role. The thief must use up the role they stole before they can steal again. The thief can carry out the night's kill instead of thieving or using their role (but if they elect to do this, they will LOSE their stolen use). The target will receive a notification of a successful steal.
-They cannot steal two nights in a row.
In the case in which an ability like an investigation is stolen (i.e Sheriff, Consigliere, Tracker, Watcher, Stalker), the Thief is not notified what sort of investigation it is until they use it.
If the Graverobber is targeted, the Thief will steal a use of the ability they have Graverobbed. If there is no ability, nothing will be stolen.
The Thief cannot steal an additional kill by targeting a Mafioso or Godfather, as these are not specific night actions. The only way for a Thief to steal an additional kill is to steal from a role such as Vigilante.
Mason Leader/Mayor/Mafioso/Godfather/Cult Leader/Spree Killer/Amnesiac/Student cannot be stolen from. In the case of the Mayor, Mafioso, and Godfather, they receive a notification that they have been stolen from, but haven't lost anything. The Thief will simply be told they stole nothing. For the other roles (Mason Leader, Cult Leader, Spree Killer, Amnesiac, Gunsmith and Student) they will not receive a notification and the Thief will be informed that they have failed.
The Thief may take a gun from a role that otherwise has no stealable ability. They may not steal from the Gunsmith directly. In this case, the target will receive a message as such.
Failing to steal (either by hitting one of the above or a Citizen) will still trigger the cooldown.
Graverobber:
The Graverobber can choose to graverob someone dead at the beginning of the night and receive two uses their ability. Once you have used an ability twice, you can no longer use it. You hold as many different abilities at once as you want. You cannot graverob and use an ability in the same night, and you may not graverob the same person twice. All graverobbed actions work exactly as they do for their normal roles.
The Graverobber cannot graverob the following roles: Citizen, Mason Leader, Mason, Mayor, Jailor, Godfather, Gunsmith, and all neutrals except Witch.
If using the Dancer ability, you can be roleblocked yourself.
If using the Bodyguard ability, you will still die and kill the killer if your target was attacked.
If using the Bus Driver ability, the limitations of the Kidnapper role apply.
The Graverobber may take an unused gun from a corpse, but not the Gunsmith ability itself.
Stalker:
The Stalker may choose someone alive to watch at night other than themself. They will be notified of every person who visited their target (except for the Godfather, the Watcher, and the Stalker), if any, but not actions were taken. The Stalker will additionally be notified if somebody with the role of Witch, Dancer, Bus Driver, or Kidnapper visits the target, despite these roles acting before the Stalker. The person who is watched and the people who are spotted are not notified. The Stalker is immune to the Spree Killer.
Crier:
Every Night, the Crier can broadcast an anonymous message that will be displayed at the start of the next Day.
Evil Neutrals:
Spoiler :
Witch:
The Witch may choose someone alive to witch and anyone alive (including themselves or them self) for them to visit, and that person will be forced to perform their night action on that person, if they have a night action and at least one use of that night action left. If the Bus Driver is witched, they will swap the first person they listed to swap with the target you gave them, and if you witch a Jailor, they will execute at the end of the night, even if they have already executed twice. If a Gunsmith is targeted by the Witch, they will give their target a gun even if their ability is on cool down; this will not affect the Gunsmith's own cool down timer in anyway. If a person kills themselves because a witch forced them to target them self, they will be notified that they killed them self via witching and the next day it will be revealed as a regular kill from that person’s faction.
The person who is witched is notified that they were witched.
In order for the Witch to win, the Witch must survive and the Town must lose.
Cult Leader:
The Cult Leader can choose someone to recruit into the cult each night. If the person is a Mafia member, Amnesiac, Executioner Student, Serial Killer, Twin, or Spree Killer, the recruiting will fail, and if the person is a Mason or the Mason Leader, the recruiting will fail and the Mason Member will learn your identity. Otherwise, they will become a cult member, but retain their role (except for their win condition) and cannot recruit members into the cult themselves. If the Cult Leader dies, half of the remaining Cult Members (rounded DOWN) will suicide that night.
In order for the Cult Leader or anyone who has become a member of the cult to win, there must be more cult members than all Mafia members and Townspeople combined. The Cult Leader can win even if they die and so can the cult members who suicide, so long as there are cult members remaining who survive until there are more of them than all Mafia members and Townspeople combined, though the Cult Leader will not be replaced and the cannot recruit any more members.
Benign neutrals that can be recruited and Witch retain their roles, but their win conditions are changed to match that of the Cult Leader. Other rulings:
-Survivor does not have to survive to win.
-Witch must now see any killing evil neutrals and all mafia dead before they can win.
Serial Killer:
The Serial Killer may choose someone to kill at night. That person will die, they will be notified they were attacked, and it will be revealed the next day that the person was killed as such. The Serial Killer has an autovest. If a Dancer role-blocks the Serial Killer, the Serial Killer will kill the Dancer instead of their original target.
