Duel Academy
Would you like to react to this message? Create an account in a few clicks or log in to continue.

Duel Academy Log in

Get your game on!


description[Need rate, fix] Six Samurai Deck (Part 2). Empty[Need rate, fix] Six Samurai Deck (Part 2).

more_horiz
So I have received a lot of advices from other people. Special thanks for Lord of Blue-Eyes's help. But still I'm not sure if this has been good enough yet. So, here it is:

[Need rate, fix] Six Samurai Deck (Part 2). Six_sa11

description[Need rate, fix] Six Samurai Deck (Part 2). EmptyRe: [Need rate, fix] Six Samurai Deck (Part 2).

more_horiz
- Trple Strike, Field Spell, CoTH, Bottomless, Shogun Shien, Avarice
+ 2 Compuls, 1 MST, Squire, Dojo, Musakani Magatama

Extra: - Leviair, No 17, Bounzer, Emeral, Wayne, Ancient Fairy
+ Utopia, Zenmaines, kusanagi, scrap Dragon, Mist Wurm, Catastor

Side: everything out, except veilers
+2 maxx c, MST, 2 Snwman eater, 3 Soul Drain, 2 Rivalry of the Warlords, Irou, 2 different dimensinon ground

That should make it better Smile

description[Need rate, fix] Six Samurai Deck (Part 2). EmptyRe: [Need rate, fix] Six Samurai Deck (Part 2).

more_horiz
Thank you Nameless. I should try it right now.

description[Need rate, fix] Six Samurai Deck (Part 2). EmptyRe: [Need rate, fix] Six Samurai Deck (Part 2).

more_horiz
For the monsters, I suggest-

-1 Shogun Shien (I really don't know whats so bad about him, I just know that since Synchros came out people dont run him, which is OK, Sams still win, so, ya know...)

-1 Kageki (2 is enough, hes good, but one of the main difficulties in making Six Sams is that the main deck gets very clogged)

and +1 Yaichi (He's OK, not great, not bad, so why not?)

For the spells: -1 Field Spell (Not too good, need to make room for better stuff)

-1 Triple Impact (You can't risk drawing into it when you don't have 3 Sams, Sams hate dead draws)

-1 Pot of Avarice (Same deal as Triple Impact, its dead if you dont have 5 monsters, in other decks, you can afford that risk. Not with Sams)

-1 Asceticism (2 is enough, since its main uses are with Elder and summoning Elder, and you only have 2 Elder.)

-1 MST (Don't cramp up the deck by trying to fit this in, leave em in the Side Deck.)

+1 Dojo (2 makes for good consistency without it showing up when you need something else)

+1 Book of Moon (A staple I think I forgot to tell you about earlier. It's a very versatile card and almost all decks run it.)

+1 Mind Control (Being able to Synchro with your opponent's monsters is just too good)

+2 Forbidden Lance (Good cards are good. This is no exception. Protects your monsters or weakens your opponents.)

And for the Traps:

-1 Bottomless (We're tight on room here, so sadly, this will have to go)

-1 Call of the Haunted (Double Edged Sword Technique is better)

+1 Double Edged Sword Technique (You just cant beat Synchro Summoning with the same 2 monsters twice)

+2 Musakani Magatama (Spamming Synchros is useless unless you can protect them, and this card does the job well)

Fixes for the Extra:

For the Xyz, take out Emeral, Leviair and Strike Bounzer, most of the time they sit there useless, just taking up space. I suppose 1 Xyz Shien is OK, although its not my preference, people usually run 1 to work with Bushido-counter cards.

For the Synchros, take out Ancient Fairy Dragon and X-Saber Wayne (We need to make more room here, and subpar cards need to go)

Instead, try a Number 39: Utopia (2500 beatstick that protects itself too is an instant staple), as well as:

1 Ally of Justice Catastor (It kills any non-Dark, whats not to like here?)

1 Gaia Knight, the Force of Earth (Another Level 6 Synchro, with above-average attack. Why not?)

1 Scrap Dragon (On the offchance that Stardust has too low attack, or you feel like destroying something, not preventing destruction, Scrap Dragon's your man)

and 1 Scrap Archfiend (If you need a Level 7 and don't want to blow up the field, he's a good choice.)

