Introduction
"Infernoid" is an archetype of FIRE Fiend-Type monsters that debuted in Secrets of Eternity. This is the first Special Summon Monster archetype. The name of the archetype is a
combination of the words Inferno and Void, and also a play on the word's Infernal and Android. In times immemorial, these messengers of the inferno were sealed away inside the Sacred Tree of the Naturia along with the "Qli". Their forms are said to be based on those of ancient monsters who were seized
and captured "Qli".
Each of the revealed Level 7 and lower "Infernoid" monsters' names are corruptions of the names of biblical demons, such as "Lucifuge" and "Beelzebub". The revealed high-Level monsters, "Nehemoth" and "Adramelech", use non-corrupted versions. Those demons are said to be the rulers of the
Qliphoth. Their Spell and Trap Cards are named after the Purgatory (in japanese) and Void (in TCG).
Archtype Cards :
Infernoid Lilith :
Cannot be Normal Summoned/Set.
Must be Special Summoned (from your hand or Graveyard) by banishing 3 “Infernoid” monsters from your hand or Graveyard while the total Levels and Ranks of all Effect Monsters you control are 8 or lower, and cannot be Special Summoned by other ways.
(1) When this card is Special Summoned: You can destroy all Spell/Trap Cards on the field, except for “Void” cards.
(2) Once per turn, during either player’s turn, when another monster’s effect is activated: You can Tribute 1 monster; negate the activation, and if you do, banish that card.
Infernoid Antra :
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 1 "Infernoid" monster from your hand or Graveyard, while the total Levels and Ranks of all Effect Monsters you control are 8 or lower, and cannot be Special Summoned by other ways. Once per turn: You can target 1 face-up card your opponent controls; return it to the hand. Once per turn, during your opponent's turn: You can Tribute 1 monster, then target 1 card in your opponent's Graveyard; banish it (this is a Quick Effect).
Infernoid Attondel :
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand or Graveyard) by banishing 2 "Infernoid" monsters from your hand or Graveyard while the total Levels and Ranks of all Effect Monsters you control are 8 or lower, and cannot be Special Summoned by other ways. When this card destroys an opponent's monster by battle and sends it to the Graveyard: You can activate this effect; this card can make a second attack in a row. Once per turn, during either player's turn: You can Tribute 1 monster, then target 1 card in your opponent's Graveyard; banish it.
Infernoid Belphegor :
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand or Graveyard) by banishing 2 "Infernoid" monsters from your hand or Graveyard while the total Levels and Ranks of all Effect Monsters you control are 8 or lower, and cannot be Special Summoned by other ways. When this card declares an attack: You can have your opponent banish 1 card from their Extra Deck. Once per turn, during either player's turn: You can Tribute 1 monster, then target 1 card in your opponent's Graveyard; banish it.
Infernoid Harmadik :
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 1 "Infernoid" monster from your hand or Graveyard while the total Levels and Ranks of all Effect Monsters you control are 8 or lower, and cannot be Special Summoned by other ways. Once per turn: You can target 1 monster on the field; destroy it. This card cannot attack the turn you activate this effect. Once per turn, during your opponent's turn: You can Tribute 1 monster, then target 1 card in your opponent's Graveyard; banish it (this is a Quick Effect).
Infernoid Onuncu :
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand or Graveyard) by banishing 3 "Infernoid" monsters from your hand or Graveyard while the total Levels and Ranks of all Effect Monsters you control are 8 or lower, and cannot be Special Summoned by other ways. When this card is Special Summoned: You can destroy all other monsters on the field. Once per turn, during either player's turn, when a Spell/Trap Card or effect is activated: You can Tribute 1 monster; negate the activation, and if you do, banish that card.
Infernoid Patrulea :
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 1 "Infernoid" monster from your hand or Graveyard while the total Levels and Ranks of all Effect Monsters you control are 8 or lower, and cannot be Special Summoned by other ways. Once per turn: You can target 1 Spell/Trap Card on the field; destroy it. This card cannot attack the turn you activate this effect. Once per turn, during your opponent's turn: You can Tribute 1 monster, then target 1 card in your opponent's Graveyard; banish it (this is a Quick Effect).
Infernoid Piaty :
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand or Graveyard) by banishing 2 "Infernoid" monsters from your hand or Graveyard while the total Levels and Ranks of all Effect Monsters you control are 8 or lower, and cannot be Special Summoned by other ways. When this card inflicts battle damage to your opponent by attacking an opponent's monster: You can send 1 random card from your opponent's hand to the Graveyard. Once per turn, during either player's turn: You can Tribute 1 monster, then target 1 card in your opponent's Graveyard; banish it.
Infernoid Seitsemas :
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand or Graveyard) by banishing 2 "Infernoid" monsters from your hand or Graveyard while the total Levels and Ranks of all Effect Monsters you control are 8 or lower, and cannot be Special Summoned by other ways. If this card attacks an opponent's monster, this effect can be activated at the end of the Battle Phase: Banish 1 card on the field. Once per turn, during either player's turn: You can Tribute 1 monster, then target 1 card in your opponent's Graveyard; banish it.
