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Clash of Clans thread!

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+6
Linda-Senpai
BarbarianKing
Jv
Etwizzy
Anzo
Lux
10 posters

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First topic message reminder :

Clash of Clans is an online multiplayer game in which players build a community, train troops, and attack other players to earn gold and elixir, and Dark Elixir, which can be used to build defenses that protect the player from other players' attacks, and to train and upgrade troops. The game also features a pseudo-single player campaign in which the player must attack a series of fortified goblin villages.

Clash of Clans thread! - Page 3 Coc_logo

Since it's release in 2012. Clash of Clans (simply called CoC) became one of most popular Mobile-phone games. Game is also popular as one of best strategic games for mobile phone.

Gameplay

 Troops:
Troops are divided into Tier 1, Tier 2, Tier 3, Dark Elixir Troops, and Heroes. All Tier 1–3 troops are created and upgraded with elixir; other troops and heroes require "dark elixir", a special type of elixir that is only available at higher levels. Troops in each group are listed in the order that they become available.
Spoiler :

  • Tier #1 – Consists of Barbarians, Archers, and Goblins. All take up a single housing space in the barracks and army camps.

    • Barbarians: Popularly known by serious players as "Barbs", they require the shortest training time of any troops (20 seconds). Travel at normal speed (16 units) and have moderate health and damage. Cannot attack airborne troops.
    • Archers: The first units that can attack air troops, they are relatively fast to create (25 seconds). Ranged attack troops that fire arrows at their targets, they are faster than Barbarians (1.5x), but have less health (comparing maximum-level troops, the lowest of all troops) and do slightly less damage per second.
    • Goblins: Useful for looting bases at lower levels, Goblins take 30 seconds to create. They have the highest damage per second of Tier 1 troops, not including the double damage they cause to resource buildings (gold, elixir, and dark elixir storages; gold mines; elixir collectors; dark elixir drills), but cannot attack airborne targets. Goblins are also the fastest ground-based troops (2x Barbarian speed), but have low health comparable to that of Archers. Before the winter 2014 update, they were unlocked at barracks level 3, but they are now unlocked at level 4, with Giants now being unlocked at level 3.




  • Tier #2 – Consists of Giants, Wall Breakers, Balloons, and Wizards.

    • Giants: Large (5 housing spaces) and slow troops (0.75x Barbarian speed) with robust health used mainly as "meat shields" for more fragile troops. Giants will attack defensive buildings until all of them are destroyed, and can only attack on the ground.
    • Wall Breakers: Skeletons that carry bombs, they require 2 housing spaces, travel at the same speed as Archers, attack only ground targets, and preferably target walls that guard buildings and their AI is trained such that they will only attack buildings surrounded completely by wall with no gaps for troops to enter. However this has been very controversial sparking debates on the Supercell Forums. Wallbreakers take 2 minutes to train. Once they reach a wall (or, if no walls are available, a building or enemy troop), they halt for 1 second and detonate, blowing themselves up and doing damage to the target (plus splash damage). They have fragile health similar to that of Archers, and only modestly damage buildings or troops, but their damage is multiplied by 40 against walls.
    • Balloons: The first airborne unit to become available, these are Wall Breakers that have been "promoted" to manning hot air balloons, dropping bombs on ground targets that cause splash damage (they cannot attack airborne units). The slowest troops in the game (0.625x Barbarian speed), requiring 5 housing spaces and 8 minutes to train, they preferentially target defensive buildings. While they have strong damage statistics, they are relatively fragile at low levels, making them most useful as cleanup troops (especially in single-player missions). However, at higher levels, they have enough health to be used in high-level attack strategies.
    • Wizards: The first "premium" troops to become available, Wizards shoot fireballs or lightning bolts (depending on level) at both ground and air targets, doing splash damage. They take up 4 housing spaces, require 8 minutes to train, and travel at the speed of the Barbarian. They have moderate health (more than Barbarians, considerably less than Giants) and the highest damage per second of all troops on a per-housing-space basis.




  • Tier #3 – Consists of Healers, Dragons, and P.E.K.K.As.

