Introduction:
"tellarknight" (a portmanteau of the words "(s)tella(r)"/"(sa)tella(r)" and "knight") is an archetype of LIGHT Warrior-Type monsters that debuted in Duelist Alliance. They focus on the quick and easy Summoning of monsters, their effects often activating upon being Summoned by any means, including Normal Summon, Special Summon and even Flip Summon. So far, the members are all Level/Rank 4, except "Constellarknight Diamond".
This archetype's artwork, name and type of gameplay is similar to that of the "Constellars".
The Main Deck members are named after the brightest stars in the night sky and the Xyz Monsters are named after the asterisms formed by those stars.
Archtype Cards :
Aesatellarknight Zefrathuban :
Pendulum Effect: You cannot Pendulum Summon monsters, except "tellarknight" or "Zefra" monsters. This effect cannot be negated.
Monster Effect: If this card is Normal, Flip or Pendulum Summoned: You can target 1 other "tellarknight" or "Zefra" card in your Monster Zone or Pendulum Zone and 1 face-up card your opponent controls; destroy them. You can only use this effect of "Aesatellarknight Zefrathuban" once per turn.
Astellarknight Zefrabuth :
Pendulum Effect You cannot Pendulum Summon monsters, except "tellarknight" or "Zefra" monsters. This effect cannot be negated.
Monster Effect If this card is Normal, Flip or Pendulum Summoned: You can target 1 other "tellarknight" or "Zefra" card in your Monster Zone or Pendulum Zone and 1 Set card your opponent controls; destroy them. You can only use this effect of "Astellarknight Sephirabuth" once per turn.
Satellarknight Altair :
If this card is Summoned: You can target 1 "tellarknight" monster in your Graveyard, except "Satellarknight Altair"; Special Summon that monster in Defense Position, but monsters you control cannot attack for the rest of this turn, except "tellarknight" monsters. You can only use this effect of "Satellarknight Altair" once per turn.
Satellarknight Betelgeuse :
If this card is Summoned: You can target 1 "tellarknight" card in your Graveyard, except "Satellarknight Betelgeuse"; send this card to the Graveyard, and if you do, add that target to your hand. You can only use this effect of "Satellarknight Betelgeuse" once per turn.
Satellarknight Capella :
If this card is Summoned: You can activate this effect; this turn, you can treat Level 4 or lower "tellarknight" monsters you control as Level 5 for Xyz Summons that require 3 or more Xyz Materials. You can only use this effect of "Stellarknight Capella" once per turn.
Satellarknight Deneb :
If this card is Summoned: You can add 1 "tellarknight" monster from your Deck to your hand, except "Satellarknight Deneb". You can only use this effect of "Satellarknight Deneb" once per turn.
Satellarknight Procyon :
If this card is Summoned: You can send 1 "tellarknight" monster from your hand to the Graveyard, and if you do, draw 1 card. You can only use this effect of "Satellarknight Procyon" once per turn.
Satellarknight Rigel :
If this card is Summoned: You can target 1 "tellarknight" monster on the field; it gains 500 ATK, but it is sent to the Graveyard during the End Phase. You can only use this effect of "Stellarknight Rigel" once per turn.
Satellarknight Sirius :
If this card is Summoned: You can target 5 "tellarknight" monsters in your Graveyard; shuffle all 5 into the Deck, then draw 1 card. You can only use this effect of "Satellarknight Sirius" once per turn.
Satellarknight Unukalhai :
If this card is Summoned: You can send 1 "tellarknight" card from your Deck to the Graveyard, except "Satellarknight Unukalhai". You can only use this effect of "Satellarknight Unukalhai" once per turn.
Satellarknight Vega :
If this card is Summoned: You can Special Summon 1 "tellarknight" monster from your hand, except "Satellarknight Vega". You can only use this effect of "Satellarknight Vega" once per turn.
Hexatellarknight :
Each "tellarknight" Xyz Monster gains 200 ATK and DEF for each Xyz Material attached to it. When a "tellarknight" Xyz Monster you control is targeted for an attack: You can send 1 "tellarknight" card from your hand to the Graveyard; negate that attack.
