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Nekroz Discussion Thread

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Foolist
Alexander_Magos
DDS
Anzo
seanmaguir17
Jv
Galaksii
Etwizzy
12 posters

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Nekroz Discussion  Thread Nekroz_custom_playmat_by_kilerpoyo-d8aap5l

Introduction:

"Nekroz" (Necloth in OCG) is an archetype of WATER monsters that debuted in Booster SP: Tribe Force with further support in Secrets of Eternity.

They're a clan that perfected magical rituals to weave the power of legendary monsters into armors via a magical mirror, and clad themselves into them. This power allows them to even control the power of the "Ice Barrier Dragons".
The archetype is based on Ritual Summoning humanoids that are wearing armor modeled after deceased monsters. The "Nekroz" monsters are based on monsters from Duel Terminal archetypes, such as "Ice Barrier", "Gishki", "Mist Valley", "Ally of Justice", and "Fabled", and have similar effects; also,
the Ritual Monsters are counterparts of existing Synchro monsters from the aforementioned archetypes whose Levels range from 3 to 10.

Archtype Cards :


Cards to consider :


Playing Style

Nekroz is an archetype that relies on Ritual Summoning. Its Ritual Monsters are counterparts of existing Synchro Monsters and feature similar effects. The Effect Monsters serve as conventional ritual support, either fulfilling tribute requirements or fetching key cards to maintain consistency.

Primarily, the "Nekroz" Ritual Monsters bear high ATK or DEF and a strong effect similar to that of their Synchro counterparts. The effects of those ones with Level from 3 to 6 are used to suppress monsters Summoned from the Extra Deck, while the effects of those ones whose Levels range from 7 to 10 give to the player more card advantage, either by destroying and/or banishing other cards or letting the player draw cards. In addition, all of them feature a second ability that can be activated by discarding them; these effects range from protecting and empowering your Nekroz monsters to reviving them and searching for Spell/Trap Cards. This remarkable property alleviates the recurring problem with Ritual monsters becoming dead draws when the player does not have means of Ritual Summoning them. Also, the monsters (with the exception of "Unicore" and "Clausolas") have restrictions on the materials that can be used for their Ritual Summons.

Weaknesses

Despite its versatility, all "Nekroz" Ritual Monsters are primarily vulnerable to effects that shut down on-hand effects, such as "Mind Drain", "Debunk", etc Aswell as cards that stop you from Speical Summoning such as ''Vanity's Emptiness'', '' Vanity's Fiend'' etc.  "Imperial Iron Wall" can lock your Graveyard from the effect of the Ritual Spell Cards and the effects of "The Nekroz Armor of Valkyrus", "Trishula" and "Decisive Armor". The variety of Types also makes them vulnerable to floodgate cards like "Rivalry of Warlords". Because all "Nekroz" Monsters are WATER, the archetype is vulnerable to effects that specifically target single Attributes, such as that of "Vylon Disigma".

Deck Samples :



Last edited by Tequila on Sat Oct 03, 2015 12:21 am; edited 2 times in total

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Malevolent Catastrophe can be a nice Side deck option when you meet Pendulms or heavy backrow decks. Some builds can Main it as well but it's not recomennded

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o.O why this is empty? there ware more comments.

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Jv1391 wrote:
o.O why this is empty? there ware more comments.


Asked myself the same thing but thought it wuz dem glitches

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are there any Decklists with which to practice with?

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seanmaguir17 wrote:
are there any Decklists with which to practice with?


There are two in OP under a Sample Decklist spoiler

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The was a problem my end and I had to remake the topic Wink

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@Roach oh.

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Yea, It was a bear issue. A bear ate all of the comments in this topic.

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Bear, Raper of the Nekroz

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That is rather unfortunate. 


There was some good information here! ^^


I'll say my piece on the deck again sometime in the near future.

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@Juelz Anthony Cruz I've moved your post here to stop taking the Shaddoll topic off topic.

Galaksii wrote:
Nekroz can get over everything especialy Shaddolls when Trishula banishes stuff. Vanity does affect them but if you don't get it in first 2 turns, you're dead...


I just butt Raped Nekroz with my Spicy Chiken dek. and May i say i needed no vanity's. If there is a side card that can stop necroz, it would be imperial iron wall.

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Dark Duelist Soul wrote:
That is rather unfortunate. 


There was some good information here! ^^

It was and Yeah please do.


I'll say my piece on the deck again sometime in the near future.


Roach wrote:
@Juelz Anthony Cruz I've moved your post here to stop taking the Shaddoll topic off topic.

Galaksii wrote:
Nekroz can get over everything especialy Shaddolls when Trishula banishes stuff. Vanity does affect them but if you don't get it in first 2 turns, you're dead...


I just butt Raped Nekroz with my Spicy Chiken dek. and May i say i needed no vanity's. If there is a side card that can stop necroz, it would be imperial iron wall.


Yeah that Roast chicken is a pain in the ass lol

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Even mask of restriction and D.D: crow affect Negays.

