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LESSON #37

Structure Decks


As many of you know, Structure Decks have been an important part of the YuGiOh world for quite some time now. They not only give opportunities to make cheap decks for novice duelist, but also gives reprints of very expensive cards and also very good cards to Advanced Duelist. Overall, structure decks such as Machina Mayhem, Dragunity Legion, Marik, Lost Sanctuary, Gates of the World, and Dragons Collide have influenced the meta quite a bit. Sometimes they even topped at such prestigious events as the YCS. In this lesson, please explain which structure deck you believe would stand up best against the following decks in the current format: Inzektors, Wind-ups, Dino-Rabbits, and Bubble Beat. After doing so, explain your reasoning and also back up your answer with some events at which these decks were able to top. Finally, give a list of the important reprints in the structure deck and explain why they influence the meta.

list of structure decks:

Dragon’s Roar
Zombie Madness
Blaze of Destruction
Fury from the Deep
Warrior’s Triumph
Spellcaster’s Judgement
Invincible Fortress
Lord of the Storm
Dinosaur’s Rage
Machine Re-Volt
Rise of the Dragon Lord
The Dark Emperor
Zombie World
Spellcaster’s Command
Warrior’s Strike
Machina Mayhem
Marik
Dragunity Legion
Lost Sanctuary
Gates of the Underworld
Dragons Collide
Samurai Warlords

reward
500 DP


Last edited by Raissa Ana' Marriana on Fri Jul 20, 2012 4:18 am; edited 1 time in total

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Dragons Collide.

It in itself is also the meta. The three main cards (Lightpulsar, Darkflare, Eclipse) have already proven to be more than a match for Bubble beat, Inzektors, Dino Rabbits and Wind up.

In this format, the cards in this structure deck are mostly untouched by the banlist which makes it good in this format.

Inzektors:
These insects gets rid of two cards you control every turn with the Dragonfly and Hornet combo. Darkflare is absolutely devastating for it can simply remove the Hornet from the grave whilst also discarding your dragons for later use. It also has a nice 2400 attack which matches up to the amount of attack Inzektor Giga-Mantis gives.

And cards such as Lightpulsar can revive a level5+ DARK dragon type monster when destroyed. It also has the ability to summon itself from the grave while at the same time, filling up your grave with DARK and LIGHT monsters.

Overall, the Inzektor loop doesn't effect this deck too much and can be stopped pretty easily with a simple banish from Darkflare.

Wind Ups:
Sure, this deck can pull off it's combo and destroy your hand on the first turn, but the thing is, it helps actually helps the deck by filling the graveyard up with your first hand. Eclipse Wyvern's effect will activate when sent to the grave and banish a dragon from your deck. Then, almost any draw can pull off devastating combos for the opponent.

And considering that the opponent will only have a line of weak monsters, this deck can just run them over without too much trouble. Wind Ups rely on the hand loop to gain an advantage. If that loop, instead, gives the opponent more of an advantage than the Wind Up user, then Wind Up's will lose because they simply cannot stand up to a bunch of 2k+ beaters with great effects.

To conclude this one, Wind Ups are weak in terms of attack power and do not effect this deck a lot seeing as it practically helps the deck run faster.

Dino Rabbits:
This deck focuses on getting out Laggia and Dolkka. Laggia is easy to deal with. The simply flip of a Ryko and Laggia is finished. Either that or you could run over Laggia with Red-Eyes Metal, Light Pulsar or banish it with Chaos Sorcerer. Dolkka is not much of a big deal either considering it's weaker than Laggia, thus allowing us more options to run stuff over with, and the deck doesn't rely on monster effects too much anyway. The deck banishes LIGHT and DARK for powerful dragons and unless the Dino Rabbits have something to negate summons, then this Dragon deck will completely dominate the field.

This deck does not rely on S/T effects a lot and can special summon multiple times in one turn easily all the while having plenty of monster effects to pop stuff, which rules out Laggia. And this deck has more than enough cards to out-match Dolkka in terms of attack.

