First topic message reminder :
Wave two was simply a huge failure, with allot of members losing during the first wave, It sort of left the SoL with a HUGE advantage when it comes to the number of participants. Near half the academy lost during the first wave, which made out of the second wave simply a waste of time - i didn't see that one coming - and now we're at the final wave.
The name is sort of cool, I'm into Zombies so much that i decided to include them during the final wave, that will decide the last standing members of all dorms including Society if Light - nearly dominating so far. Once you know what "Zombies" stands for you'll sh*t bricks, or not, depends if you had any problems with zombies. I always wondered can Zombies sh*t bricks, yea let's change the subject anyways.
Zombies, are those whom failed to win or make it all the way to the second round of the event. Means now they're able to fight again for the sake of the Academy, since zombies mostly have no brains, either It's blown up or they simply don't know what key to hit to turn it on, they won't be losing something they don't have, their brains. Means Ordinary members will stay as an ordinary members even if they lost to the Light. Same goes to the Enlightened members, they are having an extremely strong light pressure going on right there that they can't leave the light even if want to - even if they lost.
The trick is this round - being the final wave - is that each force both of Ordinary Members and Enlightened members will have a total of 50 strike. Who ever runs out of strikes will be losing the war. Hold it now I'm not done; noticing, this is the final wave, so i really want it to be kickin' asses and stuff, so there's some rules and deck restrictions, something to make people like me comfortable, cause i know some just like using them lame decks.
So here's the deck restrictions, take a good look at it boys and girls:
1. Decks based on any of the following types are forbidden: FTK, Burn, Mill, Stall, and OTK.
- OTK: One Turn Kill Decks, are mostly used to win duels in one turn causing allot of Life Point damage, making the duel short. Decks such as Heiratic Dragons, Elemental Dragons and any other deck than functions in a similar way to any of these decks.
2. Default system is DN: ( www.duelingnetwork.com )
3. Side deck is allowed + a screenshot of your deck is required during the duels - siding - in case a problem such as rule sharking or disconnection took place during/after the duel + a screenshot of the duel result at the end of the duel
4. You can only play against the same person twice in row. To be able to play a person you've already played against two times you must play against three different players first, before you become able to play the same player.
5. No Smoking.
6. Good luck.
A list provides all of the remaining Enlightened Members:
0. Anzo
1. ! Gianus
2.Judgment Dragon
4. Goddess of War
5. Slonakaa
6. Vongola Decimo
8. Juelz Anthony Cruz
9. Mezumaru
10. ! The Storm
11. yellowguy111
12. Bloody Kiss
13. Wyrmking
14. Spitfire
15. LyghtSyde
16. coolramez
17. Noxivilius
18. The Dark Shadow
19. Sabo-chan
20. Sparda
21. Efane
22. Edward
23. The_Nameless
24.(RPG)Sasuke
25. flyinghigh
26. Judgment Master
27. Whatup Nab
28. H3ro
29. Centric / Silly Penny
30. ! DMK
31. I Rage
(Members in Cyan, are those who chosen to Join the Light by will, not force)
Last edited by Anzo-sama on Mon Apr 01, 2013 6:24 pm; edited 91 times in total
Wave two was simply a huge failure, with allot of members losing during the first wave, It sort of left the SoL with a HUGE advantage when it comes to the number of participants. Near half the academy lost during the first wave, which made out of the second wave simply a waste of time - i didn't see that one coming - and now we're at the final wave.
The name is sort of cool, I'm into Zombies so much that i decided to include them during the final wave, that will decide the last standing members of all dorms including Society if Light - nearly dominating so far. Once you know what "Zombies" stands for you'll sh*t bricks, or not, depends if you had any problems with zombies. I always wondered can Zombies sh*t bricks, yea let's change the subject anyways.
Zombies, are those whom failed to win or make it all the way to the second round of the event. Means now they're able to fight again for the sake of the Academy, since zombies mostly have no brains, either It's blown up or they simply don't know what key to hit to turn it on, they won't be losing something they don't have, their brains. Means Ordinary members will stay as an ordinary members even if they lost to the Light. Same goes to the Enlightened members, they are having an extremely strong light pressure going on right there that they can't leave the light even if want to - even if they lost.
The trick is this round - being the final wave - is that each force both of Ordinary Members and Enlightened members will have a total of 50 strike. Who ever runs out of strikes will be losing the war. Hold it now I'm not done; noticing, this is the final wave, so i really want it to be kickin' asses and stuff, so there's some rules and deck restrictions, something to make people like me comfortable, cause i know some just like using them lame decks.
So here's the deck restrictions, take a good look at it boys and girls:
1. Decks based on any of the following types are forbidden: FTK, Burn, Mill, Stall, and OTK.
- OTK: One Turn Kill Decks, are mostly used to win duels in one turn causing allot of Life Point damage, making the duel short. Decks such as Heiratic Dragons, Elemental Dragons and any other deck than functions in a similar way to any of these decks.
2. Default system is DN: ( www.duelingnetwork.com )
3. Side deck is allowed + a screenshot of your deck is required during the duels - siding - in case a problem such as rule sharking or disconnection took place during/after the duel + a screenshot of the duel result at the end of the duel
4. You can only play against the same person twice in row. To be able to play a person you've already played against two times you must play against three different players first, before you become able to play the same player.
5. No Smoking.
6. Good luck.
A list provides all of the remaining Enlightened Members:
0. Anzo
1. ! Gianus
2.
4. Goddess of War
5. Slonakaa
13. Wyrmking
18. The Dark Shadow
22. Edward
28. H3ro
29. Centric / Silly Penny
(Members in Cyan, are those who chosen to Join the Light by will, not force)
Last edited by Anzo-sama on Mon Apr 01, 2013 6:24 pm; edited 91 times in total