First, a bit of info about this deck:
Well this is my Blue-Eyes deck.The main idea behind it is to just destroy everything on sight and also be fast doing so. BURST STREAM OF DESTRUCTION, RIGHT? As most of my decks this is very aggressive and it tries to push for massive damage whilst also being consistent in getting your desired monsters out.
Now, let's move on to the profile.
Monsters:
3x Blue-Eyes White Dragon
3x Blue-Eyes Alternative Dragon
3x Blue-Eyes White Ka Dragon
2x Maiden with Eyes of Blue
2x Sage with Eyes of Blue
3x White Stone of Antiquity
1x White Stone of Legend
2x Dragon Knight of Creation
1x Arkbrave Dragon
1x Felgrand, the Great Divine Dragon
Spells:
3x Gospel of Revival
2x Trade-In
2x Terraforming
1x Dragon Ravine
2x Dragon Shrine
1x Dragon's Mirror
1x Light Shrine
2x Cards of Consonance
2x Melody of the Awakening Dragon
Traps:
3x Call of the Haunted
Extra Deck :
1x Blue-Eyes Twin Burst Dragon
1x Five Headed Dragon
1x First of the Dragons
2x Galaxy-Eyes Full Armor Photon Dragon
2x Number 107: Galaxy-Eyes Tachyon Dragon
1x Number 95: Galaxy-Eyes Dark Matter Dragon
2x Blue-Eyes White Spirit Dragon
2x Azure-Eyes Silver Dragon
1x Black Rose Moonlight Dragon
1x Lancelot, Ghost Knight of the Underworld
1x Divine Dragon Knight Felgrand
Explanation on some of the key cards:
1.) White Stone of Antiquity: This is a vital card in here. Not only is it a tuner, which is nice, but it also lets you spam the field, due to its effect that it special summons a "Blue-Eyes" card from your deck during your end phase if Stone was sent to grave. Sending it to grave is honestly fairly easy with this deck. It's also pretty nice to use it's first eff that gets you back any "Blue-Eyes" card to your hand from the grave.
2.) Dragon Knight of Creation: A pretty neat card, although it is a normal summon which is kinda slow but you can combo with this nicely. It special summons any level 8 or lower dragon from your grave by discarding a card from your hand. Its nice to use this to special summon Felgrand or Ka. You can also discard any card you don't need to setup for later combos.
3.) Felgrand, the Great Divine Dragon: A very nice card, as it banishes your opponents monsters, and also special summons a level 8 or lower dragon from the grave should you destroy something by battle. In short, OTK for days.
4.) Blue-Eyes White Ka Dragon: A must this is your main backrow or heck, even pendulum removal. Once special summoned you get to banish one spell/trap from your opponent. You can easily abuse this with Stone of Antiquity or any revival card. He also can tribute himself to summon a "Blue-Eyes" from your hand if you ever need it.
5.) Blue-Eyes Alternative Dragon: The new Blue-Eyes which is pretty awesome. You can simply special summon him by revealing a "Blue-Eyes White Dragon" in your hand. He also gets to pop one of your opponent's monsters which is quite nice.
6.) Dragon Shrine: This is your main card, as in you really need this to dump monsters into the grave. This deck likes to send monsters in grave and so gains massive advantage from this card alone.
7.) Dragon Ravine: Similar to Shrine, this is pretty good for setting up your plays, and can also combo with Stone of Antiquity
8.) Gospel of Revival: Your main revival card and it also acts as protection for your dragons. Pretty nice overall.
9.) Melody of the Awakening Dragon: Adds your Blue-Eyes Alternative and regular Blue-Eyes to your hand for an instant summon.
10.) Arkbrave Dragon: Excellent for gaining advantage on the opponent's standby phase, especially useful with Dark Matter Dragon
The Extra Deck:
Basically, the main bosses you will go into are the "Galaxy-Eyes" monsters. Dark Matter Dragon is crucial as he banishes opponent's monsters from their deck and, more importantly, you also get to send 3 dragons to the grave for instant setup. Full Armor pops stuff, and Tachyon is basically just Full Armor fodder.
White Spirit Dragon is also excellent as he stops pendulum summons, and also negates effects that trigger in the opponent's graveyard. You can also tribute him at any point to summon a Light/Dragon synchro of your choice from deck, e.g. Black Rose Moonlight for sticky situations or Azure if you want to spam next turn.
The new Blue-Eyes fusion is also neat for banishing stuff after you have attacked, and for his double attack.
Last card that's pretty great is Lancelot, Ghost Knight of the Underworld, which negates effects, whilst also attacking directly and whittling down the opponent's resources.