Bubble Beat:
This deck is a bit more complicated. The deck gets out a bunch of rank 4 XYZ monsters while defending oneself with back row. Considering how much back row destruction the Dragons Collide deck has, the Bubble Beat will eventually run out of cards to defend themselves with. Sure, they can use cards to stop you summoning but the deck simply nourishes on cards sent to the grave.

Masked Hero Acid won't be much use when there isn't any back row to destroy and many rank 4 XYZ's have less attack than the cards in this dragon deck.

Hero Blast is ruled out when there won't be any cards with less than 1900 attack and Gemini spark doesn't help with stopping the dragons an awful lot. The opponent helpless if they attack Ryko and activate Ryko's effect since Gemini Spark can't be used in the damage step.

In short, yes, Bubble Beat has the potential to bring out Rank4 XYZ's fast and stop your opponent from summoning monsters that could destroy these cards but the dragons are faster in terms of summoning cards and are better in terms of making use of the grave.

Miracle Fusion will be ruled out if Darkflare is used enough and any potential bother with the set cards on Bubble Beat's side is ruled out with the amount of back row destruction in this deck.

The deck that this structure deck turns into is Chaos Dragons. These dragons were able to top numerous events such as YCS Toulouse and YCS Philadelphia. First and second place both going to Chaos Dragon users in the case of Philly.

Moving on to the re-prints. Firstly, Red Eyes Metal. This card is an important re-print for the many, many dragon players out there and supports the many different dragon builds. (Disaster, Hopless etc)

Lyla and Ryko. These two cards are a must in Twilight and Lightsworn decks. They can also be used with a large range of other decks. Lyla being a level4 can be used as an easy back row pop and rank4 XYZ material. Ryko is sometimes mained and mostly a side card. Ryko effects the meta greatly with the amount of cards it can give a miss timing to.

Chaos Sorcerer is another good reprint. It's taken off of the banlist and acts as a mini BLS.

Summoner Monk is useful in some cases where people want to bring out a certain level4, Rank4 XYZ or level8 Synchro.

Book of Moon, always a good card to either side in or main. Can be used to re-use a flip effect or stop a monster attack/effect from resolving. Messes up loop combos and could prevent an XYZ/Synchro summon.

Charge of the Light Brigade. A good card if you're running some sort of Lightsworn in the deck.

Call of the Haunted. A card that's been taken off of the banlist also. Basically a trap version of Monster Reborn and has a slightly less permanent effect. A great card to use if you don't necessarily plan to be keeping a card on the field for long such as using the summoned monster as a material or cost.

Dragon's Collide is awesome sause ;o

EDIT: Yayz :]

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Alikaey, good job with the post... i feel it is lacking in that you don't tell me what it is exactly that separates chaos dragons from agents, dark worlds, or six sams. Also, try to explain which cards are not in the structure deck that are incredibly important strategy wise to the entire Chaos Dragon deck.

addressed to the students who are answering these question

Don't be afraid to choose something other than Darkworlds, Chaos Dragon, and Six Samurais just because those three are working best right now. Being creative will not only give you a chance to stand out, but will also give you more contentment if you are able to answer with a non-mainstream choice. I am not grading which deck you choose but rather how well you defend it. I chose the decks i did to include a variety of different tactics which must be combated and will reveal your deck's strengths.

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Spoiler :


Although this structure deck is good on its own, it lacks a few extra cards. Solar Recharge is a good card to be putting into this deck as it gives the deck a draw engine which you see in every main stream deck. Not only is Solar Recharge capable of restocking your hand, but it also stocks up the grave as well. Allure of Darkness can be used alongside.

Card Trooper would be a nice choice for both mills and a draw when it is destroyed.

Another good card to use would be BLS-Envoy. The card is just beast in this deck and can be brought out incredibly easily. Yes, it is not a dragon type but that still doesn't stop the deck.

