Start Phase On this Phase you can-
1.The Turn player now declares that he/she is entering the Battle Phase. 2.The Turn player has priority to activate Spell Speed 2 cards now. 3.Then decide if conducting battle. Note: entering Battle Phase doesn't mean you have to declare attacks. If you do not, go straight to End of Battle Phase
Next is the
Battle Phase
1.Durring this step the Turn player must declare that he/she is entering the Battle Phase.
Next
Start Attack Declaration-1.The Turn player has priority to activate Spell Speed 2 cards now, but they do not have to, and respond to the attack declaration. 2.When an attack is declared, the Turn Player may retain priority to activate effects. At this time he/she is free to activate cards that perform an action when a monster attacks, or any other effect with timing he/she can meet. 3.If the Turn Player decides that he/she will pass, the opponent is given an oppertunity to activate effects that respond to the attack such as Sakuretsu Armor, Mirror Force, and so on, or any other effects with timing he/she can meet. 4.If the Turn Player passes, and the opponent passes as well, the chance to activate cards like Sakuretsu Armor, Mirror Force, Magic Cylinder, and so on is
GONE, Dont Forget.
Now
Before Damage Phase-1.Cards that don't need to be activated in direct response to the attack declaration, but before the Damage Step, can/may be activated now. Note, that multiple chains can be created before players agree to enter Damage Step.
Now for the
Damage Phase-This (in my opinion) is the most missed phaseonly because people combind it with the
Start Attack Declaration.1.The Damage Phase is composed of a series of small overlooked events. 2.The start of the Damage Phase, flipping the face-down attacked monster face-up, damage calculation, inflicting Battle Damage, activating the Flip Effect of the flipped monster, and sending a monster destroyed by battle to the Graveyard are
Separate Events that all happen during the
Same Damage Phase. 3.Also The Damage Phase has specific rules that govern what can/cannot be activated. Some cards can not be activated at all, while others can
Only be activated during very specific events that occur within the Damage Phase- I. Counter Trap Cards such as Seven Tools of the Bandit, and Dark Bribe II. Spell Speed 2 Effects that alter the ATK/DEF of monsters like Rush Recklessly III. Effects that specify activation timings within the Damage Phase like Nutrient Z, and Jain, Lightsworn Paladin IV.Quick Effect, Multi-Trigger, Monster Effects that negate
and only negate the activation of a card/effect
Next onto the Sub-Phases
Sub-Phase 1: Start of the Damage Phase-
1.First, apply the Continuous Effects of monsters at this time, like Steamroid, Rampaging Rhynos, Crystal Beast Topaz Tiger, and Jain, Lightsworn Paladin. 2.Next, activate the Trigger Effects of monsters that activate at this time, like Neo-Spacian Grand Mole, and the Mystic Swordsman cards. I.Most of these effects destroy a battling monster. If a battling monster is destroyed, it is not flipped face-up so you
do not activate Flip Effects and you
do not perform Damage Calculation. II.If such a monster is face-down, its effect can not be activated and you perform Damage Calculation normally. 3.Effects that increase, decrease, halve, or double the ATK/DEF of a monster can be activated at this time, this includes cards like Shrink, Limiter Removal, Rush Recklessly, Rising Energy, and Mirror Wall.
Now its time for
Sub-Phase 2: Flipping the Face-Down Monster Face-Up1.If the monster being attacked is face-down, it is flipped face-up at this time. 2.If the monster being attacked is face-down, it is flipped face-up at this time. If the monster has a Flip Effect/Trigger Effect that activates when it is flipped face-up, the effect
will not activate at this time unless otherwise stated by the card text. 3.If a monster is flipped and it has a Continuous Effect, then you apply the Continuous Effect, this includes the Continuous Effects of monsters like Jinzo, and Spell Canceller that apply as long as the monster is
face-up on the field. 4.Effects that increase, decrease, halve, or double the ATK/DEF of a monster can be activated at this time.
Now for
Sub-Phase 3: Before Damage Calculation-1.
The effects of cards like Drillroid and Ehren, Lightsworn Monk activate at this time, after the face-down monster has been flipped face-up and before damage has been calculated. 2.Cards like Blast Sphere, Adhesive Explosive, and Ancient Lamp have effects that activate when they are flipped face-up by an attack and their effects are activated at this time. 3.Also the damage-inflicting effects of Reflect Bounder, Yubel, and Yubel - Terror Incarnate activate at this time. 4.You are allowed to have multiple Chains for the use of activating these types of effects.
Its taking forever but we are now in (expect some slacking)
Sub-Phase 4: "During Damage Calculation"-1.Some effects in the Yu-Gi-Oh! TCG are applied "during damage calculation" Damage Calculation is a specific event in the Damage Step during which we compare the ATK/DEF of the monsters in battle and inflict Battle Damage. 2.Monsters like this are still destroyed if their ATK/DEF is lower than the Players ATK, the only change is that the attacking Player takes the dammage.
Getting closer (expect more slacking)
Sub-Phase 5: Battle Damage - After Damage Calculation-1.If the flipped monster had a "self-destruct" effect and it has survived the battle, it is destroyed by its effect at this time if its proper field conditions are not met. 2.Lets say you activate Flashbang Immediately after inflicting Battle Damage, Flashbang can be activated before any other effects activate, If Flashbang is activated and resolves properly, then other effects that activate when Battle Damage is inflicted will not be activated.
Ugh just 2 more
Sub-Phase 6: Resolve effects-1.This area deals with the the Flip Effect of the Flip Effect Monster that was flipped face-up by the attack.The Flip Effect of the monster flipped face-up by the attack activate at this time. 2.If the flipped monster had a Trigger Effect that activates when the monster is flipped face-up it will be activated at this time. The Trigger Effects of D.D. Warrior, D.D. Warrior Lady, and D.D. Assailant activate at this time as well. 3.If a monster destroyed by the battle has a Continuous Effect that is applied while the monster is face-up on the field the Continuous Effect is no longer applied. 4.Finaly if the Flip Effect of the flipped monster targets, you can not select a target that has been destroyed during damage calculation.
Finaly the end of the first answer
Sub-Phase 7: End of the Damage Step - The Monster Destroyed by Battle are Sent to the Graveyard-1.Monsters that have been destroyed by battle are now sent to the Graveyard or removed from play if a(n) effect demands it.
Ok now for the Honest one
Yugi attacks the Blue-Eyes White Dragon with Mystical Elf. During damage calculation, he activates the effect of Honest declaring priority. If Kiba wants to activate the effect of his Honest, he would need to chain it. Kiba can not wait until after Yugi's Honest resolves and start another Chain, because when the current Chain finishes resolving damage will be calculated and the timing to activate the effects of cards like Honest will have passed. So if Kiba activates his Honest, his Honest's effect would resolve first. Then Yugis's Mystical Elf would have 800 more ATK than Blue-Eyes White Dragon, destroying Blue-Eyes White Dragon.
Finaly Answer 3
No, Chazz can not negate it, since a player can activate Spell Speed 2 Effects that alter the ATK/DEF of monsters , Counter Traps, Quick Effect or Multi-Trigger Monster Effects that negate and only negate the activation of a card/effect, and since Laggia also destroyies the negated card it can not activate its effect.