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descriptionInfernity deck. EmptyInfernity deck.

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Infernity deck. 2741070d
F/C/R.

descriptionInfernity deck. EmptyRe: Infernity deck.

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You should remove One for one and the card that add a warrior in your hand.And in extra 1 one hundred eyes dragon is enough

descriptionInfernity deck. EmptyRe: Infernity deck.

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No Beetle? :O

descriptionInfernity deck. EmptyRe: Infernity deck.

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-2 Nombleman
-1 "Sty" tuner
+3 INF Beetle

descriptionInfernity deck. EmptyRe: Infernity deck.

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-1 Infernity Mirage
-1 Grepher
+1 Stygian Streel Patrol
+1 Infernity Avenger

-1 Swords
-1 Cold Wave
-1 Starlight Road
-2 Nobleman of Ex.
+1 Solemn Warning
+1 Infernity Break
+1 Trap Stun
+2 Bottomless

descriptionInfernity deck. EmptyRe: Infernity deck.

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also:

- RoTA
- Dark Grepher x2
+ Armageddon Knight
+ BoM (needed in 3 imo)

descriptionInfernity deck. EmptyRe: Infernity deck.

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Inf. beetle is dead draw. One for one abusing infer. mirage or avenger.

Changes so far then :

-2 D. grepher
+1 Armageddon knight
+1 Stygian street patrol

-1 Rota
-1 Starlight road
-1 Cold wave
-1 SoRL
+1 Solemn warning
+1 Infernity break
+1 Trap stun
+1 BoM

I'll keep Noble Ex how it goes.
Thx for the fixes guys. Keep them coming.

descriptionInfernity deck. EmptyRe: Infernity deck.

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Also use this as some suggestions for your deck, i know these guys and they are really good. Kami's Infernity's V2

Also Infernity Barrier is not as good as it used to be, creates many dead draws, a lot more than a Beetle would. Trap Stun here hurts you a lot imo. SO you must concentrate on backrow removal cuz it just kills this deck, trust me.

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Not really, but yeah sometimes can be dead draw. Also, at the 1st try (after i fixed a bit), i got an OTK even though 7800 LP "only"/ left 200 LP *yay me*. Got 3 infernity's barrier from the archfiend so it's already enough to counter and counter opponent's in the next turn. I'll try beetle asap and until now i sided them, perhaps if i feels likes it, i'll main them.

A nub like me that's awesome video to improve building a infernity deck.

descriptionInfernity deck. EmptyRe: Infernity deck.

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Beetle is completely needless, this format's infernities doesn't need them. Anyway 2 warnings here are just better than 1. Also, i don't think books are good, I'd drop them for some trap stuns, one is not enough imo.

Bakura's fixes are good to follow too.

descriptionInfernity deck. EmptyRe: Infernity deck.

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You need Rota imo. Also, like Will said, play 2 Trap Stuns. I do that, and it's needed for when you want to explode.

3 Books is too much. I use 1 and I have no need for more.

So:

-2 Book
+1 Trap Stun
+1 Reinforcements of the Army

I would also add the 2nd Warning like Will said for 1 Nobleman of Ext. 141 spell/trap removal isn't that great in Infernities. At least not for me, which is why I only use 1 MST, Trunade + 2 Trap Stuns for S/T disruption.

Personally, I would probably also use 2 Mirage and 2 Avenger instead of 3/1.

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-1 Noble ex
+1 Trap stun

2nd solemn warn and 2nd avenger has been added(-1 mirage), rota i sided it already(i'll try main it asap), but imo.. BoM it's very helpful preventing my deck from concentrated light, rai-oh, stop tuning.. etc. Perhaps -1 BoM +1 Rota *fine*.

Thx.

descriptionInfernity deck. EmptyRe: Infernity deck.

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I don't think playing 2 mirage is a good idea, its my preferences, though.

Book of moon is more than side deck card imo for infernities. But it can be useful a lot of times if you having troubles at OTKing fast, in that case main 2 BoMs.

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you have way too many Spell & Trap cards.

descriptionInfernity deck. EmptyRe: Infernity deck.

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xixima wrote:
you have way too many Spell & Trap cards.


Because that's how infernities work.

http://yugioh.wikia.com/wiki/Infernity.

descriptionInfernity deck. EmptyRe: Infernity deck.