Future Fusion. This card is very important and almost the heart of the deck. Call it the brain of the deck if you will. By revealing FHD/FGD, you send 5 dragon type monsters of your choice to the grave. By doing this, you open up so many combos that you could use to your liking.

With outside cards added to the main deck, we move on to the extra deck.

Five Headed Dragon is in, we got that. We should also add in some rank6 XYZ cards. A good choice would be Hieratic Dragon Atum. Just spam some Lightpulsars onto the field and you can go into the XYZ to get another Red-Eyes Metal, or any other dragon monster from the deck. If you are playing OCG, then you can even go ahead and summon a Gustav Max with this combo.

Of course, when you run Atum, you need to run Gaia. Reasons as to why is because this card is just good. It's stronger than Atum, does piercing damage and doesn't make you waste an attack by using Atum's effect.

Tiras, Keeper of Genesis is a good Rank 5 to stick in in any case you were to obtain 2 level 5's on the field. A LIGHT monster which can be banished when in the grave.

Photon Strike Bounzer is a great card. The chances of getting two level 6 monsters on the field in this deck is high. You can summon Chaos Sorcerer, banish a mosnter, and go into Bounzer to get rid of those nasty effect monsters. And with an attack of 2700, it will be hard to take down in a fight. It's a LIGHT also, which is a plus.

Inzektor Exa Beetle is a DARK which helps the deck, a Rank 6 which can be easily brought out and has an effect which can get rid of Stardust, should it ever appear. It's effect can also trigger off Lightpulse's effect to bring back Red-Eyes Metal and repeat the whole summoning loop.

Chimeratech Fortress Dragon is a good choice. If you're running Card Trooper in this deck and you're opponent just happens to summon a Cyber Dragon, go into this card and get rid of their machines. This is a DARK so it helps you along if sent to the grave.

The side deck is also important. Pot of Avarice may be a good card to side in against stall decks. And Burial from a Different Dimension is also a good card to have.

D.D crow in the side stops a few potential combos and Effect Veiler shuts down loops completely whilst also knocking out certain monsters. Both of these LIGHT and DARK.

Victoria is a good side card in mirror matches. Generally prefered over Electric Virus as it can be used multiple times, provides a good 1800 beater and a level 4 which is useful when you run Rank 4 XYZ's.

Night Assailant is a good DARK attribute monster, gets you back a Ryko if discarded and is a good flip effect monster.

And finally, something that I like to include into the Chaos Dragon build: The LADD loop.

Put in a LADD (LIGHT) and Divine Dragon Apocrolyph (DARK) and the loop can be used. This is great in terms of strategy as Apocrolyph is a great graveyard control card and gets you back a dragon card such as DAD which can't be special summoned with cards like Monster Reborn.

LADD is great because not only does it negate everything your opponent does, but, when destroyed, can be used to bring back Red Eyes Metal for the entire loop again next turn or any other monster such as BLS-Envoy (providing it was summoned properly first).

It's also a nice cheap deck that can be easily brought from almost any store that stocks YGO cards :]

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Duel Lesson Response



Alright, so I am pretty sure almost all of us know about Dragons Collide and how that deck on it's own, when you buy 3 is almost a tier 1 deck. Cool story. But the deck that I think is largely overlooked in a lot of cases is.... The Lost Sanctuary.


The Lost Sanctuary


The Lost Sanctuary is.. In my opinon at least.. one of the most overlooked structure decks ever. People started getting into it once it first came out, but as soon as earth became limited, everyone just quit. The Lost Sanctuary also helped a large number of decks.

Why Run Agents?

I'll explain these further.


Reason #1 - Agents are a very versatile deck and have large destruction power.

Reason #2 - Lightray cards are very usable now, and create a deck that is still competitive with the current meta.

Reason #3 - Fairies can create situations that limit the use of opponent cards while maximizing the use of their own.


What cards changed the game?


In "The Lost Sanctuary" a number of cards were released that helped change the game.