Satellarknight Skybridge :
Target 1 "tellarknight" monster you control; Special Summon 1 "tellarknight" monster with a different name from your Deck, and if you do, shuffle the targeted monster into the Deck. While the monster Special Summoned by this effect is face-up on the field, you cannot Special Summon monsters, except "tellarknight" monsters. You can only activate 1 "Satellarknight Skybridge" per turn.
Stellarknight Alpha :
Equip only to a "tellarknight" monster you control. It gains 500 ATK and DEF, also it is unaffected by your opponent's card effects. If you control a face-up monster that is not a "tellarknight" monster, destroy this card.
Stellarnova Alpha :
When a Spell/Trap Card, or monster effect is activated: Send 1 face-up "tellarknight" monster you control to the Graveyard; negate the activation, and if you do, destroy that card, then draw 1 card.
Stellarnova Wave :
Once per turn, during your Main Phase or your opponent's Battle Phase: You can Special Summon 1 "tellarknight" monster from your hand.
Stellarknight Constellar Diamond :
3 or more Level 5 LIGHT monsters
During your Main Phase 2, you can also Xyz Summon this card by using a "tellarknight" Xyz Monster you control as the Xyz Material, other than "Constellarknight Diamond". (Xyz Materials attached to that monster also become Xyz Materials on this card.) While this card has Xyz Material, neither player can send cards from their Deck to the Graveyard, also cards added from the Graveyard to the hand are banished instead. During either player's turn, when your opponent activates the effect of a DARK monster: You can detach 1 Xyz Material from this card; negate the activation, and if you do, destroy it.
Stellarknight Delteros :
3 Level 4 monsters
While this card has Xyz Material, your opponent cannot activate cards or effects when you Normal or Special Summon a monster(s). Once per turn: You can detach 1 Xyz Material from this card, then target 1 card on the field; destroy it. If this card is sent from the field to the Graveyard: You can Special Summon 1 "tellarknight" monster from your hand or Deck.
Stellarknight Triverr :
3 Level 4 "tellarknight" monsters.
During the turn you Xyz Summon this card, you cannot Special Summon monsters, except "tellarknight" monsters. If this card is Xyz Summoned: Return all other cards on the field to the hand. Once per turn: You can detach 1 Xyz Material from this card; send 1 random card from your opponent's hand to the Graveyard. If this card with Xyz Material is sent to the Graveyard: You can target 1 "tellarknight" monster in your Graveyard; Special Summon it.
Planetellarknight Ptolemaios :
2 or more Level 4 monsters
During either player's turn: You can detach 3 Xyz Materials from this card; Special Summon from your Extra Deck, 1 monster that is 1 Rank higher than this card, except a "Number" monster, by using this card as the Xyz Material. (This Special Summon is treated as an Xyz Summon. Xyz Materials attached to this card also become Xyz Materials on the Summoned monster.) You can detach 7 Xyz Materials from this card; skip your opponent's next turn. During each End Phase: You can attach 1 "Stellarknight" card from your Extra Deck to this card as an Xyz Material.
Most commonly used Non-Archtype Cards :
Honest
Elder God Noden (If using "Instant Fusion")
Reinforcement of the Army
The Warrior Returning Alive
Inferno Reckless Summon
Beckoning Light
Shadow-Imprisoning Mirror
Call of the haunted
Playing Style
The archetype focuses on rapid swarm tactics and easy pluses through its "Satellarknight" monsters, both of which are used to fuel the Summon of the "Stellarknight" Xyz Monsters. This generally revolves around the use of "Satellarknight Altair" and "Satellarknight Vega" in succession to generate advantage and field presence, with the one played second Summoning another "tellarknight" to the field. At this point, multiple options can be pursued based on the situation, allowing the archetype a great level of toolboxing capabilities.
Weaknesses
As the Deck's core is LIGHT monsters, they are susceptible to "Light-Imprisoning Mirror",
Aswell as Vanity's Emptiness and Vanity's Fiend do a good job of shutting down the deck by not letting them Special Summon.
Deck Samples :
Thanks YgoBeast247 for this example deck list!
Thanks Jv1391 for this example deck list!
Last edited by Tequila on Sat Oct 03, 2015 12:21 am; edited 7 times in total