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Guess all of you think that Infernity is a OTK deck and make it so it does, but in this format Infernity is a CONTROL deck >_> so try make it more controlish. Thats why Book is needed at 3, Barrier is not needed cuz of way too many dead draws it gives, trust me KCVDS's shuffler can never have been more bad than now, 3 Barriers first turn (happens almost all the time) will make you scoop before the duel has even started. Beetle is one of the Infernity Decks best Tuner, tins the deck by getting 2 more copies of himself on the field, increases the chance for a possible OTK by bringing out huge beatsticks like Scar-Red Nova Dragon, a level 2 tuner that unleashes practically unlimited ways to go for game. Beetle + Avenger = great combos. Warning hurst Infernity a lot, playing 2000 Lp's just to get a card that might ruin your chance of victory is not worth it, that will help your opponent radder than help you. I would use Compulsory instead. 1 Trap Stun will do just fine. Consider Infernity Break, a great card to have for cases like Consecrated Light, Rai-Oh or other things like Royal Oppression cuz you don't want to waste precious cards to get rid of something like that (EX: BoM, MST, Trunade, Solemn Judgment etc...) Also Consider Card Destruction cuz the shuffler is the biggest ***** in the world and you don't know when you will get the worse hand for this deck, the epic 6 monster hand that = auto loss or the epic 6 Spell Trap Hand without Inferno to help you go for game from nothing. For the side deck side 2 Bribes, better for Infernity Decks and way better than Barrier, cuz Barrier needs a Infernity Monster on field in ATK position and no hand, thats kinda too hard to do most of the time because your opponent has a 1900 ATK or more beater on the field. Plus screws up your opponents Infernity Deck. Also Phantom Hand is you best friend in the Side Deck.

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Guess all of you think that Infernity is a OTK deck and make it so it does, but in this format Infernity is a CONTROL deck >_> so try make it more controlish.
Agreed with you.
Thats why Book is needed at 3, Barrier is not needed cuz of way too many dead draws it gives, trust me KCVDS's shuffler can never have been more bad than now, 3 Barriers first turn (happens almost all the time) will make you scoop before the duel has even started.
The bold thingy happened to me 1 time only, dunno soon. But i already took out 1 of barrier instead 2nd solemn warning. Also i dueled with random guy using machinaz. but he sided consecrated light, so when in 1st drew, he normal summoned him at 1st turn that's made me mad BUT next draw i drew BoM so i has a chance. 1 BoM another already sided.
Beetle is one of the Infernity Decks best Tuner, tins the deck by getting 2 more copies of himself on the field, increases the chance for a possible OTK by bringing out huge beatsticks like Scar-Red Nova Dragon, a level 2 tuner that unleashes practically unlimited ways to go for game. Beetle Avenger = great combos.
I saw this but i don't like 2 copies beetle in my opening hand. x]
Warning hurst Infernity a lot, playing 2000 Lp's just to get a card that might ruin your chance of victory is not worth it, that will help your opponent radder than help you.
I still like it but might i'll replace with 7 tools/bribe.
I would use Compulsory instead. 1 Trap Stun will do just fine. Consider Infernity Break, a great card to have for cases like Consecrated Light, Rai-Oh or other things like Royal Oppression cuz you don't want to waste precious cards to get rid of something like that (EX: BoM, MST, Trunade, Solemn Judgment etc...)
Absolutely i already sided compul but only 1. 2 trap stun i tried are not bad either. For infer break i used it replaced with starlight.
Also Consider Card Destruction cuz the shuffler is the biggest ***** in the world and you don't know when you will get the worse hand for this deck, the epic 6 monster hand that = auto loss or the epic 6 Spell Trap Hand without Inferno to help you go for game from nothing.
Considered already but dunno which card i should remove.
For the side deck side 2 Bribes, better for Infernity Decks and way better than Barrier, cuz Barrier needs a Infernity Monster on field in ATK position and no hand, thats kinda too hard to do most of the time because your opponent has a 1900 ATK or more beater on the field. Plus screws up your opponents Infernity Deck.
I'll try side them.
Also Phantom Hand is you best friend in the Side Deck.
Sure thing? idk i should use this or not but it's needless for mine *geez, just saying*.
Well i might 'll post the deck list ASAP. Thx so much.

P.S: Click me

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