    • Healers: The only units incapable of doing damage, Healers (flying human-like female creatures or are popularly known as angels particularly by people who do not have English as a first language) shoot healing rays at friendly troops (or, while defending a base she may heal the heroes such the Barbarian King and the Archer Queen or the defending ground based clan castle troops such as barbarians or wizards if they are avialable). Healers take up 14 housing spaces, move at Barbarian speed, require 15 minutes to train, and have health roughly comparable to that of a Giant. They cannot heal airborne troops.
    • Dragons: One of the strongest units in the game, the Dragon travels at Barbarian speed, has high health (equivalent to several Giants), and causes very high splash damage to both ground and air troops. These attributes are counterbalanced by its large housing space (20), long training time (30 minutes), and high elixir cost. Dragons based attacks such as "mass dragons" and "rage dragons" are considered to be the most clichéd attack strategies at townhall seven and eight due to the immense power; since it offers one of the highest chances of a three star and due the simplicity of the use.
    • P.E.K.K.As: A heavily armored sword-wielding warrior whose exact identity is unconfirmed(though the P.E.K.K.A is believed to be a female since the trivia at the loading screeen mentions the P.E.K.K.A as a "her"), the P.E.K.K.A travels at Barbarian speed and has the highest health and damage per second of all elixir-based troops. Can only attack ground targets, but can usually "one-shot" lower-level troops, and can even do the same to some buildings. The high health and damage are counterbalanced by lack of ability to attack multiple targets, slow attack speed, high housing space (25 spaces), training time (45 minutes), and very high elixir cost. In addition, its metallic armor takes double damage from Hidden Teslas (a high-level defensive trap).




  • Dark Elixir Troops– Consist of Minions, Hog Riders, Valkyries, Golems, Witches, and Lava Hounds, These troops are created and upgraded with dark elixir, and are also trained in their own "dark barracks".

    • Minions: Flying troops that resemble imps, they have the lowest housing requirements (2 spaces), shortest training time (45 seconds), and lowest cost of dark elixir troops. Minions attack both air and ground targets by spitting dark elixir. They are the fastest flying troops (same speed as Goblins), but have relatively low health.
    • Hog Riders: Hammer-wielding warriors bearing a strong resemblance to Mr. T and mounted on hogs that are capable of leaping over walls. Somewhat analogous to the Giant in that they require 5 housing spaces, train in 2 minutes, attack only on the ground, and preferentially target defensive buildings. However, compared to Giants, they travel much faster (same speed as Archers), have roughly half the health, and do several times the damage.
    • Valkyries: Wielding a two-handed axe, Valkyries take up 8 spaces, train in 8 minutes, and travel at Archer speed. Their ground-only attack involves spinning their axe at high speed and every damaging swing leads to them gaining a very small fraction of their health back They preferentially attack groups of buildings adjacent to one another (or enemy troops), and their attacks have a small area of splash damage. Valkyries have very high health and damage, but are relatively expensive to train.
    • Golems: Occupying 30 housing spaces, requiring 45 minutes to train, traveling at the same speed as a Giant, and having extremely high health (the highest of all ground troops), the Golem is a popular meat shield for high-level ground attacks. It attacks only on the ground, doing relatively little damage for its size, and preferentially targets defensive buildings. When killed, it splits into two smaller units called Golemites.
    • Witches: Occupy 12 housing spaces, require 20 minutes to train, and travel at the same speed as a Giant. Shoot fireballs at both ground and air targets, and also summon a group of skeleton warriors at regular intervals. The summoned warriors travel at Archer speed and attack only on the ground. Unlike other troops they have only two levels in which their appearance remains unchanged.
    • Lava Hounds: Flying creatures, resembling a cross between a Golem and a dog, that travel slightly faster than Barbarians or Dragons (1.25x) and spit fireballs at their targets. Preferentially target Air Defenses, then other defensive buildings. Like Golems, require 30 housing spaces and 45 minutes to train, and also split into smaller units (8–12 Lava Pups) when killed. Cause relatively little damage for their size, but have the highest health of all troops, making them useful meat shields for airborne attacks.




  • Heroes - Consist of the Barbarian King and the Archer Queen. Heroes are immortal and are only trained once. They are summoned by an altar rather than being trained in the barracks (or dark barracks) like the other troops. They are trained and upgraded exclusively with dark elixir. If they lose any or all of their health in battle, the Heroes must rest or sleep on their altar for a set period to regenerate. After several upgrades, both gain special abilities in attacks. The Barbarian King is basically a larger, more powerful Barbarian. He is automatically summoned once the Barbarian King Altar is constructed, which costs 10,000 Dark Elixir.The Barbarian King's "Iron Fist" restores a significant portion of health, temporarily increases attack speed and damage, and also summons a small group of Barbarians. The speed and damage increase also affects any friendly Barbarians near the King. The Archer Queen is basically a stronger, more powerful version of the Archer. She is automatically summoned once the Archer Queen Altar is constructed, which costs 40,000 Dark Elixir. As in the January 29th 2014 update, the Archer Queen gained a new special ability: Royal Cloak. The Royal Cloak allows her to become "invisible" to enemy defenses for a short period of time, in addition to greatly increasing her damage, restoring some of her health and summoning up to 12 Archers to aid her in battle (although the Archers are summoned by Royal Cloak, they are otherwise unaffected by it unlike the Barbarian King, where barbarians are affected). The Archer Queen gains this ability at Level 5, and it becomes more powerful every five levels she gains. Unlike the Barbarian King, The Archer Queen can attack air units like Balloons, Dragons, or Minions, making her effective in guarding a village against players who utilize air raids.The amount of time the hero sleeps to regenerate is directly proportional to the health the hero has left at the end of the battle. So if the hero is not damaged then the hero is ready to fight immediately; however, if the hero falls in battle or even gets hit, then he or she must sleep for some time to regenerate. You can temporarily quadruple the hero's healing rate for 2 hours by spending 10 Gems.