In order for the Serial Killer to win, they must be the last person left alive.
Spree Killer:
The Spree Killer can choose someone to set up on at night. Everyone who visits the person who is set up on (but not the person themselves, unless that person is forced to visit himself through Bus Driver, etc.) except for the Watcher and Stalker will be killed, they will be notified they were attacked, and it will be revealed the next day that they were killed by the Spree Killer. The Spree Killer has an autovest.
In order for the Spree Killer to win, they must be the last person left alive.
Auditor:
At Night, the Auditor may permanently change a targets role at Night. This will turn a Town member into a Citizen, and a Mafia into a Mafioso. This will have no effect on a Godfather, Sheriff, Doctor, or Neutral role. This action may only be done three times max. The Auditor wins if he lives and the Town loses.
The Witch may choose someone alive to witch and anyone alive (including themselves or them self) for them to visit, and that person will be forced to perform their night action on that person, if they have a night action and at least one use of that night action left. If the Bus Driver is witched, they will swap the first person they listed to swap with the target you gave them, and if you witch a Jailor, they will execute at the end of the night, even if they have already executed twice. If a Gunsmith is targeted by the Witch, they will give their target a gun even if their ability is on cool down; this will not affect the Gunsmith's own cool down timer in anyway. If a person kills themselves because a witch forced them to target them self, they will be notified that they killed them self via witching and the next day it will be revealed as a regular kill from that person’s faction.
The person who is witched is notified that they were witched.
In order for the Witch to win, the Witch must survive and the Town must lose.
Cult Leader:
The Cult Leader can choose someone to recruit into the cult each night. If the person is a Mafia member, Amnesiac, Executioner Student, Serial Killer, Twin, or Spree Killer, the recruiting will fail, and if the person is a Mason or the Mason Leader, the recruiting will fail and the Mason Member will learn your identity. Otherwise, they will become a cult member, but retain their role (except for their win condition) and cannot recruit members into the cult themselves. If the Cult Leader dies, half of the remaining Cult Members (rounded DOWN) will suicide that night.
In order for the Cult Leader or anyone who has become a member of the cult to win, there must be more cult members than all Mafia members and Townspeople combined. The Cult Leader can win even if they die and so can the cult members who suicide, so long as there are cult members remaining who survive until there are more of them than all Mafia members and Townspeople combined, though the Cult Leader will not be replaced and the cannot recruit any more members.
Benign neutrals that can be recruited and Witch retain their roles, but their win conditions are changed to match that of the Cult Leader. Other rulings:
-Survivor does not have to survive to win.
-Witch must now see any killing evil neutrals and all mafia dead before they can win.
Serial Killer:
The Serial Killer may choose someone to kill at night. That person will die, they will be notified they were attacked, and it will be revealed the next day that the person was killed as such. The Serial Killer has an autovest. If a Dancer role-blocks the Serial Killer, the Serial Killer will kill the Dancer instead of their original target.
In order for the Serial Killer to win, they must be the last person left alive.
Spree Killer:
The Spree Killer can choose someone to set up on at night. Everyone who visits the person who is set up on (but not the person themselves, unless that person is forced to visit himself through Bus Driver, etc.) except for the Watcher and Stalker will be killed, they will be notified they were attacked, and it will be revealed the next day that they were killed by the Spree Killer. The Spree Killer has an autovest.
In order for the Spree Killer to win, they must be the last person left alive.
Auditor:
At Night, the Auditor may permanently change a targets role at Night. This will turn a Town member into a Citizen, and a Mafia into a Mafioso. This will have no effect on a Godfather, Sheriff, Doctor, or Neutral role. This action may only be done three times max. The Auditor wins if he lives and the Town loses.
Benign Neutrals:
Spoiler :
Survivor:
The Survivor may choose to use a vest at night, which will make them immune to being killed (except by roles such as Veteran or Jailor) that night. The Survivor has three vests to use.
In order for the Survivor to win, they must be alive at the end of the game.
Amnesiac:
On any night during the game, the Amnesiac may choose the role of a dead person other than Godfather, Mayor, Mason Leader, Cult Leader, or another Amnesiac to become. This decision cannot be role-blocked. The next day, it will be revealed that the Amnesiac took that role, but not the Amnesiac’s identity.
In order for the Amnesiac to win, they must survive until the end of the game, or, if they choose a role, satisfy the win conditions of that role.
Student:
On any night during the game, the Student may choose a person as a mentor. If that person dies that night or is a Godfather, Student, Mayor, Mason Leader, or Cult Leader, the decision will fail, and you may choose again that same night. Upon success, you will gain access to a night chat with that person the following night, and, if they die, you will assume their role.
In order for the Student to win, they must choose a mentor, satisfy the win condition of their mentor’s role.
