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descriptioninfernity deck Emptyinfernity deck

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infernity deck Ae782

this deck seems to have a 50:50 ratio for me aka 50% of the time DN doesent give me a bad draw and i usually win then and the other 50% DN gives me crappy hand (like drawing into 2 mirages forst turn and the ;ast one next turn)

what not to sugest :/

no tkaing out of (not even 1 or 2) infenrity inferno this card stay as its my main source for getting infenrities in grave

no taking out a infernity avenger becuase second one is like a isurance policy incase first one gets banished

no adding of dark grepher i tried him out and he just didnt work what so ever ._.

what im trying to put it

another dark crusader

2 starlight road

and i would like help with side deck

descriptioninfernity deck EmptyRe: infernity deck

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no foolish?
what about snipe hunter instead of crusaddr

descriptioninfernity deck EmptyRe: infernity deck

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no room for foolish plus i really havent needed foolish for this deck yet also im kinda mesh on snip hunter becuase of the fact he will mos probably get destroyed next turn due to low attack while crusader has a somewhat better chance to stay alive scince his atk gain is permanet which is why i have him instead of fable plus crusader can work better the snipe hunter on a first turn draw due to the fact he doesent have to destroy anything :/

descriptioninfernity deck EmptyRe: infernity deck

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i guess i just see more options with snipe than crusader

descriptioninfernity deck EmptyRe: infernity deck

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u have 2 many traps and thats a bad thing u will draw into to many traps u cant use so i would say -1 infernity inferno +1 one for one and -1 lighnting vortex 4 a dark grepher that or add a stygion street patrol to help for the win and help clear the hand

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dude did you even read what i friggen typed? or just look at what i typed and totaly ignore it?

i already said i tried playing with dark grepher and didnt like the way it works and i also said i wont take out a infernity inferno cause it ha worked wonders for me so it stays at 3
i might take out a vortex for a one for one though
and no its to many traps heavy trap = good for this deck the reason so many traps are good is because i would be seting my spells anyway where they would truly be dead plys infernity shares 2 things with a t.g. stun deck the fewer ,onsters the better and hwavy trap line-up = good so no its not to many traps but thats also one reason why im trying to put starlight rpad in here

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