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Shaddoll Discussion Thread

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DeathStalker
~Infernoid Ruler~
Anzo
Gremlin
gaddster030198
wh0_ar3_y0u
Alex401k
L.Lawliet
psychoturtle
Etwizzy
DDS
Galaksii
Skitoritto
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Shaddoll Discussion Thread 6lJ87w0

Introduction

In the abyss of this world, there is a certain something called the "Shaddoll Core" (The Primordial "Core" of Shadow-Possession) which gives birth to shadows that absorb light, the "Shaddoll".
"El Shaddoll Construct" uses these shadow strings to control the manifested shadows, and with this to extend its influence and power...

''Shaddoll'' is an archetype that debuted in Duelist Alliance. Their focus is the Fusion Summon of the more powerful "El Shaddoll" monsters, which restrict or punish Special Summons.
The Main Deck "Shaddoll" monsters all have Flip Effects that focus on searching and field advantage, as well as secondary effects that focus on regaining advantage whenever they are sent to the Graveyard by a card effect.

Archtype Cards :


Most commonly used Non-Archtype Cards :




Playing style


Although the main strategy of the Deck is the Fusion Summon of "El Shaddoll" monsters, the "Shaddoll" monsters themselves are rather disruptive, such as "Shaddoll Dragon", who bounces cards when flipped face-up or "Shaddoll Squamata", who destroys monsters when flipped. In the other hand, they also have effects that activate when they are sent to the Graveyard, such as "Dragon", which destroys one of your opponent's Spell/Trap cards; "Shaddoll Falco" Special Summons itself in face-down Defense Position, while "Shaddoll Hedgehog" searches for a "Shaddoll" monster. These effects give the player advantage and set ups for future plays, while punishing the opponent. Because "Falco" is also a Tuner, the player also can have Synchro Summoning options.

However all "Shaddoll" monsters can only use one of their effects and only once that turn so while the players are advised discretion, they can also plan ahead. Cards like "Sinister Shadow Games" can be very effective since they can send a "Shaddoll" monster from the Deck to the Graveyard and then flip any possible Set "Shaddoll" monsters to use many effects in combination during the opponent's turn.

One can also take profit of their effects by using them as Fusion Material for the ace cards of the Deck: the "El Shaddoll" Fusion monsters. Since using "Shaddoll Fusion" or "El Shaddoll Fusion" involves sending "Shaddoll" monsters to the Graveyard by a card effect, their effects can be activated as soon as one attempts to Fusion Summon them, creating even more advantage. One can also use "Curse of the Shadow Prison" to not only weaken the opponent's monsters but also use their monsters as Fusion Materials.

The aforementioned "El Shaddoll" monsters rely on anti-supporting Special Summons, either by restricting them, negating them, destroying Special Summoned monsters in battle or destroying those ones who dare to activate their effects; also, some of them sends 1 "Shaddoll" card from your hand to the Graveyard at its effect's resolution, which can trigger the effect of the sent monster. Finally, they can recycle the "Shaddoll" Spell/Trap cards as long as they are sent to the Graveyard, so even if their are destroyed during or after their Summoning they can still re-add cards like "Shaddoll Fusion" to set up a Fusion Summon the next turn.

So far, the "El Shaddoll" monsters follow a pattern of requiring "1 "Shaddoll" monster + 1 [corresponding Attribute] monster" as Fusion Materials, and their effects go more aggressive as their Level increase:



Weaknesses

Since the Deck basically relies on sending the "Shaddoll" monsters to the Graveyard in order to trigger their effects, or flipping them face-up, cards like "Soul Drain" and "Abyss Dweller" or "Armades, Keeper of Boundaries", "Majesty's Fiend", "Gem-Knight Citrine" can be simple and effective. One can also use cards that banish or return the Fusion Monsters to the extra deck to avoid the retriever effect. Due to cards like "El Shaddoll Winda", cards that can do this without the need to special summon, such as "Compulsory Evacuation Device", "Phoenix Wing Wind Blast," and "Karma Cut," are recommended. The variety of Types and Attributes also makes the Fusion monsters vulnerable to floodgate cards like "Rivalry of Warlords" and "Gozen Match". "Skill Drain" is also a viable solution as it counters the anti-Special Summoning effects of the "El Shaddoll" monsters. This makes certain Decks that can use "Skill Drain" able to effectively bypass the "Shaddoll" Deck's threats.  Finally, being that most of the monsters are DARK Attribute, "Shadow-Imprisoning Mirror" and "Constellarknight Diamond" can stop them from activating their Flip and Graveyard effects.