Card #1 - Master Hyperion.
This card is easily the best card in the deck. 2700 attack, quick special summons, and an effect that can destroy up to 2 cards in one turn.


Card #2 - The Agent of Miracles - Jupiter
A very solid card, this card can become a 2600 attack monster, and can also special summon 1 of your banished fairies, making things alot easier to recycle.


Card #3 - The Agent of Mystery - Earth
This card is the backbone of Agents. When it was at 3, this was why people wanted to run them. It searches your other agents to hand, is a level 2 tuner, and has the capability to search for Hyperion.


Card #4 - The Agent of Creation - Venus
This card provides the defense and the quickness needed from the deck. The combo's that this card sets up are very fun and very useful. This card also gave use to the card Mystical Shine Ball


Card #5 - Victoria
Although not run in the actual deck itself, this card is amazing when sided in against Chaos Dragons. The card didn't do much when it first came out, but now, it is beginning to see a lot of play.


Card #6 - Marshmallon
A card that has frustrated opponents for years. This card has been seen in many decks, as a means of defense, burn, stall, and is a valuable alternative to Spirit Reaper.


Card #7 - Honest
This card just wins games. The power of Honest is undeniable, and this card helped change a ton of decks.


Card #8 - Cards from the Sky
This card is something that people felt was not as useful as other cards, such as Pot of Duality or Upstart Goblin. But now, with Lightray's out, this card is very useful in setting up your RFP zone and making use of your Lightray cards.


Card #9 - Sanctuary in the Sky
This card has been around forever, and the reprint of it in The Lost Sanctuary just helped make this awesome card more available to use.


Card #10 - Divine Punishment
This card is nearly perfect. I personally love the card. Though it can be situational, it is very useful. It provides a deck that uses Sanctuary in the Sky the ability for more effect negation.


Card #11 - Solemn Judgment
Though I was too lazy to see if this card had been reprinted before The Lost Sanctuary, I do know that it is a card that nearly every meta deck runs, and it made it way easier to obtain.


The Match-Ups: Why Agents Win!



In general, Agents win because they are able to respond to and recover from what the opponent does, and are aggressive enough to overpower many decks. Also, knowing how to side against a deck is one of the most important things in YGO. Also, most people will be expecting other meta decks, and the uniqueness of a remaining Agent user will catch your opponent off-guard and they won't have a side-deck prepared for you.


Match-up 1 - Inzektor

The reason that Agents are able to compete with Inzektors are because even though Inzektor can destroy 2 cards in a turn, Hyperion can utilize the graveyard, and return the blow back to them.

In addition to this, Agents can also utilize Archlord Kristya and Divine Punishment to stop the Inzektor user from being able to follow the plays that they want to do.



Match-up 2 - Wind-up

This match-up is actually very similar to the Inzektor match-up, so I am going to leave this one pretty short. Wind-up's rely on effects, so all an agent user needs to be able to do is Effect Veiler, Divine Punishment, negate summons, and use Kristya and the Wind-up user will soon be on the defensive.


Match-up 3 - Dino-Rabbit

Agents have so many quick out's and recyclable plays that Rabbits will not be able to keep up. Laggia and Dolkka are annoying, but they are easily taken care of, and late game, a rabbit user will be struggling to make plays, while you will still have many plays still available.



And for my own personal Match-up, I will include this:

Match-up 4 - Chaos Dragon

This deck is what many consider to be "The New Meta". Agents will quickly win because Agents can utilize many effective side-deck cards that hurt dragons. Victoria, Electric Virus, Dimensional Fissure, Macro Cosmos are just a few. Along side Hyperion and Kristya, Agents are quickly going to show that they are meta.



Why have Agents not topped recently?


In my opinion, I think the reason people think that Agents are "no longer good" is because earth got limited, and then no one ever bothered to go back and try to re-use them. In the next few months, I predict that Agents are going to resurface as a very viable deck, and The Lost Sanctuary deck is where they came from.

Other cards that I need to mention


Archlord Kristya - I mentioned her here and there, but this is a fairy user's best friend.

