"Performapal", known as "Entermate" (EMエンタメイト Entameito) in the OCG and English manga, is an archetype used by Yuya Sakaki in the Yu-Gi-Oh! ARC-V anime and manga.
Pendulum Effect If a "Performapal" monster(s) is Pendulum Summoned to your side of the field: All "Performapal" monsters you currently control gain 1000 ATK until the end of this turn (even if this card leaves the field).
Monster Effect If this card is Special Summoned: You can target up to 2 cards you control; destroy them, and if you do, add "Performapal" monsters with different names from your Deck to your hand, except "Performapal Pendulum Sorcerer, equal to the number of monsters destroyed. You can only use this effect of "Performapal Pendulum Sorcerer" once per turn.
Pendulum Effect You cannot Pendulum Summon monsters, except "Performapal" monsters, "Magician" Pendulum Monsters, and "Odd-Eyes" monsters. This effect cannot be negated.
Monster Effect When this card is Normal Summoned: You can add 1 "Performapal" monster, "Magician" Pendulum Monster, or "Odd-Eyes" monster from your Deck to your hand, except "Performapal Skullcrobat Joker".
Pendulum Effect Unless you have a "Performapal" card in your other Pendulum Zone, this card's Pendulum Scale becomes 4. During your Main Phase, if this card was activated this turn: You can add 1 Level 4 or lower "Performapal" monster from your Deck to your hand. You can only use this effect of "Performapal Monkeyboard" once per turn.
Monster Effect You can discard this card; reveal 1 "Performapal" or "Odd-Eyes" monster in your hand, and reduce the Levels of all monsters in your hand with the revealed monster's name by 1 until the end of this turn (even after they are Summoned/Set).
Pendulum Effect If a "Performapal" card is activated in your other Pendulum Zone: You can draw 1 card. You can only use this effect of "Performapal Guiturtle" once per turn.
Monster Effect Once per turn: You can target 1 card in your Pendulum Zone; increase its Pendulum Scale by 2 until the end of this turn.
Pendulum Effect If you have a "Performapal" card in your other Pendulum Zone, except "Performapal Lizardraw": You can destroy this card, and if you do, draw 1 card. You can only use this effect of "Performapal Lizardraw" once per turn.
Monster Effect If another face-up monster you control is destroyed by your opponent's attack or card effect: You can draw cards equal to the number of "Performapal" monsters you currently control. You can only use this effect of "Performapal Lizardraw" once per turn.
Pendulum Effect All "Performapal" monsters you control gain 300 ATK.
Monster Effect If this card declares an attack: All "Performapal" monsters you currently control gain 300 ATK, until the end of the Battle Phase.
Pendulum Effect Once per turn: You can target 1 face-up monster you control; it gains 300 ATK for each "Performapal" card you currently control, until the end of this turn.
Monster Effect If this card is Normal or Special Summoned: You can target 1 monster you control; it gains 300 ATK for each "Performapal" monster you currently control. Level 5 or lower monsters cannot attack.
When this card is Normal Summoned: You can Special Summon 1 Level 4 or lower "Performapal" monster from your hand or Graveyard.
When this card is Normal or Special Summoned: You can send 1 "Performapal" monster from your Deck to the Graveyard, except "Performapal Secondonkey". If you have 2 cards in your Pendulum Zones, you can add it to your hand instead.
When you Normal or Special Summon a "Performapal" monster(s), except "Performapal Helpprincess" (except during the Damage Step): You can Special Summon this card from your hand.
Pendulum Effect Once per turn: You can reveal 1 "Performapal" or "Odd-Eyes" monster in your hand, and reduce the Levels of all monsters in your hand with the revealed monster's name by 1 until the end of this turn (even after they are Summoned/Set or if this card leaves the field).
Monster Effect If this card is destroyed by battle: You can destroy the monster that destroyed this card.
You can Tribute 1 "Performapal" monster; inflict damage to your opponent equal to the Level it had on the field x 100 (original Level, if face-down). You can Tribute 1 "Performapal" monster, then target 1 "Performapal" monster in your Graveyard other than the Tributed monster; add it to your hand. You can only use each effect of "Performapal Bowhopper" once per turn.
Pendulum Effect Once per turn, during your Main Phase 1: You can target 1 face-up monster you control; the monsters your opponent currently controls lose 800 DEF until the end of this turn, and if they do, if the targeted monster attacks a Defense Position monster this turn, inflict piercing battle damage to your opponent. (These effects remain even if this card leaves the field.)