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What the fuck is spicy chicken?

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Spicy / Roast chicken = Fire king garunix (or however you spell it)

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Well, honestly they have solid match up with them so...

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Yeah garunix deck is always cool

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I suggest that in light of the new cards that will be released in Feburary Trial And Tribulations will be added. Since with a monster that is in itself a ritual spell and is tributes getting 2 or even 3 cards to tribute would be easy and no longer will Trials be only good once in a blue moon or while you draw into Valk and have cards to tribute. 
Also a good card to add is the Amulet of Neptune since it protects all the Nekroz monster (except the new one coming) from being destroyed.

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You are an Utopic boy!

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Ah Necloth, it was by far the best deck in the OCG for quite a while. (emphasis on was #GotRekt)


Anyway.. The reason the deck was so good  is because  you could take advantage of so much indirect support which skyrockets the consistency of the deck essentially allowing you to tutor anything you want from the deck 95% of the time.


Basically just think of the deck like Spellbooks when they were a Tier 1 deck.. Only with more recycling power and more big monsters!That being said one way to really hurt this deck is to punish its reliance on all these searches with cards such as Mind Crush or Shared Ride or just stop the searches entirely with cards such as Mistake.


The versions of the deck that use the djinn releaser lockdown should consider Teaching in  Foolish Burial,  Armageddon Knight and Shaddoll Dragon. Those just enable you to set up your Djinn play and give you  more main deck outs to crippling cards such as Vanity's (Fiend and Emptiness would both qualify) 


Will the deck see the same dominance i did in the OCG? I rather doubt it, but still a definite tier 1 one deck you'll need to be ready for! ^^

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The limited in OCG the extra support to FORCE people play the Sephira Nekroz whom is a RItual Spell card disguised as a monster and searchable :3

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well its an offer you can not refuse, i do love the exa one. very usefull to stop OTK's. 
ALso ritual weapon is useful, altough it does not always work well. but a PLUS 1500 ATK! its worth the side. Also it can get you a 4000 ATK monster quite easy with it. pretty worth it since it enables you to get the low level ones with more field presence.
But then again the low level ones are mostly useful only when going agianst extra deck summoned monsters. When getting a Catastor on field just does away with atk in general.

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Jv1391 wrote:
The limited in OCG the extra support to FORCE people play the Sephira Nekroz whom is a RItual Spell card disguised as a monster and searchable :3


I thought they'd hit some of the indirect ritual support the deck abused so that makes some sense.


But still.. The real nail in the coffin is the loss of 2 Unicore which gave the deck so much recycling power.


Unless the deck gets a replacement for that then the deck will remain a shadow of its true self.

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I dont think reducing Unicore and Rites to 1 is such a big deal. I run only 2 Unciroe and 2 Preparation of Rites. And i dont have any problems with recycling, what i do instead is just have a more searchers and it usually works just as well, even better because Unicore alone is not a good card.
Also Rites is not bad to have at 2 but 1 is not devastating, Now with Sword Saint there is less of a need for the extra Unicore.

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If you can't see why it's such a big deal I don't think you really know how good the card is.. I can't imagine running less than 3 (Prior to it getting limited... Obviously)


One does not simply replace Unicore.. Sword Saint is a disguised ritual spell. 


Unicore allows to to get your engine started by using Kel Mirror to send Arc herald and search, or you can discard it. Grab any of your Necloth's  from the grave allowing you to utilise their hand trap abilities to the fullest/summon them at the right time.


The two to completely different things.


The losing 2 Prep does hurt but there are ways to mitigate that considering the mirrors allow to to grab their counterparts with their secondary abilities in grave.


I realise they will make more ways to mitigate the limiting of the manjus and such. Those were hit because they weren't necessarily made for Necloths but any competitive build abused them so hard they had to hit these in order to even sell other archetype support...lel

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well i only run 1 manju because drawing into 2 is just useless. i prefer isntead  of the 2nd or 3rd manju to run 1 Gishki chain because sooner or later u ask if its better to search or to draw from deck.
I know there is the strategy with Unicore in grave but still recyling is not better then getting the same card to your hand and starting it agian. 
Well it is if you are on the premise that the smaller deck is always better. but i run 44 cards and have no problem with consistency. Also if you really want him back you can always kick of a banishment of him and tribute Dance.
What i do instead of using him to recyle is to get Aquamirror cycle and get 2 cards if someone would try to pop a water monster. works very well.

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But you forgot there's Nekro Cycle now. so Unicorn + Rainbow is not a big deal, also the sephira too. Unicorn + rainbow combo was used to have quickly the spell cards and control the field with unicorn. but you have +6 spell cards now  so :3

Last edited by Jv1391 on Thu Jan 01, 2015 2:33 pm; edited 1 time in total

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JV139, what?

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the combo Unicorn + rainbow was used because the spell cards for ritual summon were only 2.

now you have Nekroz Cycle and Nekroz Sephira Saber. so more options and even Unicorn was Limited now you have a potential + 6 virtually new spell rituals cards.

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