Beckoning Light - Get those light cards back to your hand, and re-stock your graveyard for Hyperion.

Lightray Sorcerer - By far one of the best cards to come along for the Agents outside of the Agents themselves.

Gachi Gachi Gantetsu - Make use of your Shine Balls and make a Gachi! :D

Genex Ally Birdman - A personal card I use. You can combo this card with venus to allow yourself better variety in synchro summoning. Throw in some darks like tour guide and sangan, and you now have access to BLS and Chaos Sorc.


Thank You For Reading!!







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Alikaey:

some problems: although you did cover most things, you need to go more in depth on certain topics. You are sort of doing a simple hit and run... you mention cards without giving an in depth analysis on why exactly they are good. Also, you did mention the LaDD loop, you gave it an entire section to itself... this makes it seem like quite a pivotal card in your deck. If it is so pivotal, you should really try to add some explanation as to which combos you use with it and how exactly you can afford the necessary materials to tribute summon it. Also... i'm not looking for a large quantity of text, if you give me more high quality answers you would be set. Just try not to skim through the deck... YuGiOh isn't a game you skim over... it is pretty deep.

Lucario:

First and foremost- good organization. However, the answer is till lacking in quite a few areas. Although i don't want to sound like I am harping on this point, i chose the decks i did for a reason. I do admire your courage for putting in a deck which most will agree is better than bubble beat and also very important in the meta, but if i had wanted to put it in i would have. I chose the four decks i did for a reason. I wanted to provide variety against an assortment of many decks. Wind-ups are speed oriented, Inzektors are control oriented, Dino-Rabbit is negation oriented, and bubble beat is OTK oriented. Furthermore, you mentioned that Agents did get hurt by the limiting of Earth, but you failed to mention how exactly they learned to cope with this limiting. When a central card in a deck is limited, that deck does one of two things: adjusts or falls. Also, in a format dominated by a deck like Inzektors, it is sort of worth mentioning Consecrated Light isn't it? Also, those extra cards that you talked about, just go more in detail about them and Hyperion because those are the pivotal cards in the deck.

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Alikaey wrote:
Alikaey wrote:
Dragons Collide.

It in itself is also the meta. The three main cards (Lightpulsar,
Darkflare, Eclipse) have already proven to be more than a match for
Bubble beat, Inzektors, Dino Rabbits and Wind up.

In this format, the cards in this structure deck are mostly untouched by the banlist which makes it good in this format.

Inzektors:
These insects gets rid of two cards you control every turn with the
Dragonfly and Hornet combo. Darkflare is absolutely devastating for it
can simply remove the Hornet from the grave whilst also discarding your
dragons for later use. It also has a nice 2400 attack which matches up
to the amount of attack Inzektor Giga-Mantis gives.

And cards such as Lightpulsar can revive a level5+ DARK dragon type
monster when destroyed. It also has the ability to summon itself from
the grave while at the same time, filling up your grave with DARK and
LIGHT monsters.

Overall, the Inzektor loop doesn't effect this deck too much and can be
stopped pretty easily with a simple banish from Darkflare.

Wind Ups:
Sure, this deck can pull off it's combo and destroy your hand on the
first turn, but the thing is, it helps actually helps the deck by
filling the graveyard up with your first hand. Eclipse Wyvern's effect
will activate when sent to the grave and banish a dragon from your
deck. Then, almost any draw can pull off devastating combos for the
opponent.

And considering that the opponent will only have a line of weak
monsters, this deck can just run them over without too much trouble.
Wind Ups rely on the hand loop to gain an advantage. If that loop,
instead, gives the opponent more of an advantage than the Wind Up user,
then Wind Up's will lose because they simply cannot stand up to a bunch
of 2k+ beaters with great effects.

To conclude this one, Wind Ups are weak in terms of attack power and do
not effect this deck a lot seeing as it practically helps the deck run
faster.