Monster Effect If this card is destroyed by battle: You can make the monster that destroyed this card lose 800 ATK.
Pendulum Effect All Pendulum Monsters you control gain 300 ATK.
Monster Effect You can target 1 monster whose current ATK is different from its original ATK; apply the appropriate effect. You can only use this effect of "Performapal Cheermole" once per turn.
● If that monster's current ATK is higher than its original ATK, it gains 1000 ATK.
● If that monster's current ATK is lower than its original ATK, it loses 1000 ATK.
Pendulum Effect Once per turn, when an attack is declared involving a monster you control and an opponent's monster: You can target that monster you control; it gains 600 ATK until the end of the Battle Phase (even if this card leaves the field).
Monster Effect If there are no monsters on the field, you can Normal Summon this card without Tributing. If this card is Normal Summoned without Tributing, its Level becomes 4. Once per turn, when an attack is declared involving a monster you control and an opponent's monster: You can target that monster you control; it gains 600 ATK until the end of the Battle Phase.
If you control 2 or more "Performapal" cards, you can Normal Summon this card without Tributing. Cannot attack unless you control another "Performapal" card. When this card declares an attack: You can return all Spell and Trap Cards your opponent controls to the hand.
Pendulum Effect When a Pendulum Monster you control is destroyed by battle: You can Special Summon this card from your Pendulum Zone.
Monster Effect Once per turn, if a Pendulum Monster you control destroys an opponent's monster by battle, after damage calculation: You can make that monster you control gain 200 ATK until the end of the Battle Phase, and if you do, it can make a second attack in a row.
After you Normal Summon this card, you can Tribute Summon 1 Level 7 or higher monster in face-up Attack Position during your Main Phase this turn, in addition to your Normal Summon/Set. (You can only gain this effect once per turn.)
Pendulum Effect All LIGHT monsters you control gain 300 ATK.
Monster Effect Once per turn: You can target 1 face-up monster you control; this turn, it can attack all Special Summoned monsters your opponent controls, once each.
Pendulum Effect Once per turn: You can increase this card's Pendulum Scale by 1 (max. 12).
Monster Effect When a Pendulum Monster you control is targeted for an attack: You can negate the attack. You can only use this effect of "Performapal La Panda" once per turn.
During either player's turn, when a card or effect is activated that would inflict damage to you: You can discard this card; make that effect damage to you 0. During either player's Main Phase: You can discard this card, then target 1 "Performapal" or "Odd-Eyes" card you control; it cannot be destroyed by battle or card effects this turn.
When this card destroys an opponent's monster by battle and sends it to the Graveyard: You can add 1 "Performapal" Pendulum Monster from your Deck to your hand. You can only use this effect of "Performapal Salutiger" once per turn.
When this face-up Attack Position card is targeted for an attack: You can change this card to face-up Defense Position, and if you do, negate that attack.
Once per turn: You can target 1 face-up monster you control; if it attacks a Defense Position monster this turn, inflict piercing battle damage to your opponent.
Pendulum Effect Once per turn, when a Fusion Monster(s) is Special Summoned to your side of the field (except during the Damage Step): You can Special Summon 1 face-up "Odd-Eyes" Pendulum Monster from your Extra Deck.
Monster Effect During your Main Phase: You can Fusion Summon 1 Dragon-Type Fusion Monster from your Extra Deck, using monsters you control as Fusion Materials. You can only use this effect of "Performapal Splashmammoth" once per Duel.
You can banish this card from your Graveyard, then target 2 cards among the Pendulum Monsters you control and/or the "Magician" and "Performapal" cards in your Pendulum Zone; return both to the hand. You can only use this effect of "Performapal Springoose" once per turn.
Once per turn: You can target up to 2 face-up monsters on the field; increase their Levels by 1.
If this card is Normal Summoned or Special Summoned: All monsters your opponent currently controls lose 600 ATK and DEF. If you Special Summon a monster(s) while you control this card: All monsters your opponent currently controls lose 600 ATK and DEF.
Your opponent cannot target face-up "Performapal" monsters for attacks, except this one. If a "Performapal" card(s) you control, except "Performapal Thunderhino", would be destroyed by battle or card effect while this card is in your Graveyard, you can banish this card instead.
