Introduction
"Gorgonic" is an small (But quite cool) archetype of DARK Rock-Type monsters used by Rio Kastle while she was under the control of Abyss and by Vector in his past life in the Yu-Gi-Oh! ZEXAL anime.
Very similar to the "Reptilianne" archetype, this archetype focuses on reducing opposing monsters' ATK to 0.
Archetype Cards :
Gorgonic Ghoul :
If you control a "Gorgonic Ghoul": You can pay 300 LP; Special Summon this card from your hand. You can use the effect of "Gorgonic Ghoul" up to twice per turn.
Gorgonic Gargoyle :
When you Normal Summon a Rock-Type monster: You can Special Summon this card from your hand.
Gorgonic Cerberus :
When this card is Normal Summoned: You can make all Rock-Type monsters you control become Level 3.
Gorgonic Golem :
If this card is destroyed by battle and sent to the Graveyard: The ATK of the monster that destroyed it becomes 0. You can banish this card from your Graveyard, then target 1 Set Spell/Trap Card your opponent controls; that target cannot be activated this turn. Your opponent cannot activate the targeted card in response to this effect's activation
Gorgonic Guardian :
2 Level 3 Rock-Type monsters
Once per turn, during either player's turn: You can detach 1 Xyz Material from this card, then target 1 face-up monster your opponent controls; its ATK becomes 0, and if it does, its effects are negated. These effects last until the end of this turn. Once per turn: You can target 1 monster on the field with 0 ATK; destroy it.
Commonly used non archtype cards :
Crane Crane
Any Rock monsters
They also have great synergy with Chronomaly
with them being Rock Monsters
Playing style
"Gorgonics" possess a variety of effects focused on Swarming, disruption and Xyz Summoning mostly Rank 3 monsters. "Gorgonic Golem" can make the ATK of any monster that destroyed it to 0, making the opposition extremely weak unless removed from the field, also "Golem" can be banished from the Graveyard to target a Set Spell or Trap card the opponent controls and prevent it from being used in that turn with also the ability to prevent the opponent from using that card in response, effectively shutting down undesirable resistance. "Gorgonic Gargoyle" can be Special Summoned when any Rock-Type monster is Normal Summoned allowing for quick Xyz Summon, unless "Gorgonic Ghoul" is used although this can be mitigated with cards like "Genex Ally Birdman". "Ghoul" can be Special Summoned from the hand by controlling one Ghoul on the field and paying the small amount of 300 Life Points, and this effect can be used twice per turn. This effect can be extremely dangerous if not stopped, because with three "Ghouls", one can easily Summon "Number 54: Lion Heart" whose powerful effects can deal extreme damage to the opponent while it cannot be destroyed by battle, or if one manages to protect the three "Ghouls" and Summon "Gorgonic Cerberus", turn them all into Level 3 monsters allowing the Summon of two Rank 3 monsters. This play can also easily be performed with revival cards such as "Call of the Haunted" or "Pinpoint Guard" provided one has a "Ghoul" in Graveyard, and the two other "Ghouls" in the hand and "Cerberus" available to Normal Summon.
Weakness
"Gorgonics" and most Level 3 monsters the Deck can use tend to have weak stats, also they are very reliant on relatively specific setups such as having "Gorgonic Gargoyle" with any other Rock-Type monster.
"Gorgonics" and their external support tend to be reliant on their effects to maintain advantage, as such cards like "Skill Drain" can put the Deck on a tough situation.
As most of the monsters are Rock-Type, "Breath of Light" will destroy them, although due to the overlook of Rock-Type Decks, this card is rarely seen.
Deck Sample :
Last edited by Tequila on Sat Oct 03, 2015 12:25 am; edited 2 times in total