Dino Rabbits:
This deck focuses on getting out Laggia and Dolkka. Laggia is easy to
deal with. The simply flip of a Ryko and Laggia is finished. Either
that or you could run over Laggia with Red-Eyes Metal, Light Pulsar or
banish it with Chaos Sorcerer. Dolkka is not much of a big deal either
considering it's weaker than Laggia, thus allowing us more options to
run stuff over with, and the deck doesn't rely on monster effects too
much anyway. The deck banishes LIGHT and DARK for powerful dragons and
unless the Dino Rabbits have something to negate summons, then this
Dragon deck will completely dominate the field.

This deck does not rely on S/T effects a lot and can special summon
multiple times in one turn easily all the while having plenty of
monster effects to pop stuff, which rules out Laggia. And this deck has
more than enough cards to out-match Dolkka in terms of attack.

Bubble Beat:
This deck is a bit more complicated. The deck gets out a bunch of rank
4 XYZ monsters while defending oneself with back row. Considering how
much back row destruction the Dragons Collide deck has, the Bubble Beat
will eventually run out of cards to defend themselves with. Sure, they
can use cards to stop you summoning but the deck simply nourishes on
cards sent to the grave.

Masked Hero Acid won't be much use when there isn't any back row to
destroy and many rank 4 XYZ's have less attack than the cards in this
dragon deck.

Hero Blast is ruled out when there won't be any cards with less than
1900 attack and Gemini spark doesn't help with stopping the dragons an
awful lot. The opponent helpless if they attack Ryko and activate
Ryko's effect since Gemini Spark can't be used in the damage step.

In short, yes, Bubble Beat has the potential to bring out Rank4 XYZ's
fast and stop your opponent from summoning monsters that could destroy
these cards but the dragons are faster in terms of summoning cards and
are better in terms of making use of the grave.

Miracle Fusion will be ruled out if Darkflare is used enough and any
potential bother with the set cards on Bubble Beat's side is ruled out
with the amount of back row destruction in this deck.

The deck that this structure deck turns into is Chaos Dragons. These
dragons were able to top numerous events such as YCS Toulouse and YCS
Philadelphia. First and second place both going to Chaos Dragon users
in the case of Philly.

Moving on to the re-prints. Firstly, Red Eyes Metal. This card is an
important re-print for the many, many dragon players out there and
supports the many different dragon builds. (Disaster, Hopless etc) This is a great card because not only can it be Monster Reborn'd easily, it can special summon itself easily, makes a great taget for Eclipse Wyvern, can be brought to back to life with Lightpulse and gives you an easy dragon summon from the grave or hand.

Lyla and Ryko. These two cards are a must in Twilight and Lightsworn
decks. They can also be used with a large range of other decks. Lyla
being a level4 can be used as an easy back row pop and rank4 XYZ
material. Ryko is sometimes mained and mostly a side card. Ryko effects
the meta greatly with the amount of cards it can give a miss timing to. They each mill cards as well to stock up your graveyard with more LIGHT and DARK's. Them being LIGHT monsters too.

Chaos Sorcerer is another good reprint. It's taken off of the banlist and acts as a mini BLS by removing any annoying cards. And can trigger off Eclipse Wyvern's second effect easily alongside many other cards in this deck.

Summoner Monk is useful in some cases where people want to bring out a certain level4, Rank4 XYZ or level8 Synchro.

Book of Moon, always a good card to either side in or main. Can be used
to re-use a flip effect or stop a monster attack/effect from resolving.
Messes up loop combos and could prevent an XYZ/Synchro summon.

Charge of the Light Brigade. A good card if you're running some sort of Lightsworn in the deck. Adds to the milling and gives you a lightsworn.

Call of the Haunted. A card that's been taken off of the banlist also.
Basically a trap version of Monster Reborn and has a slightly less
permanent effect. A great card to use if you don't necessarily plan to
be keeping a card on the field for long such as using the summoned
monster as a material or cost.