Pendulum Effect When you Pendulum Summon a monster(s): You can target 1 card in either player's Pendulum Zone; return it to the hand. You can only use this effect of "Performapal Trampolynx" once per turn.
Monster Effect When this card is Normal Summoned: You can target 1 card in either player's Pendulum Zone; return it to the hand.
Once per turn: You can Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters you control as Fusion Materials, including this card. If this card in the Pendulum Zone is destroyed: You can target 1 Dragon-Type Fusion Monster in your Graveyard; Special Summon it, but it is destroyed during the End Phase.
Pendulum Effect Once per turn: You can Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters you control as Fusion Materials.
Monster Effect You can Tribute this card; add 1 "Polymerization" from your Deck or Graveyard to your hand.
Pendulum Effect Once per turn: You can target 1 face-up monster on the field; switch its current ATK and DEF until the end of this turn.
Monster Effect Once per turn, during your Battle Phase (except during the Damage Step): You can target 1 monster you control; change its battle position, and if you do, switch its current ATK and DEF until the end of this turn.
Once per turn, during either player's Main Phase: You can target 1 face-up monster on the field; switch its current ATK and DEF until the end of this turn.
Pendulum Effect: Once, while this card is in your Pendulum Zone, when an "Odd-Eyes" monster you control declares an attack: You can target 1 "Performapal" monster you control, except the attacking monster; the attacking monster gains ATK equal to that target's original ATK until the end of the Battle Phase.
Monster Effect: When this card is Normal or Special Summoned: You can target 1 "Performapal" monster in your Graveyard; gain LP equal to that monster's ATK.
Each "Performapal" and "Performage" monster you control cannot be destroyed by battle or card effect once per turn. You take no battle damage from attacks involving "Performapal" and "Performage" monsters you control.
If you control a "Performapal" monster: Change all face-up Attack Position monsters your opponent controls to Defense Position. Monsters changed to Defense Position by this effect cannot change their battle positions until the end of the next turn.
If a monster(s) was destroyed during this turn, while you controlled it: Excavate the top 5 cards of your Deck, then you can Special Summon 1 excavated "Performapal" monster, also shuffle the rest back into your Deck.
When an opponent's monster declares an attack while you control an Attack Position monster(s): Change all monsters you control to Defense Position. For the rest of this turn after this card resolves, return any face-up "Performapal" monster you control that is destroyed by battle or card effect to the hand instead of sending it to the Graveyard.
Target cards your opponent controls, up to the number of "Performapal" monsters you control; return them to the hand. You can only activate 1 "Performance Band Hurricane" per turn.
When an opponent's monster declares a direct attack: Target that attacking monster; negate the attack, and if you do, add up to 2 "Performapal" monsters from your Deck to your hand, whose total DEF is less than or equal to the ATK of the targeted monster. Until the end of your next turn after this card resolves, you cannot Special Summon monsters from the Extra Deck.
Once per turn, when an opponent's monster declares a direct attack: You can negate the attack, and if you do, Special Summon 1 "Performapal" monster from your Deck, but its effects are negated. When an attack is declared involving a monster you control and an opponent's monster: You can send this card to the Graveyard; you take no battle damage from that battle.
Reveal any number of "Performapal" monsters from your hand and shuffle them into the Deck, then draw cards equal to the number of cards you shuffled into the Deck +1. You can only activate 1 "Performapal Recasting" per turn.
If a monster(s) you control is destroyed by battle or card effect: Special Summon 1 "Performapal" monster from your hand or Graveyard.
"Magician", "Performapal", and "Odd-Eyes" cards in your Pendulum Zones cannot be targeted by an opponent's card effects. You can target 1 other face-up card you control; destroy it, and if you do, add 1 "Odd-Eyes" card from your Deck to your hand. You can only use this effect of "Sky Iris" once per turn.
"Performapal" monsters possess varied effects giving the archetype a lot of versatility. Many of the weaker monsters possess strong effects that work well when used together. Monsters like "Cheermole" and "Sword Fish" can manipulate ATK and DEF permanently in large increments and continue to do so if they can remain on the field while others like "Fire Mufflerlion" and "Spikeagle" grant bonuses for attacking by providing a 2nd attack for one of your monsters and Piercing Damage respectively.
