-1x Assault Mercenary
-1x The Tricky
-1x red dragon archfiend assault mode
-2x Destiny Hero Malicious
-1x Rescue Cat
-3x X-Saber Airbellum
-2x Krebons
-2x Dark Grepher
Try it this way
+ Soldier of the mist valley x2
+ Gale
+ Dark resonator x2
+ Battle Fader
+ Morphing jar
+ Vice Dragon
-1x Reinforcement of the Army
-1x Emergency Teleport
+ BoM
+Pot of averice
+brain control
+Mind control
+ Instant fusion
+ Swords
-1x Bottomless Trap Hole
-1x Wicked Rebirth
+Dark horn of Heaven
+2x skill drain
Now to the thing. D heros and dark monsters got their ass kicked by limiting allure and d draw, so I'd rather use drain combination with special summons form hand and lv 3 tuners. Also monk. Drain and monk can be rarely together. You can optimise your deck to have all effect monsters activate in grave or in hand (Like sangan, tomato, SD/AM).
I have 3 AM decks, this is kinda like one of them.
You can combine AM with Dark worlds too, they are LV 5 so all you need is some Dark world deals, Card destruction and instead of dark resonators dark raven tuner to use it's eff for dark worlds. Also they are not touched by skill drain, at least returning to field ability.
Enjoy!