Deck Samples :




Last edited by Tequila on Sat Oct 03, 2015 12:12 am; edited 5 times in total

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Approve 

Shaddoll Discussion Thread Tumblr_naqe2bLnv51rxmk5uo1_500

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as you can see the lists aren't mine XD

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Looks like they are Lunas work Wink (No hard feelings Luna Razz ).

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I requested some sample decks in the stafferz section but no one responded so I quickly threw them together for the purpose on this thread.

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it's easier to PM me :D

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I will remember that for the future Wink But we dont want to make things to easy for are members.

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Ive seen this question else where so I though I would post it here aswell.

Is Mathematician still a viable card in Shaddoll's?

I think he still is becuase of his versatility.

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Why is Skit acting like he's the best all the suden?

Anyway...

Level 5 - Winda
Level 6 - Wendigo
Level 7 - Grysta
Level 8 - Construct
Level 9 - ?
Level 10 - Shekinaga

We might get something new so the newest Shaddoll could be Water Trishula or some crazy ass shit

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Aswell as the other fusion have the attributes light, dark, wind, earth and fire. The only one there missing is water.

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Roach wrote:
Ive seen this question else where so I though I would post it here aswell.

Is Mathematician still a viable card in Shaddoll's?

I think he still is becuase of his versatility.




Didn't think people were even questioning it.


You can trigger any of your main deck shaddoll monster using it and it is earth fodder for the fusion.



I would run 2 if I was playing the deck. Mainly because if I played it at 3 I'd end up with clumpy hands and drawing triples too often, but that's just me :3

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Dark Duelist Soul wrote:
Roach wrote:
Ive seen this question else where so I though I would post it here aswell.

Is Mathematician still a viable card in Shaddoll's?

I think he still is becuase of his versatility.




Didn't think people were even questioning it.


You can trigger any of your main deck shaddoll monster using it and it is earth fodder for the fusion.



I would run 2 if I was playing the deck. Mainly because if I played it at 3 I'd end up with clumpy hands and drawing triples too often, but that's just me :3


I can't imagine playing less than 3 :X great card

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I'm not even joking alot of people are dropping him from Shaddoll decks.

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Bad people drop him. He's literally essential vs Qliphorts.

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ARG Circuit Series Chicago Top 16 Shaddoll Decklists :


Here are the Shaddoll decks that made it to ARG Circuit Series Chicago Top 16.

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these guys can't make an extra.

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Treeborn Frog was what got me. And Jeff said it was because his friend (or someone) liked it, He never planned of playing it.

I wonder how many people have net decked it and are trying to figure out how to use treeborn in this deck LMAO.

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You use is as tribute fodder to set Beast, obviously.


Also, enemy controller shenanigans!


Very marginal I know..


I Find it interesting that Chaos is the preferred build right now given the S/T Hate you can do with a full scale Artifact engine.. Guess that doesn't matter too much if you can open Denko Sekka x3

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Only if you have no cards in you S/T zone (quite likely tho if your running denko) . Jeff said he put it in for LOLz.

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That was the joke! ^^

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Dark Duelist Soul wrote:
You use is as tribute fodder to set Beast, obviously.


Also, enemy controller shenanigans!


Very marginal I know..


I Find it interesting that Chaos is the preferred build right now given the S/T Hate you can do with a full scale Artifact engine.. Guess that doesn't matter too much if you can open Denko Sekka x3


I think the chaos build is slightly more favourable because Denko kills BA back row so you can safely fusion and the dragons also help with OTK's by special summing them to inflict some damage without using your normal summon.

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Roach wrote:
Treeborn Frog was what got me. And Jeff said it was because his friend (or someone) liked it, He never planned of playing it.

I wonder how many people have net decked it and are trying to figure out how to use treeborn in this deck LMAO.



Once Konami makes a Water Fusion Treeborn will be staple.

Edit: if the Fusion is actually good ofc.

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Yeah you could be right, But if you were play the Chaos build I think Tidal would be a better option because you could use it as material then providing you have dragons in grave (quit likely) you could SS it back. But if Wendigo is anything to go by it will be garbage and lets be honest that will probably be the case because BA & Qli are Konami's new cash cows.

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Treebor frogs and Shaddoll Dragons for Tidal's SS though. Playing Tidal will only mean using Frogs that you have already used for fusion because tributing it for Beast is kind of random and Shaddolls sometimes play a lot of backrow especialy when they side.

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ARGCS Atlanta Top 16 Burning Shaddoll Decklists :

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Summon Denko. OTK.

That's pretty disgusting.

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That is the plan but it never usally turns out that way.

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also SIM shadow imprisoning mirror is also essental to at least stop their grave effs it WONT stop the flip effs

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Since I've wrote this article Royal Command has received updated card text which shuts down there flip effects. I will edit this is in later Smile

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In that case both r essential

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