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CGC #4 - Archetype Burst

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CrimsonOverlord
username290
Kangaroo-Jolty
DanelerH
Pepchoninga
SilentKatana
10 posters

descriptionCGC #4 - Archetype Burst - Page 2 EmptyCGC #4 - Archetype Burst

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First topic message reminder :

Ever looked at this game and think that you could design cards much more balanced, much more interesting? Get no recognition for your hard work creating cards? Want to prove to everybody that you have what it takes?

Then look no further!

CGC #4 - Archetype Burst - Page 2 Wx6tJaK


Industrial Illusions welcomes all students to the Duel Academy Card Genesis Competition! 

------------------------------------------------

In this tournament of the wits, you will be asked to create a set of cards for a specific set of criteria that will change each week, 


Rules:

1) Only one submission per user, so make it count!


2) Written cards are accepted alongside card images.


3) If submitting card images, make sure to also post the written effect, as to make it easier for judges to read.


4) Please try to use decent grammar when writing cards, this won't be strictly enforced, as we are aware that English is not everybody's native language, but please don't be simply lazy with it. Problem solving card text is also very helpful in understanding a card, see the following link: http://yugioh.wikia.com/wiki/Problem-Solving_Card_Text


5) You may edit your cards up until the deadline of the competition


6) Please make sure to read the judging criteria for this event, it is rather important.


7) No copy-pasting the effects of existing cards, make it interesting people...


Theme: Create your own archetype! No other criteria besides that, so have some fun with it!




Deadline: Sunday the 28th of August




Prizes:

Winner: 1500 DP + A place for your submission in the genesis competition archive
 Runner-Up: 750 DP

Judging Criteria:

Naturally, it is of the utmost importance that we have a set of criteria to determine the best of the pack!


1) Balance: This determines how well you have designed the card, whether it isn't over/under-powered in general and whether or not the card is playable. Basically, don't go overboard!


2) Contest Criteria: This determines how well you have adhered to the contest criteria. For example, if you have been asked to support the FIRE attribute, you need to support them in a meaningful way, not just create a FIRE monster with a random effect tacked on.


3) Originality: Whilst you don't need to make a card something nobody has ever been seen before, it shows some nice creative thinking when you can create a set of cards that aren't simply bland generic effects pasted onto cards (The generic searcher, the graveyard reviver, the one that mills etc... Basically, what Tellars where as an archetype)



Card Generators:
tcgeditor.com
(Probaby the best one, and the only one with pendulums)
yugico.com
yugiohcardmaker.net


Last edited by SilentKatana on Sun Aug 14, 2016 8:18 pm; edited 1 time in total

descriptionCGC #4 - Archetype Burst - Page 2 EmptyRe: CGC #4 - Archetype Burst

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Yeah, go for it username, might start hosting official CGCs again after my tournament is finished....

descriptionCGC #4 - Archetype Burst - Page 2 EmptyRe: CGC #4 - Archetype Burst

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thank you

descriptionCGC #4 - Archetype Burst - Page 2 EmptyRe: CGC #4 - Archetype Burst

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This one took a little while to finish huh

descriptionCGC #4 - Archetype Burst - Page 2 EmptyRe: CGC #4 - Archetype Burst

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