Infernoid Shaitan :
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 1 "Infernoid" monster from your hand or Graveyard, while the total Levels and Ranks of all Effect Monsters you control are 8 or lower, and cannot be Special Summoned by other ways. Once per turn: You can target 1 Set card on the field; shuffle it into the Deck. That target cannot be activated in response to this effect's activation. Once per turn, during your opponent's turn: You can Tribute 1 monster, then target 1 card in your opponent's Graveyard; banish it (this is a Quick Effect).
Void Seer :
Target 1 "Infernoid" monster you control; that target is unaffected by the opponent's card effects this turn. If an "Infernoid" monster(s) you control would be destroyed by a card effect, you can banish this card from your Graveyard instead of destroying 1 of those monsters.
Void Expansion :
During your Standby Phase: You can Special Summon 1 "Infernoid Token" (Fiend-Type/FIRE/Level 1/ATK 0/DEF 0). To Special Summon an "Infernoid" monster using its own procedure, you can banish "Infernoid" monster(s) you control instead of those in the Graveyard (or any combination of both). Your opponent cannot target "Infernoid" monsters you control for attacks or with card effects, except the "Infernoid" monster you control with the highest Level (either, if tied).
Eye of the Void :
Special Summon 1 "Infernoid" monster from your hand, ignoring its Summoning conditions, but its effects are negated until the end of this turn.
Rising Void :
If you control a monster that is not an "Infernoid" monster, send this card to the Graveyard. You can only use each of these effects of "Rising Void" once per turn.
● During each of your opponent's Standby Phases: You can target 1 "Infernoid" monster in your Graveyard; add it to your hand.
● During each of your Standby Phases: You can target 1 of your banished "Infernoid" monsters; return it to the Graveyard.
Void Launch :
During each of your Standby Phases: You can send up to 2 "Infernoid" monsters from your Deck to the Graveyard. If you control a monster that is not an "Infernoid" monster, send this card to the Graveyard.
Cards to consider :
Evil Hero Infernal Gainer
Blaster, Dragon Ruler of Infernos
Card Trooper
Gren Maju Da Eiza
Koa'ki Meiru Doom
Kuribandit
Necroface
Tour Bus To Forbidden Realms
Tour Guide From the Underworld
Scarm, Malebranche of the Burning Abyss
A Wild Monster Appears!
Burial from a Different Dimension
Foolish Burial
Miracle Dig
Monster Gate
Reasoning
Soul Absorption
Terraforming
Needlebug Nest
Bark of Dark Ruler
Hate Buster
Playing Style
All of the "Infernoid" monsters released thus far cannot be Normal Summoned/Set, and must be Special Summoned by banishing other "Infernoid" monsters from the hand and/or
Graveyard while the combined Levels or Ranks of all Effect Monsters you control is 8 or less. The Level 4 and lower "Infernoids" all require exactly one to be banished, the Level 5 to 8 require exactly two to be banished, and the
currently only Level 10 — "Infernoid Onuncu" — requires exactly three "Infernoids" to be banished. All of them have either 0 ATK or 0 DEF, except for "Onuncu". The Level 4 and lower "Infernoid" monsters can only be
Special Summoned from the hand, and have effects that deal with individual cards on the field, by simply destroying them or by returning them to the hand or Deck. Also, during the opponent's turn, they can tribute one monster in order to banish any card in the opponent's Graveyard. The Level 5 to 8 "Infernoid" monsters can be Special Summoned from either the hand or Graveyard and have offensive effects that activate when they battle a monster; allowing them to attack a second time in a row, disrupt the opponent's hand or banish any card on the field. Their second effects also allow the player to banish any one card from the opponent's Graveyard, but can be activated during either player's turn, rather than only during the opponent's turn. This second effect is very useful as it can be used to dodge effects that target "Infernoid" monsters, as well as to disrupt your opponent's plan when he/she activates a card that targets a card in their Graveyard.
Finally, their boss monster, "Infernoid Onuncu", can also be Special Summoned from the Graveyard and destroys all other monsters on the field upon its Special Summon. Its second
effect can negate the activation of any Spell/Trap Card or effect at the cost of tributing a monster.
Weaknesses
While "Infernoids" can easily pump out monster after monster to win games, they require banishing cards from their Graveyard or hand in order to Special Summon themselves, since all revealed Infernoids are Nomi monsters. Cards such as "Necrovalley", "Kycoo the Ghost Destroyer", and "Imperial
Iron Wall" can prevent players from being able to banish cards to Special Summon any "Infernoid", locking them out of their best plays. If you require the ability to banish cards
yourself, you can play cards such as "Macro Cosmos", "Dimensional Fissure", and "D.D. Crow" instead, to prevent your opponent from having enough cards in their Graveyard,
while also being able to Special Summon "Infernoids" and still allowing you to banish cards. "Vanity's Emptiness" can also shut down "Infernoids", since the cannot be Normal Summoned or Set, and must be Special Summoned by their own effects. This forces "Infernoids" to rely on the very few monsters they can Normal Summon or Set until they can get rid of "Vanity's Emptiness", getting rid of a lot of their advantage.
Deck Sample :
Last edited by Tequila on Sat Oct 03, 2015 12:25 am; edited 2 times in total