As the first Pendulum Monster archetype, "Performapal" features a large number of Pendulum Monsters designed to make the most out of the Pendulum Zones. "Performapal Silver Claw" is a powerful beater in the Monster Card Zone that boosts all "Performapal" monsters' ATK when in the Pendulum Zone. "Performapal Pendulum Sorcerer" boosts all "Performapal" monster's ATK by 1000 during a turn when the player Pendulum Summons. "Performapal Skullcrobat Joker" offers the highest Pendulum Scale of the archetype (8 ), and can add 1 "Performapal" monster, 1 "Magician" Pendulum Monster, or 1 "Odd-Eyes" monster from the Deck to the hand with its effect.
The archetype is also highly capable at searching and drawing its members out of the deck through multiple cards. Of these, "Pendulum Sorcerer" is the most potent as it can search for 2 "Performapal" monsters every turn, and due to its ability to target itself with its destruction effect, can send itself to the Extra Deck to be Pendulum Summoned later. Combining it with effects like "Supply Squad" and "Lizardraw" allow you to gain card advantage quickly, and using "Friendonkey" is an easy way to initially Special Summon it from the hand. "Secondonkey" provides the archetype with another avenue to search out its cards, sending a "Performapal" monster from your Deck to your Graveyard for later revival via "Friendonkey", or if both your Pendulum Zones are occupied, letting you add the searched "Performapal" monster to your hand instead.
On its own, the archetype is capable of quickly swarming the field and gain large attack boosts through their pendulum monsters' effects. "Performapal Pendulum Sorcerer" and "Partnaga" can greatly boost the attack of one or all of your monsters until the end of the turn. As such, it's relatively easy to always come into the battle phase with at least 1 monster with over 2500 ATK.
The strongest monster in the "Performapal" archetype is "Performapal Elephammer" at 2600 original ATK, which can be normal summoned without tribute if the player controls 2 or more other "Performapals", and Bounces all of the opponent's Spell and Trap Cards when it attacks. Together with the Swarm capabilities afforded by Pendulum Summons, "Elephammer" can make a good finisher for the archetype.
With the release of Structure Deck: Master of Pendulum, the "Performapal" archetype has become more intimately entwined with the "Odd-Eyes" and "Magician" archetypes through cards like "Performapal Skullcrobat Joker" and "Sky Iris", which affords the deck more efficient use of outside cards that were previously just splashable– especially "Odd-Eyes Pendulum Dragon".
"Performapal" decks suffer from two big weaknesses that tend to undermine their core strategies: First, the monsters feature inconsistent Pendulum Scales (fully ranging from 1-8 ) together with a variety of monster Levels– ironically making it difficult for this Pendulum Summon-centered archetype to Pendulum Summon. Also, though many of the Level 2 and 3 "Performapals" possess strong effects, the only "Performapal" monster with a Scale of 1 is "Performapal Monkeyboard", making it difficult to retrieve those Level 2 Pendulum Monsters from the Extra Deck without relying on Pendulum Monsters from outside the archetype.
Second, while "Performapals" are outstanding in manipulating ATK and granting special combat tricks to Pendulum Monsters during the battle phase, they suffer a debilitating lack of power under most circumstances. Outside of your own battle phase, "Performapals" lose most of the ATK bonuses they gain and are left stranded with their very low original ATK (with the exemption of "Performapal Elephammer's" outstanding 2600 ATK, most barely scrape over 1800 for ATK or DEF). Combined with the issue of getting support monsters out consistently, dedicated "Performapal" decks will often be left with a field with a few low ATK monsters if you don't have protection such as "Last Minute Cancel" on hand. On top of all of this, "Performapal" cards in general (Monster, Spell, and Trap) have a near-random assortment of effects which make building a deck around them convoluted or predictable.
Also, as "Performapal" decks greatly rely on their capacity to Pendulum Summon and their Spell and Trap Cards to maintain advantage, "Anti-Spell Fragrance" is especially deliberating to the deck, preventing any Pendulum Scales from being placed and forcing at least one turn of waiting before any Spell Cards can be activated.
archetype cards :
Performapal Pendulum Sorcerer :
Pendulum Effect If a "Performapal" monster(s) is Pendulum Summoned to your side of the field: All "Performapal" monsters you currently control gain 1000 ATK until the end of this turn (even if this card leaves the field).