Dragon's Collide is awesome sause ;o


Although this structure deck is good on its own, it lacks a few extra cards. Solar Recharge is a good card to be putting into this deck as it gives the deck a draw engine which you see in every main stream deck. Not only is Solar Recharge capable of restocking your hand, but it also stocks up the grave as well. Allure of Darkness can be used alongside.

Card Trooper would be a nice choice for both mills and a draw when it is destroyed. Also, because you are able to choose how many cards to send to the grave, you lower the risk of decking out.

Another good card to use would be BLS-Envoy. The card is just beast in this deck and can be brought out incredibly easily. Yes, it is not a dragon type but that still doesn't stop the deck. It banishes a monster a turn, even if face down unlike Chaos Sorcerer. Has 3000ATK points which make it one of the strongest monsters in this deck and is a LIGHT monster which can be banished for more cards. With the added effect of it being able to attack twice after destoying a monster really brings the hurt.

Future Fusion. This card is very important and almost the heart of the deck. Call it the brain of the deck if you will. By revealing FHD/FGD, you send 5 dragon type monsters of your choice to the grave. By doing this, you open up so many combos that you could use to your liking. You could send dragons to the grave so that you have 3 DARK's to bring out DAD. Or you could use it to complete a certain combo faster. Usually, you could bring out LADD on the first turn if you have Future Fusion on the first turn.

With outside cards added to the main deck, we move on to the extra deck.

Five Headed Dragon is in, we got that. We should also add in some rank6 XYZ cards. A good choice would be Hieratic Dragon Atum. Just spam some Lightpulsars onto the field and you can go into the XYZ to get another Red-Eyes Metal, or any other dragon monster from the deck. A perfect card if you need a certain effect such as Darkflare's removal or more dragons with Red Eyes Metal. If you are playing OCG, then you can even go ahead and summon a Gustav Max with this combo.

Gustav Max is good because with the combo of bringing out Atum, summoning Red Eyes Metal and summoning a dragon, you can overlay 2 red eyes' to deal 2000 points of burn damage. All the while removing the 0ATK/DEF Red Eyes Metal that was brought out by Atum and summoning a 3000ATK/DEF monster. And what's great is that it can still attack even after using it's effect. This in itself is an OTK if your opponent cannot stop the attacks from a newly summoned Gaia by overlaying Atum, Gustav and various other dragons. And if it survives till your next turn, you can detatch and deal 2000 more points of burn damage.

Of course, when you run Atum, you need to run Gaia. Reasons as to why is because this card is just good. It's stronger than Atum which makes it hard to get over, does piercing damage which card hurt monsters that can't be destroyed like marshmallon and doesn't make you waste an attack if you used Atum's effect.

Tiras, Keeper of Genesis is a good Rank 5 to stick in in any case you were to obtain 2 level 5's on the field. It cannot be destroyed by card effects which makes it an annoying card for the opponent, especially in this meta when people destroy cards left and right. A LIGHT monster as well which can be banished when in the grave for more dragons and has a pretty nice effect of popping a card when it attacks or is attacked.

Photon Strike Bounzer is a great card. The chances of getting two level 6 monsters on the field in this deck is high. You can summon Chaos Sorcerer, banish a mosnter, and go into Bounzer to get rid of those nasty effect monsters all the while dealing 1000 points of burn damage. And with an attack of 2700, it will be hard to take down in a fight. It's a LIGHT also, which is a plus.

Inzektor Exa Beetle is a DARK which helps the deck when sent to the grave, a Rank 6 which can be easily brought out and has an effect which can get rid of Stardust, should it ever appear. It's effect can also trigger off Lightpulse's effect to bring back Red-Eyes Metal and repeat the whole summoning loop of summoning Lightpulse with Red Eyes Metal and vice versa.

Chimeratech Fortress Dragon is a good choice. If you're running Card Trooper in this deck and you're opponent just happens to summon a Cyber Dragon, go into this card and get rid of their machines. Really devastating against cards like Machina Fortress. This is a DARK so it helps you along if sent to the grave.

