ok, my Asians Ra Yellow students. i want to hear what YOU want for the next event Ra has. Let's hear 'em!
XraishionX wrote:Everyone fight H3RO. Or...
Make decks that revolve around the really dumb mega ultra chicken. ;o
Graphic_H3R0 wrote:XraishionX wrote:Everyone fight H3RO. Or...
Make decks that revolve around the really dumb mega ultra chicken. ;o
haha ;o
make a ra tourney winner get dp, a sig avi and maybe obelisk
Irate wrote:Only Slifer Tournaments ;o
mimgrim wrote:Irate wrote:Only Slifer Tournaments ;o
Only if I make that as a prize ::Monkey14::
PowerNova wrote:Here is one I didn't get to use while I was dorm leader:
Ra Dorm Civil War:
The basis of this event would be just like the Civil War - members of the dorm that reside in the Northern States will form one team, and the same applies for the South. In the even the team is uneven, you can choose to allow members from another dorm(s) to join in. If one side is stacked, then just tweak it to make both sides as even as possible skill-wise.
Guidelines & Rules:
- The basic format for this event will be Double Crossfire, TCG/OCG/DNCG? (I will leave this for you to determine Wyrm)
- There are three main roles: 1 General (Leader), 1 Major (Co-Leader), and 1 spy for each side.
- The General is required to pick 1 person from the opposing team whom will serve as a spy. Only the Leader is to know who the spy is for their side. Each General has a 1 battle immunity which if used will place them in the hospital for 1 week. This immunity can either be used on himself, or anyone of his team with the exception of his/her spy. A General can only be taken out by another General or Major who has obtained at least 4 battle victories.
- The Major is responsible for developing a strategy after discussion with the members of their side, and then presenting it to the General for approval. 1 week will be given to do this. He/she is also one of the 2 members who can battle the General (The other being a General). A major can only be taken out by the opposing Genera/Major who has obtained at least 2 battle victories, or by an opposing team member who has obtained 3 battle victories.
- The Spy has a 1 battle immunity, which will be used at any time attempt to take out a member of the opposing team, but it cannot be the General (If Hero is the spy for the South, he is to take out 1 member from the North, the team which he is on originally). If the spy wins his battle, the opponent will defect to the opposing side as will the spy at the same time. If he loses, he will become a member of the side he is spying on; also, he will be placed in the hospital for 1 week.
- In this event, the first time you are beaten you are placed in the hospital for a determined amount of time (I originally set it to 3 days, but that decision is yours Wyrm) during which you cannot war. Obviously if you are beaten twice you are dead.
Win Conditions
- Once everyone is eliminated from one side, the opposing wins.
- If a General is taken out, the opposing side wins.
- If one side manages to place everyone in the hospital on the opposing side at the same time, the General can either forfeit, or go through sudden death. If he loses, then the opposing side wins, regardless of the crossfire count. If the General manages to beat everyone in sudden death, then that Generals' side wins.
This is originally an idea I helped create for the first online academy I ever joined, so all the credit isn't mine, as well as all the guidelines. Since it is originally meant for everyone in an academy to join, I've tweaked some of the guidelines as best possible to fit the amount of members that are in Ra, but feel free to add your touch Wyrm. I didn't list prizes since that is your thing to do as the Leader of Ra. Hope to see something come of this, and if not, oh well.
XraishionX wrote:PowerNova wrote:Here is one I didn't get to use while I was dorm leader:
Ra Dorm Civil War:
The basis of this event would be just like the Civil War - members of the dorm that reside in the Northern States will form one team, and the same applies for the South. In the even the team is uneven, you can choose to allow members from another dorm(s) to join in. If one side is stacked, then just tweak it to make both sides as even as possible skill-wise.
Guidelines & Rules:
- The basic format for this event will be Double Crossfire, TCG/OCG/DNCG? (I will leave this for you to determine Wyrm)
- There are three main roles: 1 General (Leader), 1 Major (Co-Leader), and 1 spy for each side.
- The General is required to pick 1 person from the opposing team whom will serve as a spy. Only the Leader is to know who the spy is for their side. Each General has a 1 battle immunity which if used will place them in the hospital for 1 week. This immunity can either be used on himself, or anyone of his team with the exception of his/her spy. A General can only be taken out by another General or Major who has obtained at least 4 battle victories.
- The Major is responsible for developing a strategy after discussion with the members of their side, and then presenting it to the General for approval. 1 week will be given to do this. He/she is also one of the 2 members who can battle the General (The other being a General). A major can only be taken out by the opposing Genera/Major who has obtained at least 2 battle victories, or by an opposing team member who has obtained 3 battle victories.
- The Spy has a 1 battle immunity, which will be used at any time attempt to take out a member of the opposing team, but it cannot be the General (If Hero is the spy for the South, he is to take out 1 member from the North, the team which he is on originally). If the spy wins his battle, the opponent will defect to the opposing side as will the spy at the same time. If he loses, he will become a member of the side he is spying on; also, he will be placed in the hospital for 1 week.
- In this event, the first time you are beaten you are placed in the hospital for a determined amount of time (I originally set it to 3 days, but that decision is yours Wyrm) during which you cannot war. Obviously if you are beaten twice you are dead.
Win Conditions
- Once everyone is eliminated from one side, the opposing wins.
- If a General is taken out, the opposing side wins.
- If one side manages to place everyone in the hospital on the opposing side at the same time, the General can either forfeit, or go through sudden death. If he loses, then the opposing side wins, regardless of the crossfire count. If the General manages to beat everyone in sudden death, then that Generals' side wins.
This is originally an idea I helped create for the first online academy I ever joined, so all the credit isn't mine, as well as all the guidelines. Since it is originally meant for everyone in an academy to join, I've tweaked some of the guidelines as best possible to fit the amount of members that are in Ra, but feel free to add your touch Wyrm. I didn't list prizes since that is your thing to do as the Leader of Ra. Hope to see something come of this, and if not, oh well.
I definitely like this idea, but change it to a World War. Not everyone is from the USA. Like Kenon.
I also didn't understand the concept of the spy. He seems to be on the opposing side to kill your own team, and transfer a team to the opposing side. Can you use an extended example? >.>
Sabo-Chan wrote:not rly since we don't all have ygopro .-.
Sabo-Chan wrote:not rly since we don't all have ygopro .-.
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