Duel Academy
Would you like to react to this message? Create an account in a few clicks or log in to continue.

Duel Academy Log in

Get your game on!


descriptionRitual Beast Discussion Thread EmptyRitual Beast Discussion Thread

more_horiz

Ritual Beast Discussion Thread GdBXMyT

Introduction

"Ritual Beast", known as "Spirit Beast" in the OCG and "Spiritual Beast" in other TCG languages, is an archetype of WIND monsters (with the exception of "Ritual Beast Ulti-Gaiapelio" which is a LIGHT monster) that debuted in Booster SP: Tribe Force. This archetype appears to be what remains of the "Gusto" archetype in the Duel Terminal Storyline, as "Ritual Beast Tamer Elder" is a grown-up "Kamui, Hope of Gusto". Their team symbol is a sphere encircled by four-pointed star, which shaped similarly as the crest of the "Gusto", further reinforcing the connection between them. In addition, the artwork of the cards features the coiled foliage seen in many "Naturia" cards, implying that these monsters may inhabit the "Naturia Forest". This connection is cemented by the art of "Ulti-Gaiapelio", which depicts "Naturia Gaiastralio" as part of a "Ritual Beast" pair. The Fusion monsters of the archetype also serve as a throwback to the original "Gem-Knight" Fusion Monsters, forming the same Pyro - Aqua - Thunder trinity (albeit in WIND as opposed to EARTH and with the exception of "Ulti-Gaiapelio", which is LIGHT/Psychic).

Archtype Cards :

Cards to consider :


Playing Style

Each of the "Ritual Beast Tamer" monsters tend to swarm the Field, in order to ease their Contact Fusion, either by Special Summoning one of the banished or deceased "Ritual Beast" monsters or by giving to the player an extra Normal Summon.On the other hand, the "Spiritual Beast" monsters banish 1 "Ritual Beast" card from the Hand, Deck or Graveyard in order to get rid of problematic opposing cards, search for a card on the long run or give an ATK boost, respectively. Each of the Main Deck monsters also shares a restriction that only allows them to be Special Summoned once per turn.The "Ritual Beast Ulti-" Fusion Monsters, with the exception of "Ritual Beast Ulti-Gaiapelio", are all Level 6 and their ATK and DEF have a sum of 3000. They have effects that are somehow related to their ATK and DEF stats:

   "Ritual Beast Ulti-Apelio" has a high ATK and offensive effect that renders it immune to any effect while it is attacking;

   "Ritual Beast Ulti-Cannahawk" has medium ATK and DEF, but features a supportive effect that gives its owner card advantage by returning banished "Ritual Beast" cards to the Graveyard and then searching one of those cards from the Deck;

   "Ritual Beast Ulti-Pettlephin" bears a solid DEF and a passive effect that gives it immunity against destruction effects. In addition, with the exception of "Ritual Beast Ulti-Gaiapelio", all of them share the following effect:

"During either player's turn: You can return this card you control to the Extra Deck, then target 2 of your banished monsters (1 "Ritual Beast Tamer" monster and 1 "Spiritual Beast" monster); Special Summon them in Defense Position."

This ace effect is one of their biggest strength; by utilizing it, they can dodge most dangerous cards, such as "Bottomless Trap Hole", "Number 101: Silent Honor ARK", "Dimensional Prison", etc. This ability also allows the player to utilize certain "Once per turn" effect multiple times per turn (mostly "Spiritual Beast" monsters and "Ritual Beast Ulti-Cannahawk"), effectively accumulating massive resources, enabling many combos, and often, leads into OTK in just a few turns.

Weakness

"Imperial Iron Wall" and "Artifact Lancea" prevents cards from being banished, preventing their Contact Fusion and most of their effects. As all of their effects activate on the field, "Skill Drain" can be a nuisance for this deck. It still won't stop them from conducting Contact Fusion or de-fusing, however. Aside from "Spiritual Beast Apelio" and "Ritual Beast Ulti-Apelio", most of the Ritual Beast monsters have low ATK, making them somewhat unsuitable for direct combat. In particular, they usually have trouble against monsters with 2700 ATK or more, and this can be quite an issue without "Ritual Beast Steeds" or "Spiritual Beast Pettlephin" online. Monsters like "Apoqliphort Towers" or "Yazi, Evil of the Yang Zing" (powered-up by "Bixi, Water of the Yang Zing") are almost always difficult monsters to overcome for this deck. Due to their "de-fusing" capability, most targeting effects are particularly ineffective against them. But it still won't save them from cards like "Artifact Moralltach", "Madolche Queen Tiaramisu", or even the opposing "Ritual Beast Steeds". Effect negation or destruction negation effect are particularly important against those threats.

