Ok, so one of the ideas that I'm still the least knowledgeable about/good at in this game is the concept of chaining spells and traps. I understand that when one player activates a spell or trap, the other player can chain a trap or quick-play spell to stop it, then the first player can activate something and so on until no one has anything left to play. Then the chain works backwards. But from what I understand if you activate a card like MST or Dust Tornado on a card that's already been activated, then it would just destroy the spell/trap but the effect would still work because it destroys it but not negates it (Like, for example, Solemn Judgement would). Is this correct?
I ask, because, since the chain works backwards, it makes sense that if you destroy something earlier in the chain, it would be un-usable since it's, well, destroyed. However my friends have told me otherwise (and they've been playing much longer than I have) so I just figured I'd ask clarification here.
I ask, because, since the chain works backwards, it makes sense that if you destroy something earlier in the chain, it would be un-usable since it's, well, destroyed. However my friends have told me otherwise (and they've been playing much longer than I have) so I just figured I'd ask clarification here.