Monster Effect If this card is Special Summoned: You can target up to 2 cards you control; destroy them, and if you do, add "Performapal" monsters with different names from your Deck to your hand, except "Performapal Pendulum Sorcerer, equal to the number of monsters destroyed. You can only use this effect of "Performapal Pendulum Sorcerer" once per turn.
Performapal Skullcrobat Joker :
Pendulum Effect You cannot Pendulum Summon monsters, except "Performapal" monsters, "Magician" Pendulum Monsters, and "Odd-Eyes" monsters. This effect cannot be negated.
Monster Effect When this card is Normal Summoned: You can add 1 "Performapal" monster, "Magician" Pendulum Monster, or "Odd-Eyes" monster from your Deck to your hand, except "Performapal Skullcrobat Joker".
Performapal Monkeyboard :
Pendulum Effect Unless you have a "Performapal" card in your other Pendulum Zone, this card's Pendulum Scale becomes 4. During your Main Phase, if this card was activated this turn: You can add 1 Level 4 or lower "Performapal" monster from your Deck to your hand. You can only use this effect of "Performapal Monkeyboard" once per turn.
Monster Effect You can discard this card; reveal 1 "Performapal" or "Odd-Eyes" monster in your hand, and reduce the Levels of all monsters in your hand with the revealed monster's name by 1 until the end of this turn (even after they are Summoned/Set).
Performapal Guiturtle :
Pendulum Effect If a "Performapal" card is activated in your other Pendulum Zone: You can draw 1 card. You can only use this effect of "Performapal Guiturtle" once per turn.
Monster Effect Once per turn: You can target 1 card in your Pendulum Zone; increase its Pendulum Scale by 2 until the end of this turn.
Performapal Lizardraw :
Pendulum Effect If you have a "Performapal" card in your other Pendulum Zone, except "Performapal Lizardraw": You can destroy this card, and if you do, draw 1 card. You can only use this effect of "Performapal Lizardraw" once per turn.
Monster Effect If another face-up monster you control is destroyed by your opponent's attack or card effect: You can draw cards equal to the number of "Performapal" monsters you currently control. You can only use this effect of "Performapal Lizardraw" once per turn.
Performapal Silver Claw :
Pendulum Effect All "Performapal" monsters you control gain 300 ATK.
Monster Effect If this card declares an attack: All "Performapal" monsters you currently control gain 300 ATK, until the end of the Battle Phase.
Performapal Partnaga :
Pendulum Effect Once per turn: You can target 1 face-up monster you control; it gains 300 ATK for each "Performapal" card you currently control, until the end of this turn.
Monster Effect If this card is Normal or Special Summoned: You can target 1 monster you control; it gains 300 ATK for each "Performapal" monster you currently control. Level 5 or lower monsters cannot attack.
Performapal Friendonkey :
When this card is Normal Summoned: You can Special Summon 1 Level 4 or lower "Performapal" monster from your hand or Graveyard.
Performapal Secondonkey :
When this card is Normal or Special Summoned: You can send 1 "Performapal" monster from your Deck to the Graveyard, except "Performapal Secondonkey". If you have 2 cards in your Pendulum Zones, you can add it to your hand instead.
Performapal Helpprincess :
When you Normal or Special Summon a "Performapal" monster(s), except "Performapal Helpprincess" (except during the Damage Step): You can Special Summon this card from your hand.
Performapal Big Bite Turtle :
Pendulum Effect Once per turn: You can reveal 1 "Performapal" or "Odd-Eyes" monster in your hand, and reduce the Levels of all monsters in your hand with the revealed monster's name by 1 until the end of this turn (even after they are Summoned/Set or if this card leaves the field).
Monster Effect If this card is destroyed by battle: You can destroy the monster that destroyed this card.
Performapal Bowhopper :
You can Tribute 1 "Performapal" monster; inflict damage to your opponent equal to the Level it had on the field x 100 (original Level, if face-down). You can Tribute 1 "Performapal" monster, then target 1 "Performapal" monster in your Graveyard other than the Tributed monster; add it to your hand. You can only use each effect of "Performapal Bowhopper" once per turn.
Performapal Camelump :
Pendulum Effect Once per turn, during your Main Phase 1: You can target 1 face-up monster you control; the monsters your opponent currently controls lose 800 DEF until the end of this turn, and if they do, if the targeted monster attacks a Defense Position monster this turn, inflict piercing battle damage to your opponent. (These effects remain even if this card leaves the field.)
