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LESSON 31

Rise of the Spellcasters

Spoiler :


As many of you may have noticed, Spellcasters have been gaining slow but steady momentum with the release of the Magical / Book of Spell archetype. Throwing off the current Meta with unpredictable tactics, this new Spellcaster archetype has plenty on potential.

Your task is to provide a detailed and well thought out deck profile based on the Magical / Book of Spell archetype. You need to give deep insight into your build to why and how it can be successful.

What is your builds core strategy?
What are the key cards?
Support Cards?
Consistency?
Draw Engine?
Etc, Etc

These are just few examples of what you need to think of. Of course, the correct answer will feature much more things than just these. Do not post deck lists.

Please read rules here.

Reward: 350DP


Last edited by Zane Truesdale on Fri Jun 08, 2012 10:56 pm; edited 1 time in total

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i tested the magical archetype a while back and was very surprised that it was quite good. It even somewhat reminded me of agents in that Junon could pop cards the same way Hyperion does. i based my deck on using the spell books to get more spell books and to be able to stock the grave to get Junon out. I also have a very good way to get 2 Junons in one turn which works quite consistently. To do this all i need is one random spell book, the grimoire spell book, and temper the magical summoner to be in your hand. you simply summon temper, activate grimoire, bring necronmicon to you hand, use tempers effect to get 1 Junon, activate necronmicon to special summon temper and get another Junon. After that you can pop two cards by banishing the two books in your grave.

My core strategy

Stock the grave with spell cards and then get temper so that i can special summon Junon, XYZ into cards which can easily control the field like zenmaines, keeper of Armageddon, and black corn. Use spells to control the field.

Key cards and support cards
grimoire spellbook
hygromanteia spellbook
necronmicon spellbook
Junon the magical priestess
temper the magical summoner

Junon is of course the boss monster of the deck, but the other 4 are key cards because they are my main engine in summoning her. i do not summon Junon by tributing(tributing wastes a normal summon=bad idea) but by using temper's effect to special her. I can also use necronmicon to get temper back and get 2 Junon. When i do this, i usually pop 2, attack with both, and if i still have a spellbook or two in my grave I overlay them into my own personal MST: Hieron the magical Hierophant.

I put key cards and support cards together because the purpose of this deck is accomplished by using the 4 support cards to get the main card out.

Consistency

like i mentioned before, this deck is very much similar to agents. Being so similar, magicals are equally consistent to the agent deck before earth got hit down to one. They are very consistent because they have 2 main search cards: the grimoire spellbook and Batel of the spellbooks. The first search card is a spell which if not for it's second effect would have been so easy to abuse but even with that effect is still quite good. It searches other spellbooks hence thinning your deck and giving the deck much more versatility. The second is not as good because to use it you have to waste a normal summon, but Batel is good in tat you can normal summon him to bring grimoire to your hand and use grimoire to get another spellbook. this way, spellbooks get stocked in the grave for when you get Junon

Draw engine

My only real draw card in this deck would really be wonder wand because anything else would be excessive. It is like running a draw engine in a gadget oppression deck: with all of the searching already going on there is no real point to doing so.

tech cards

summoner monk-works well to get a level 4 XYZ becaus about 17 cards are spells and also stocks grave with popping stuff for Junon

Tour guide-a free rank 3 in never a bad thing

sangan- tour guide's boyfriend...

magical dimension- like my own personal Gemini spark which lets me get out Junon

future for this archetype-right now it is an OK archetype which i would put at tier 2 level but i believe that later on there will be more support for this archetype and the archetype will become tier 1 because it already has a lot of potential.

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The Magical/Books of Spell archetype is one that greatly peaked my interests. At first I thought they were going to be a great set on their own, then saw the potential with other pre-existing spellcasters.

What is your builds core strategy?
My build's core strategy is simple: Utilizing Forse the Magical Warrior and the Hyggromantei Books of Spell. The main goal of the deck I designed is to quickly finish off the opponent with direct attackers who have been boosted significantly by Forse and the Books. This is accomplished by my running Toon World and Toon Dark Magician Girl.

What are the key cards?
They key cards in the build are Toon World, Toon Dark Magician Girl, Forse the Magical Warrior, and Hyggromantei Books of Spell.

Support Cards?
Toon Table of Contents helps me draw out Toon World and/or Toon Dark Magician Girl quickly. Grimiore Books of Spell and Batel of the Books of Spell aide in fetching the Hyggromantei Books of Spell. Temper the Magical Summoner works wonders as well. As long as Toon World is active, I can sacrifice Temper after using Grimiore to fetch Hyggromantei and Special Summon Toon Dark Magician Girl.

Lamour the Magical Archer helps to swarm the field quickly too, especially if I have 2 spells in hand and a Summoner Monk. Magical Dimension helps as well.

Magi Magi * Magician Gal is another great addition. She's one of the easiest Xyz to summon in this deck.

I decided to add in Toon Gemini Elf as well, leaving it at 2 seemed enough.

Consistency?
The consistency is surprising. I thought the deck would be sort of a fun deck for locals but it turned out to run quite well and has proven its worth in competitive play. I rarely have a "dead hand" and can almost always get out Toon Dark Magician Girl turn 1 or 2.

Draw Engine?
The best draw engine I have is my Wonder Wands and Allure of Darkness. It works well enough so far.

Etc, Etc
A few techs I threw in include Dark Magician himself. He makes an added Temper target and helps boost Toon Dark Magician Girl. I had considered Blue-Eyes Toon Dragon, but tried to keep this deck strictly Spellcaster-based. So I added Solidarity, since all the monsters are Spellcasters.

The deck, which I named "The Magical Books of Toon World," is one of my favourite decks I have ever designed and I highly recommend it to anyone who wants to see Toons or the Books of Spell to be strong and competitive.

My final views:
Books of Spell will definitely see plenty of variant decks and styles. It can hold its own with some of the current meta, but I don't know how well it can do at a YCS or Nationals. I rate them at a definite Tier 2 - 1.5. If they get more support in the future, we shall see what Spellcasters can really do.

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Well, both of you did a very good job explaining your builds to a satisfactory degree. Though I only found that one truly took an extra step over the minimum requirements, and that was Nottu. Lesson answered by Nottu.

Reward Given & Topic Locked.

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