The side deck is also important. Pot of Avarice may be a good card to side in against stall decks because this deck goes through the monsters really fast and you risk decking out. You can also recover some of the better cards that you were not able to use due to milling them out.

And Burial from a Different Dimension is also a good card to have. In case you are lacking some sort of a graveyard, this can be used to restock it. Helps a lot if your opponent has Macro Cosmos/Dimensional Fissure on the field.

D.D crow in the side stops a few potential combos such as a Miracle Fusion or Hero Blast and Effect Veiler shuts down loops completely whilst also knocking out certain monsters such as the Wind Ups. Both of these LIGHT and DARK which, again, stocks the graveyard up for future use.

Victoria is a good side card in mirror matches. Generally prefered over Electric Virus as it can be used multiple times, provides a good 1800 beater and a level 4 which is useful when you run Rank 4 XYZ's. Use it's effect to take out a dragon from the opponents grave and use it as your own. At times, this card unbalance the opponents grave from either having too many LIGHT/DARK monsters than the other attribute.

Night Assailant is a good DARK attribute monster, gets you back a Ryko if discarded and is a good flip effect monster. Can be sided against Rabbits to destroy Laggia or Wind Ups to get Ryko from the grave if sent away by Wind Up Hunter.

And finally, something that I like to include into the Chaos Dragon build: The LADD loop.

Put in a LADD (LIGHT) and Divine Dragon Apocrolyph (DARK) and the loop can be used. This is great in terms of strategy as Apocrolyph is a great graveyard control card and gets you back a dragon card such as DAD which can't be special summoned with cards like Monster Reborn.

LADD is great because not only does it negate everything your opponent does, but, when destroyed, can be used to bring back Red Eyes Metal for the entire loop again next turn or any other monster such as BLS-Envoy (providing it was summoned properly first).

This is simple. You summon out Red Eyes Metal and use it's effect to summon out Apocrolyph. And tribute the two to normal summon LADD. When LADD is destroyed, simply revive Red Eyes Metal with LADD's effect and repeat the process with the added effect of adding LADD to your hand with Apocrolyph next turn.

This is great because if your opponent is struggling to get over LADD's 2800ATK, then they will be forced to waste cards in order to decrease the attack power. And this can be repeated over and over as long as you have these three cards either on the field or in the grave, control Red Eyes Metal, and have at least 1 card in your hand.

It's a nice cheap deck that can be easily brought from almost any store that stocks YGO cards as well which makes it accessible to many players.


Also, this structure deck sets it apart from all others because it
makes use of not just 1 section of the playing field, but every single
section. The graveyard, monster zone, s/t zone, banished zone, hand,
deck and extra deck unlike the other structure decks that focus on a
certain point. Because of this, it makes this deck extremely versatile
and sets it apart from all the other decks. For this reason, it makes
the deck extremely competitive.

There are also, 3 different deck
types that this structure deck can be made into. Dragonsworn, Norleas
Reset and Chaos Dragons. Also, with most of the cards used in these
deck types already comming in with the structure deck, it can make the
deck building easier.

Other cards that come with the deck that
you don't necessarily need are good cards but have a better use in
other decks. Example: Interdimensional Matter Transporter would be
better off in a Fortune Lady deck and White stone of Legend would be
better in some sort of Blue Eyes deck.

And there being a wide
range of LIGHT and DARK monsters to choose from, you could make an
almost endless amount of different decks with this structure deck.

This is all you're getting out of me. If it doesn't meet up to your expectations then oh well >_>

descriptionLesson #37(solved by Alikaey) EmptyRe: Lesson #37(solved by Alikaey)

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alikaey... that was perfect...if you had done your first post like you did your last, i would have given it to you on the spot. I don't want simple length...your final answer was succinct yet to the point... good job, you get the reward.

descriptionLesson #37(solved by Alikaey) EmptyRe: Lesson #37(solved by Alikaey)

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