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descriptionSix Samurai Part 3. EmptySix Samurai Part 3.

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Basically just let Blue-Eyes do this :D
Please rate and fix.
https://i.imgur.com/W8RwVeK.png

descriptionSix Samurai Part 3. EmptyRe: Six Samurai Part 3.

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If I contradict anything I said in the past, it means Ive scratched the idea and its not good.

As I said on DN, -1 Kageki and +1 Kizan. Kizan doesn't drain a Normal Summon, with 3 you can pull off broken combos with Gateway, and he makes Barkion.

Next, since this is a Dojo build, I suggest -1 Yaichi and +1 Spirit. Spirit can cause major pluses with Shi En and turns him into an unstoppable 3k powerhouse.

-1 Double Edged Sword Technique, good card but should be at 1 to make more room. +1 Asceticism cause its freakin amazing

-1 Book of Moon and -1 Mind Control, cause no matter how good they are in other decks, they just cramp things up in Six Sams. Also we neec to make more damn room!!!! Instead, +2 Compulsory Evacuation Device, its probably one of the best traps in the game.

Finally -2 Forbidden Lance to make room for 2 Bottomless Trap Hole.
More detailed fixes later.

descriptionSix Samurai Part 3. EmptyRe: Six Samurai Part 3.

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-Yachi
-Forbidden Lance (x2)
-Shiens Dojo (x2)
-Double Edged (x1)
-Mind Control

+Kizan (x1) - Always max out Kizan.
+Bottomless (x2)
+D Prison (x2)
+Maxx C (x2) - Main it.
+Ascetisism (x1)









descriptionSix Samurai Part 3. EmptyRe: Six Samurai Part 3.

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The side and extra are good now?

descriptionSix Samurai Part 3. EmptyRe: Six Samurai Part 3.

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More or less. Ill go into more detail tomorrow.

descriptionSix Samurai Part 3. EmptyRe: Six Samurai Part 3.

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