Monster Effect If this card is destroyed by battle: You can make the monster that destroyed this card lose 800 ATK.
Performapal Cheermole :
Pendulum Effect All Pendulum Monsters you control gain 300 ATK.
Monster Effect You can target 1 monster whose current ATK is different from its original ATK; apply the appropriate effect. You can only use this effect of "Performapal Cheermole" once per turn.
● If that monster's current ATK is higher than its original ATK, it gains 1000 ATK.
● If that monster's current ATK is lower than its original ATK, it loses 1000 ATK.
Performapal Drummerilla :
Pendulum Effect Once per turn, when an attack is declared involving a monster you control and an opponent's monster: You can target that monster you control; it gains 600 ATK until the end of the Battle Phase (even if this card leaves the field).
Monster Effect If there are no monsters on the field, you can Normal Summon this card without Tributing. If this card is Normal Summoned without Tributing, its Level becomes 4. Once per turn, when an attack is declared involving a monster you control and an opponent's monster: You can target that monster you control; it gains 600 ATK until the end of the Battle Phase.
Performapal Elephammer :
If you control 2 or more "Performapal" cards, you can Normal Summon this card without Tributing. Cannot attack unless you control another "Performapal" card. When this card declares an attack: You can return all Spell and Trap Cards your opponent controls to the hand.
Performapal Fire Mufflerlion :
Pendulum Effect When a Pendulum Monster you control is destroyed by battle: You can Special Summon this card from your Pendulum Zone.
Monster Effect Once per turn, if a Pendulum Monster you control destroys an opponent's monster by battle, after damage calculation: You can make that monster you control gain 200 ATK until the end of the Battle Phase, and if you do, it can make a second attack in a row.
Performapal Hip Hippo :
After you Normal Summon this card, you can Tribute Summon 1 Level 7 or higher monster in face-up Attack Position during your Main Phase this turn, in addition to your Normal Summon/Set. (You can only gain this effect once per turn.)
Performapal Kaleidoscorp :
Pendulum Effect All LIGHT monsters you control gain 300 ATK.
Monster Effect Once per turn: You can target 1 face-up monster you control; this turn, it can attack all Special Summoned monsters your opponent controls, once each.
Performapal La Panda :
Pendulum Effect Once per turn: You can increase this card's Pendulum Scale by 1 (max. 12).
Monster Effect When a Pendulum Monster you control is targeted for an attack: You can negate the attack. You can only use this effect of "Performapal La Panda" once per turn.
Performapal Raingoat :
During either player's turn, when a card or effect is activated that would inflict damage to you: You can discard this card; make that effect damage to you 0. During either player's Main Phase: You can discard this card, then target 1 "Performapal" or "Odd-Eyes" card you control; it cannot be destroyed by battle or card effects this turn.
Performapal Salutiger :
When this card destroys an opponent's monster by battle and sends it to the Graveyard: You can add 1 "Performapal" Pendulum Monster from your Deck to your hand. You can only use this effect of "Performapal Salutiger" once per turn.
Performapal Skeeter Skimmer :
When this face-up Attack Position card is targeted for an attack: You can change this card to face-up Defense Position, and if you do, negate that attack.
Performapal Spikeagle :
Once per turn: You can target 1 face-up monster you control; if it attacks a Defense Position monster this turn, inflict piercing battle damage to your opponent.
Performapal Splashmammoth :
Pendulum Effect Once per turn, when a Fusion Monster(s) is Special Summoned to your side of the field (except during the Damage Step): You can Special Summon 1 face-up "Odd-Eyes" Pendulum Monster from your Extra Deck.
Monster Effect During your Main Phase: You can Fusion Summon 1 Dragon-Type Fusion Monster from your Extra Deck, using monsters you control as Fusion Materials. You can only use this effect of "Performapal Splashmammoth" once per Duel.
Performapal Springoose :
You can banish this card from your Graveyard, then target 2 cards among the Pendulum Monsters you control and/or the "Magician" and "Performapal" cards in your Pendulum Zone; return both to the hand. You can only use this effect of "Performapal Springoose" once per turn.
Performapal Stamp Turtle :
Once per turn: You can target up to 2 face-up monsters on the field; increase their Levels by 1.