Hope you enjoyed the deck.
Well this is my Blue-Eyes deck.The main idea behind it is to just destroy everything on sight and also be fast doing so. BURST STREAM OF DESTRUCTION, RIGHT? As most of my decks this is very aggressive and it tries to push for massive damage whilst also being consistent in getting your desired monsters out.
Now, let's move on to the profile.
Monsters:
3x Blue-Eyes White Dragon
3x Blue-Eyes Alternative Dragon
3x Blue-Eyes White Ka Dragon
2x Maiden with Eyes of Blue
2x Sage with Eyes of Blue
3x White Stone of Antiquity
1x White Stone of Legend
2x Dragon Knight of Creation
1x Arkbrave Dragon
1x Felgrand, the Great Divine Dragon
Spells:
3x Gospel of Revival
2x Trade-In
2x Terraforming
1x Dragon Ravine
2x Dragon Shrine
1x Dragon's Mirror
1x Light Shrine
2x Cards of Consonance
2x Melody of the Awakening Dragon
Traps:
3x Call of the Haunted
Extra Deck :
1x Blue-Eyes Twin Burst Dragon
1x Five Headed Dragon
1x First of the Dragons
2x Galaxy-Eyes Full Armor Photon Dragon
2x Number 107: Galaxy-Eyes Tachyon Dragon
1x Number 95: Galaxy-Eyes Dark Matter Dragon
2x Blue-Eyes White Spirit Dragon
2x Azure-Eyes Silver Dragon
1x Black Rose Moonlight Dragon
1x Lancelot, Ghost Knight of the Underworld
1x Divine Dragon Knight Felgrand
Explanation on some of the key cards:
1.) White Stone of Antiquity: This is a vital card in here. Not only is it a tuner, which is nice, but it also lets you spam the field, due to its effect that it special summons a "Blue-Eyes" card from your deck during your end phase if Stone was sent to grave. Sending it to grave is honestly fairly easy with this deck. It's also pretty nice to use it's first eff that gets you back any "Blue-Eyes" card to your hand from the grave.
2.) Dragon Knight of Creation: A pretty neat card, although it is a normal summon which is kinda slow but you can combo with this nicely. It special summons any level 8 or lower dragon from your grave by discarding a card from your hand. Its nice to use this to special summon Felgrand or Ka. You can also discard any card you don't need to setup for later combos.
3.) Felgrand, the Great Divine Dragon: A very nice card, as it banishes your opponents monsters, and also special summons a level 8 or lower dragon from the grave should you destroy something by battle. In short, OTK for days.
4.) Blue-Eyes White Ka Dragon: A must this is your main backrow or heck, even pendulum removal. Once special summoned you get to banish one spell/trap from your opponent. You can easily abuse this with Stone of Antiquity or any revival card. He also can tribute himself to summon a "Blue-Eyes" from your hand if you ever need it.
5.) Blue-Eyes Alternative Dragon: The new Blue-Eyes which is pretty awesome. You can simply special summon him by revealing a "Blue-Eyes White Dragon" in your hand. He also gets to pop one of your opponent's monsters which is quite nice.
6.) Dragon Shrine: This is your main card, as in you really need this to dump monsters into the grave. This deck likes to send monsters in grave and so gains massive advantage from this card alone.
7.) Dragon Ravine: Similar to Shrine, this is pretty good for setting up your plays, and can also combo with Stone of Antiquity
8.) Gospel of Revival: Your main revival card and it also acts as protection for your dragons. Pretty nice overall.
9.) Melody of the Awakening Dragon: Adds your Blue-Eyes Alternative and regular Blue-Eyes to your hand for an instant summon.
10.) Arkbrave Dragon: Excellent for gaining advantage on the opponent's standby phase, especially useful with Dark Matter Dragon
The Extra Deck:
Basically, the main bosses you will go into are the "Galaxy-Eyes" monsters. Dark Matter Dragon is crucial as he banishes opponent's monsters from their deck and, more importantly, you also get to send 3 dragons to the grave for instant setup. Full Armor pops stuff, and Tachyon is basically just Full Armor fodder.
White Spirit Dragon is also excellent as he stops pendulum summons, and also negates effects that trigger in the opponent's graveyard. You can also tribute him at any point to summon a Light/Dragon synchro of your choice from deck, e.g. Black Rose Moonlight for sticky situations or Azure if you want to spam next turn.
The new Blue-Eyes fusion is also neat for banishing stuff after you have attacked, and for his double attack.
Last card that's pretty great is Lancelot, Ghost Knight of the Underworld, which negates effects, whilst also attacking directly and whittling down the opponent's resources.
Hope you enjoyed the deck.