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descriptionInfernity Deck EmptyInfernity Deck

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The decklist for my Infernity build. Rate from 1-10, make suggestions, etc.

Monsters: 17

3x Infernity Archfiend

3x Infernity Necromancer

3x Infernity Beetle

2x Infernity Mirage

3x Dark Grepher

2x Tour Guide From the Underworld

1x Stygian Street Patrol



Spells: 14

1x Foolish Burial

1x One for One (Brings out Infernity Mirage)

1x Reinforcement of the Army (Searches that Dark Grepher)

1x Infernity Launcher

1x Dark Hole

1x Heavy Storm

1x Monster Reborn

1x Book of Moon

1x Mind Control

2x Forbidden Lance

3x Mystical Space Typhoon



Traps: 9

1x Solemn Judgment

2x Solemn Warning

2x Torrential Tribute

2x Compulsory Evacuation Device

2x Infernity Barrier



Extra Deck: 15

1x Number 17: Leviathan Dragon

1x Leviair the Sea Dragon

1x Number 39: Utopia

1x Maestroke the Symphony Djinn

1x Ally of Justice Catastor

1x Stygian Sergeants

1x Orient Dragon

1x Gaia Knight, the Force of Earth

1x Stardust Dragon

1x Scrap Dragon

1x Infernity Doom Dragon

1x Hundred Eyes Dragon

1x Void Ogre Dragon

1x Red Dragon Archfiend

1x Red Nova Dragon



I'm actually still working on the side deck, I'd really appreciate suggestions on that. On a side note, I know that the Extra Deck has no Level 7 Synchros. That is for a reason, this deck has no capability for it. The only way to summon one is with Beetle, a Level 4 and Mirage, in which case I will always rather go for something else.

descriptionInfernity Deck EmptyRe: Infernity Deck

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Take out TGU as it has no real good purpose in the deck, Add an avenger and another Street patrol

descriptionInfernity Deck EmptyRe: Infernity Deck

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3 Grepher is too much you only need 1 Grepher and 1 Armageddon Knight, remove the tour guides and Beetle and Lance.

Add Infernity Avenger x2, Infernity Inferno x3, 3rd Barrier, Infernity Break, second Street Patrol, Plaguespreaded Zombie.

When playing Infernity you should go for the Barrier Loop as it has the highest chance of wining, also it is better.

It should look something like THIS imo

Last edited by Archer on Mon Dec 24, 2012 11:55 pm; edited 1 time in total

descriptionInfernity Deck EmptyRe: Infernity Deck

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Don't knock beetle till you try it, it's an instant Viod ogre at times

descriptionInfernity Deck EmptyRe: Infernity Deck

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You're suggesting that I completely replace my deck with a different one. I'm playing the Beetle Infernity build, while you're suggesting an Avenger build, which has a different lineup and strategy. For one, one of my main win conditions is summoning Red Nova Dragon, which the beetle build accomplishes extremely quickly.

Also, I've gotten several 2nd opinions before I built this deck, that the Beetle build is slightly better than the Avenger build. I've been playing it for a while and I really like it.

descriptionInfernity Deck EmptyRe: Infernity Deck

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Decide between Avenger and Beetle build. Either 2 Avenger or Beetles and 1 Avenger. 1 TGU to get those Necros out and in the grave soon. 2 Grepher is needed in Beetles 1 in Avenger. 3 Break, 3 Barrier just too good in my opinion. -1 Mirage in Beetle leave it in Avenger. No One for One in Beetle. Too lazy PM me on DN for more.
Infernity is always a fight if you post decks, some say Avenger is better, some swear on Beetle (see above Infernity Deck 3974120512). Also the numbers of copies are always discussed a lot. Go with an outline along what they say, tes a lot and adapt to your way, best thing to do with Infernity.
That's it for the Infernity Deck 3097104043 part.

descriptionInfernity Deck EmptyRe: Infernity Deck

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Kay I got a new build based off peoples' suggestions:

https://i.imgur.com/kV5VR.png

(YES I KNOW MY SIDE DECK SUCKS anybody got suggestions on that?)

descriptionInfernity Deck EmptyRe: Infernity Deck

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Still needs Infernity Inferno ._. as for the side concentrate on backrow removal also debunk for hand traps (because Maxx "C" and Veiler totally kills you)

descriptionInfernity Deck EmptyRe: Infernity Deck

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Dude seriously, the deck does not even need tour guide, it stalls the whole synching otk process

Take it out NOW and replace it with infernity inferno

descriptionInfernity Deck EmptyRe: Infernity Deck

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Inferno is ONLY good if you have it in your opening hand. Afterwards it's dead, so one would be the only thing you need per duel. But running one is inconsistent in drawing it. 3 is too much so the card is kinda inconsistent if you get what I'm trying to say...

descriptionInfernity Deck EmptyRe: Infernity Deck

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idk much about infernity but i agree with nameless Inferno is ONLY good if you have it in your opening hand.

descriptionInfernity Deck EmptyRe: Infernity Deck

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then you have never played Infernity before Launcher was limited ._.

descriptionInfernity Deck EmptyRe: Infernity Deck

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