Performapal Sword Fish :
If this card is Normal Summoned or Special Summoned: All monsters your opponent currently controls lose 600 ATK and DEF. If you Special Summon a monster(s) while you control this card: All monsters your opponent currently controls lose 600 ATK and DEF.
Performapal Thunderhino :
Your opponent cannot target face-up "Performapal" monsters for attacks, except this one. If a "Performapal" card(s) you control, except "Performapal Thunderhino", would be destroyed by battle or card effect while this card is in your Graveyard, you can banish this card instead.
Performapal Trampolynx :
Pendulum Effect When you Pendulum Summon a monster(s): You can target 1 card in either player's Pendulum Zone; return it to the hand. You can only use this effect of "Performapal Trampolynx" once per turn.
Monster Effect When this card is Normal Summoned: You can target 1 card in either player's Pendulum Zone; return it to the hand.
Performapal Trump Girl :
Once per turn: You can Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters you control as Fusion Materials, including this card. If this card in the Pendulum Zone is destroyed: You can target 1 Dragon-Type Fusion Monster in your Graveyard; Special Summon it, but it is destroyed during the End Phase.
Performapal Trump Witch :
Pendulum Effect Once per turn: You can Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters you control as Fusion Materials.
Monster Effect You can Tribute this card; add 1 "Polymerization" from your Deck or Graveyard to your hand.
Performapal Turn Toad :
Pendulum Effect Once per turn: You can target 1 face-up monster on the field; switch its current ATK and DEF until the end of this turn.
Monster Effect Once per turn, during your Battle Phase (except during the Damage Step): You can target 1 monster you control; change its battle position, and if you do, switch its current ATK and DEF until the end of this turn.
Performapal Whip Snake :
Once per turn, during either player's Main Phase: You can target 1 face-up monster on the field; switch its current ATK and DEF until the end of this turn.
Performapal Odd-Eyes Unicorn :
Pendulum Effect: Once, while this card is in your Pendulum Zone, when an "Odd-Eyes" monster you control declares an attack: You can target 1 "Performapal" monster you control, except the attacking monster; the attacking monster gains ATK equal to that target's original ATK until the end of the Battle Phase.
Monster Effect: When this card is Normal or Special Summoned: You can target 1 "Performapal" monster in your Graveyard; gain LP equal to that monster's ATK.
Bubble Barrier :
Each "Performapal" and "Performage" monster you control cannot be destroyed by battle or card effect once per turn. You take no battle damage from attacks involving "Performapal" and "Performage" monsters you control.
Command Performance :
If you control a "Performapal" monster: Change all face-up Attack Position monsters your opponent controls to Defense Position. Monsters changed to Defense Position by this effect cannot change their battle positions until the end of the next turn.
Illusion Balloons :
If a monster(s) was destroyed during this turn, while you controlled it: Excavate the top 5 cards of your Deck, then you can Special Summon 1 excavated "Performapal" monster, also shuffle the rest back into your Deck.
Last Minute Cancel :
When an opponent's monster declares an attack while you control an Attack Position monster(s): Change all monsters you control to Defense Position. For the rest of this turn after this card resolves, return any face-up "Performapal" monster you control that is destroyed by battle or card effect to the hand instead of sending it to the Graveyard.
Performance Band Hurricane :
Target cards your opponent controls, up to the number of "Performapal" monsters you control; return them to the hand. You can only activate 1 "Performance Band Hurricane" per turn.
Performapal Call :
When an opponent's monster declares a direct attack: Target that attacking monster; negate the attack, and if you do, add up to 2 "Performapal" monsters from your Deck to your hand, whose total DEF is less than or equal to the ATK of the targeted monster. Until the end of your next turn after this card resolves, you cannot Special Summon monsters from the Extra Deck.
Performapal Pinch Helper :
Once per turn, when an opponent's monster declares a direct attack: You can negate the attack, and if you do, Special Summon 1 "Performapal" monster from your Deck, but its effects are negated. When an attack is declared involving a monster you control and an opponent's monster: You can send this card to the Graveyard; you take no battle damage from that battle.
Performapal Recasting :
Reveal any number of "Performapal" monsters from your hand and shuffle them into the Deck, then draw cards equal to the number of cards you shuffled into the Deck +1. You can only activate 1 "Performapal Recasting" per turn.
Performapal Revival :
If a monster(s) you control is destroyed by battle or card effect: Special Summon 1 "Performapal" monster from your hand or Graveyard.