This post is starting to get a bit long, so I'll post the Side Deck later

description[Need rate, fix] Six Samurai Deck (Part 2). EmptyRe: [Need rate, fix] Six Samurai Deck (Part 2).

more_horiz
Okay, for the Side Deck here are my suggestions:

Take out all and replace with:

2x Maxx "C" (This is a great card to use against those popular swarm decks like Merlantean and Wind-Up)

1x Kinetic Soldier (This card is good in mirror matches against other Sams, and against Hero matchups)

3x Mystical Space Typhoon (Side these in case you come acroos any particularly annoying backrow)

3x Dimensional Fissure (This card is just amazing. Swap it with Sword Technique if you side it in. It hurts so many decks, like Chaos Dragons, Merlanteans, and Dark Worlds, but Sams easily work around it.)

2x Forbidden Chalice (Cause Veiler doesn't work with Fissure, and you can use in on your own monsters to power them up during the Damage Step)

2x Rivalry of Warlords (Screws Wind-Ups and other multi-typed decks up good)

2x Mind Crush (Works well against any decks that search and recycle)

description[Need rate, fix] Six Samurai Deck (Part 2). EmptyRe: [Need rate, fix] Six Samurai Deck (Part 2).

more_horiz
[Need rate, fix] Six Samurai Deck (Part 2). 1Ufee

Heres my sam deck. Uhh give me a moment to comprehend how to use it lol..

description[Need rate, fix] Six Samurai Deck (Part 2). EmptyRe: [Need rate, fix] Six Samurai Deck (Part 2).

more_horiz
Really depends on what sort of build you want. More aggro or control?

description[Need rate, fix] Six Samurai Deck (Part 2). EmptyRe: [Need rate, fix] Six Samurai Deck (Part 2).

more_horiz
Needs more Shogun.

That's all I have for now

description[Need rate, fix] Six Samurai Deck (Part 2). EmptyRe: [Need rate, fix] Six Samurai Deck (Part 2).

more_horiz
Shiens Squire is better than Spirit, since you its a level 1 Tuner and summonable with Dojo. You can make Nat Beast with this and Kizan easily, or just Shi En, when you have no Kagemusha play. In hand it's ok, not great but it can be decent. Told you bout the rest already :D

description[Need rate, fix] Six Samurai Deck (Part 2). EmptyRe: [Need rate, fix] Six Samurai Deck (Part 2).

more_horiz
The_Nameless wrote:
Shiens Squire is better than Spirit, since you its a level 1 Tuner and summonable with Dojo. You can make Nat Beast with this and Kizan easily, or just Shi En, when you have no Kagemusha play. In hand it's ok, not great but it can be decent. Told you bout the rest already :D


Kagemusha play is easily searchable with ascen and dojo. Hand has given me better means of draw power and protection against not having a 3k beater, and doesnt just last for 1 turn. With the expense of plenty of backrow set-up with hand it makes the duel much easier. When i draw hand it hans't been a dead draw + its also searchable with dojo as well if i need power or draw power.

So far the lock variant that i put on has been the most competitive and overrides the 1 that goes into popping a lot of cards in the field. It kills card and hand presence a lot vs locking down and preventing certain plays from happening.

description[Need rate, fix] Six Samurai Deck (Part 2). EmptyRe: [Need rate, fix] Six Samurai Deck (Part 2).

more_horiz
Special thanks for Lord of Blue Eye again Smile you make my deck better than I though. But in the extra, no Zenmaines? Some situations I feel I need it.

description[Need rate, fix] Six Samurai Deck (Part 2). EmptyRe: [Need rate, fix] Six Samurai Deck (Part 2).

more_horiz
privacy_tip Permissions in this forum:
You cannot reply to topics in this forum
power_settings_newLogin to reply