Deck Sample :



Last edited by Tequila on Sat Oct 03, 2015 12:18 am; edited 1 time in total

descriptionRitual Beast Discussion Thread EmptyRe: Ritual Beast Discussion Thread

more_horiz
I hate ritual beast -.- they are a headache.

descriptionRitual Beast Discussion Thread EmptyRe: Ritual Beast Discussion Thread

more_horiz
Loli waifus and their adorable pets <3

I gotta learn all the Infernity style wombo-combo shenanigans :3

descriptionRitual Beast Discussion Thread EmptyRe: Ritual Beast Discussion Thread

more_horiz
Nothing compares to the 20 minute combo of infernity.

How the deck works: Banish, recycle, add cards.

descriptionRitual Beast Discussion Thread EmptyDefault Title

more_horiz
Mr.Kandy wrote:
Nothing compares to the 20 minute combo of infernity.

How the deck works: Banish, recycle, add cards.


I suppose that's true, but you can only do the 20 minute Infernity combos in OCG format right now since those require 2 Archfiends. 

This strikes me as a similar kind of deck though, one that be can enjoyed regardless of your opponent c:

descriptionRitual Beast Discussion Thread EmptyDefault Title

more_horiz
Dark Duelist Soul wrote:
Mr.Kandy wrote:
Nothing compares to the 20 minute combo of infernity.

How the deck works: Banish, recycle, add cards.


I suppose that's true, but you can only do the 20 minute Infernity combos in OCG format right now since those require 2 Archfiends. 

This strikes me as a similar kind of deck though, one that be can enjoyed regardless of your opponent c:

Actually it's kinda possible to do the 20min combo with adding some Heroes to the deck(Like bubbleman&mist)

descriptionRitual Beast Discussion Thread EmptyRe: Ritual Beast Discussion Thread

more_horiz
You don't get nearly as many searches though ^

You can't turn your opening hand of 5 cards into 11 like the pre banlist build could.

I'd rather just do the synchro combos at that point. 

Besides, Infernities don't have cute loli waifus in their ranks!

descriptionRitual Beast Discussion Thread EmptyRe: Ritual Beast Discussion Thread

more_horiz
for me i dont understand the deck and i didn't try it xD so can someone tell me about

descriptionRitual Beast Discussion Thread EmptyDefault Title

more_horiz
Yuma1148 wrote:
for me i dont understand the deck and i didn't try it xD so can someone tell me about


Try reading the opening post.

descriptionRitual Beast Discussion Thread EmptyDefault Title

more_horiz
The good thing about this deck is that it takes time to master it and the majority of players wont even try to invent combos with tech cards unless someone posts a combo video on youtube.

They have potential to be annoying as hell plusing each turn,dodging spells and traps with tagouts,OTKing with ambush or by banishing that pyro dude multiply times.I might put imperial iron wall in my side deck just because. Ritual Beast Discussion Thread 4204681869

descriptionRitual Beast Discussion Thread EmptyDefault Title

more_horiz
This card is easy as hell wondery
Yoh just have to read the card then summon, banish, search, banish again, summon, add, add, summon, add -.-
Headache.

descriptionRitual Beast Discussion Thread EmptyRe: Ritual Beast Discussion Thread

more_horiz
Spirit Beast Tutorial Video :

Video Description :

descriptionRitual Beast Discussion Thread EmptyDefault Title

more_horiz
Jv1391 wrote:
This card is easy as hell wondery
Yoh just have to read the card then summon, banish, search, banish again, summon, add, add, summon, add -.-
Headache.

I was talking about the deck in general not the hawk loop.You can end up with a full board of stuff with the help of teleports and other psychic cards.Thing is yu gi oh players are lazy and if people like Ali didnt exist to break the information for them they wouldnt be playing them.Also I dislike how all the new decks are playing all the archtype cards on 2-3 then add mst,raigeki,snatch,vanity -> there you go you are a deck-building genius.

descriptionRitual Beast Discussion Thread EmptyDefault Title

more_horiz
Alikaey wrote:
Spirit Beast Tutorial Video :

Video Description :


Wow! Thanks for sharing that with us Ali :3

descriptionRitual Beast Discussion Thread EmptyRe: Ritual Beast Discussion Thread

more_horiz
Anyone know how this deck was affected by the banlist? Also could someone tell if the new zefra mix version will be better than the regular one?  Could i see a zefra-mix decklist?

descriptionRitual Beast Discussion Thread EmptyRe: Ritual Beast Discussion Thread

more_horiz
privacy_tip Permissions in this forum:
You cannot reply to topics in this forum
power_settings_newLogin to reply