Sky Iris :
"Magician", "Performapal", and "Odd-Eyes" cards in your Pendulum Zones cannot be targeted by an opponent's card effects. You can target 1 other face-up card you control; destroy it, and if you do, add 1 "Odd-Eyes" card from your Deck to your hand. You can only use this effect of "Sky Iris" once per turn.
Playing Style
"Performapal" monsters possess varied effects giving the archetype a lot of versatility. Many of the weaker monsters possess strong effects that work well when used together. Monsters like "Cheermole" and "Sword Fish" can manipulate ATK and DEF permanently in large increments and continue to do so if they can remain on the field while others like "Fire Mufflerlion" and "Spikeagle" grant bonuses for attacking by providing a 2nd attack for one of your monsters and Piercing Damage respectively.
As the first Pendulum Monster archetype, "Performapal" features a large number of Pendulum Monsters designed to make the most out of the Pendulum Zones. "Performapal Silver Claw" is a powerful beater in the Monster Card Zone that boosts all "Performapal" monsters' ATK when in the Pendulum Zone. "Performapal Pendulum Sorcerer" boosts all "Performapal" monster's ATK by 1000 during a turn when the player Pendulum Summons. "Performapal Skullcrobat Joker" offers the highest Pendulum Scale of the archetype (8 ), and can add 1 "Performapal" monster, 1 "Magician" Pendulum Monster, or 1 "Odd-Eyes" monster from the Deck to the hand with its effect.
The archetype is also highly capable at searching and drawing its members out of the deck through multiple cards. Of these, "Pendulum Sorcerer" is the most potent as it can search for 2 "Performapal" monsters every turn, and due to its ability to target itself with its destruction effect, can send itself to the Extra Deck to be Pendulum Summoned later. Combining it with effects like "Supply Squad" and "Lizardraw" allow you to gain card advantage quickly, and using "Friendonkey" is an easy way to initially Special Summon it from the hand. "Secondonkey" provides the archetype with another avenue to search out its cards, sending a "Performapal" monster from your Deck to your Graveyard for later revival via "Friendonkey", or if both your Pendulum Zones are occupied, letting you add the searched "Performapal" monster to your hand instead.
On its own, the archetype is capable of quickly swarming the field and gain large attack boosts through their pendulum monsters' effects. "Performapal Pendulum Sorcerer" and "Partnaga" can greatly boost the attack of one or all of your monsters until the end of the turn. As such, it's relatively easy to always come into the battle phase with at least 1 monster with over 2500 ATK.
The strongest monster in the "Performapal" archetype is "Performapal Elephammer" at 2600 original ATK, which can be normal summoned without tribute if the player controls 2 or more other "Performapals", and Bounces all of the opponent's Spell and Trap Cards when it attacks. Together with the Swarm capabilities afforded by Pendulum Summons, "Elephammer" can make a good finisher for the archetype.
With the release of Structure Deck: Master of Pendulum, the "Performapal" archetype has become more intimately entwined with the "Odd-Eyes" and "Magician" archetypes through cards like "Performapal Skullcrobat Joker" and "Sky Iris", which affords the deck more efficient use of outside cards that were previously just splashable– especially "Odd-Eyes Pendulum Dragon".
Weaknesses
Second, while "Performapals" are outstanding in manipulating ATK and granting special combat tricks to Pendulum Monsters during the battle phase, they suffer a debilitating lack of power under most circumstances. Outside of your own battle phase, "Performapals" lose most of the ATK bonuses they gain and are left stranded with their very low original ATK (with the exemption of "Performapal Elephammer's" outstanding 2600 ATK, most barely scrape over 1800 for ATK or DEF). Combined with the issue of getting support monsters out consistently, dedicated "Performapal" decks will often be left with a field with a few low ATK monsters if you don't have protection such as "Last Minute Cancel" on hand. On top of all of this, "Performapal" cards in general (Monster, Spell, and Trap) have a near-random assortment of effects which make building a deck around them convoluted or predictable.
Also, as "Performapal" decks greatly rely on their capacity to Pendulum Summon and their Spell and Trap Cards to maintain advantage, "Anti-Spell Fragrance" is especially deliberating to the deck, preventing any Pendulum Scales from being placed and forcing at least one turn of waiting before any Spell Cards can be activated.