In the case that a Student selects a mentor that already has a night chat of his own (i.e. is Mafia, Cult, Mason, Jailor, or has another Student), the Student may not directly participate in those night chats until his mentor is dead. In the case of a mentor with multiple Students, all Students will assume their mentor’s role upon the mentor’s death.
The Executioner:
The Executioner has a target whom the must execute to win, but they don't know who it is. The Executioner will suicide after executing their target, and joint win with whichever faction wins. Each night, the Executioner may investigate two people; if the investigated people aren't the Executioners target, then they will show up as unsuspicous. If one of them is the Executioner's target, they are shown as Suspicious. The Executioner's investigation results can be altered by a Framer. Once per night the Executioner can execute one person. The execution pierces any immunities and the target will die even if targeted by a Doctor. The executioner may not investigate and execute in the same night. The Executioner can only execute twice per game. Executions can not be role-blocked. If the Executioner is controlled by the Witch, they will Execute one of the targets they intended to investigate, or if they didn't choose to investigate, they will execute a random person. If the Executioner target is killed, they are notified, and become a Survivor with no vests, other than the default autovest. The Executioner has one autovest.
The Survivor may choose to use a vest at night, which will make them immune to being killed (except by roles such as Veteran or Jailor) that night. The Survivor has three vests to use.
In order for the Survivor to win, they must be alive at the end of the game.
Amnesiac:
On any night during the game, the Amnesiac may choose the role of a dead person other than Godfather, Mayor, Mason Leader, Cult Leader, or another Amnesiac to become. This decision cannot be role-blocked. The next day, it will be revealed that the Amnesiac took that role, but not the Amnesiac’s identity.
In order for the Amnesiac to win, they must survive until the end of the game, or, if they choose a role, satisfy the win conditions of that role.
Student:
On any night during the game, the Student may choose a person as a mentor. If that person dies that night or is a Godfather, Student, Mayor, Mason Leader, or Cult Leader, the decision will fail, and you may choose again that same night. Upon success, you will gain access to a night chat with that person the following night, and, if they die, you will assume their role.
In order for the Student to win, they must choose a mentor, satisfy the win condition of their mentor’s role.
In the case that a Student selects a mentor that already has a night chat of his own (i.e. is Mafia, Cult, Mason, Jailor, or has another Student), the Student may not directly participate in those night chats until his mentor is dead. In the case of a mentor with multiple Students, all Students will assume their mentor’s role upon the mentor’s death.
The Executioner:
The Executioner has a target whom the must execute to win, but they don't know who it is. The Executioner will suicide after executing their target, and joint win with whichever faction wins. Each night, the Executioner may investigate two people; if the investigated people aren't the Executioners target, then they will show up as unsuspicous. If one of them is the Executioner's target, they are shown as Suspicious. The Executioner's investigation results can be altered by a Framer. Once per night the Executioner can execute one person. The execution pierces any immunities and the target will die even if targeted by a Doctor. The executioner may not investigate and execute in the same night. The Executioner can only execute twice per game. Executions can not be role-blocked. If the Executioner is controlled by the Witch, they will Execute one of the targets they intended to investigate, or if they didn't choose to investigate, they will execute a random person. If the Executioner target is killed, they are notified, and become a Survivor with no vests, other than the default autovest. The Executioner has one autovest.
Order of Operations
This is the order night actions take place in:
1. Jailor jails target
2. Night chats open up
3. Commuter leaves Town
4. Veteran goes on alert
5. Dancers block
6. Crier cries
7. Witch witches
8. Bus Driver/Kidnapper switch targets
9. Watcher/Stalker sets up
10. Survivor uses vest
11. Bodyguard guards
12. Spree Killer sets up
13. Jailor/Executioner executes
14. All other kills
15. Doctor saves
16. Framing
17. Auditor
18. Investigations (sheriff, executioner, watcher, etc.)
19. Cleaning
20. Gunsmith hands out gun
21. Coroner
22. Graverobbing
23. Thievery
24. Cult recruit
25. Mason recruit
26. Amnesiac chooses role
27. Student chooses mentor
28. Cult Suicides
Sign Ups
BEFORE SIGNING UP, PLEASE ASK YOURSELF "Do I have enough time to actively post during the day phase, at least three times a day, and submit my night action ever night?" If the answer is no, you might want to sit this game out or sign up as a reserve.
Accepted Participants:
1. DanelerH
2. Drunkion
3. Pepchoninga
4. CrimsonOverlord
5. Debi
6. Dazo
7. Lux
8. faervel
9. SilentKatana
10. Mr.Kandy
11.
12.
13.
14.
15.
Reserves:
1. Omega Ophion
2.
3.
Role Set-up This Game:
Citizen
Citizen
Doctor
Sheriff
Hidden Town
Godfather
Hidden Mafia
Hidden Mafia
Benign Neutral
Evil Neutral
Prizes
Winners receive 1,500 DP
Last edited by NightBot on Fri Oct 07, 2016 7:41 am; edited 12 times in total