  • Spells:
  • Spells play an essential role in offense. They are made in spell factory. Currently, Clash of Clans features 5 spells which are created using elixir. They are:

  • Spoiler :
    [/size]
  •  Buildings: 
  • To earn and store gold and elixir, players must build gold mines and gold storages and elixir collectors and elixir storages, respectively. Elixir is used to train new troops, carry out research in the laboratory to upgrade troops and to build and upgrade certain buildings, mostly pertaining to buildings used in attacking another player's base. Gold is used to build defensive buildings and to upgrade the town hall, which allows access to more buildings and higher levels for existing buildings. At higher levels, dark elixir becomes available; this type of elixir is used to train and upgrade dark elixir troops and heroes, create dark spells, and fuel the "inferno tower", a defensive building that is available only at the highest level (Town Hall 10). To earn and store dark elixir, players must build dark elixir drills and dark elixir storages. There are a number of buildings available to the player to defend their village, including cannons, mortars,, bombs, traps, archer towers, and wizard towers. Players can also build walls, which can be upgraded as they increase in level.
  •  Clan Wars: 
  • Clans are groups of players who join together to support each other, either materially (donating troops) or verbally (giving advice). Players can join clans once they rebuild the special Clan Castle building early on. A major component of the gameplay of Clash of Clans is clans facing off against one another. Clan leaders and co-leaders can begin wars against other clans. Each clan is then given one "preparation day" and one "war day." When a player attacks a member of the opposing clan, they receive stars based upon the amount of destruction they cause to the opponent's community. Each player is limited to two attacks per war, and the team with the most stars at the end of the war day is declared victorious, with players receiving bonus war loot if he/she use their attacks in the war and a one more war win record in the clan description.
  • Gems:
  • Aside from gold and elixir, the game also uses gems as a currency. Gems are awarded for reaching certain milestones, completing achievements. One to six gems can be earned from clearing and obstacle such as a tree or a mushroom from your base though the algorithm for this is highly random. However, the main way to acquire gems is through in-app purchases using real world money. Gems can be used to "boost" building and heroes. Usually for a small sum 10 to 20 gems a player can boost and thus speed up their building to give a times faster output for roughly two hours. Barracks and spell factories are commonly boosted on higher levels of play.Players may also used gems to boost mines and collectors giving twice the output for 24 hours. Boost costs are reduced on special days such as on the anniversaries of Clash of Clans and on Christmas and Halloween. Players may directly purchase gold and other resources for a really high rate compared to boosting and fully finish a building.Gems are also the only way to purchase new builders (up to a maximum of five).
  •  My opinion:
  • If you look for a good strategic game which you can play on daily base then you should try this one. I started playing in march and I just got ot TH8 few days ago. I'm addicted to this game and my friends are also playing. Just be aware this game requires a lot of patience.

  • Source: Wikipedia
    ~yugideckfan

    descriptionClash of Clans thread! - Page 3 EmptyRe: Clash of Clans thread!

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    What's average cost?

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    3.9

    Also have level 3 skeletons

    I'm on a huge losing streak, losing no matter what deck I put together, and cant understand why

    Wtf am I supposed to do about that OP thing on the horse, or opponent summoning like 12 skeletons at once when I can only use 4?

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    You have to manage your Arrows properly, and for the prince, use a tombstone. Good management of arrows early on will win you many games. and it's 20 skeletons. Not 12. Sad

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    You gotta stop Prince from charging, and you have to distract him. 

    When you are on losing streak if 2-3 losses stop playing for few hours. If you continue playing, you will continue to lose, and continue changing your deck, what will lead to bad deck, and at the end, you lose a lot of trophies.

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    "stoping the princes charge"

    This is another great way to use the spear goblins, put them in the middle of the map and the prince will go toward them. and if you do it right, you can even get both towers to hit him. By the time he's done taking care of the gobs he will be dead I believe. 

    Test the decks you make with clan mates first before going into the arena.

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    DMK how about you? What level you are bro and what deck do you use?

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    im at arena 3 now using this deck

    Level 5 Minions, Level 4 Spear Goblins, Level 3 Tombstone, Level 2 Mini PEKKA, Level 5 Arrows, Level 2 Giant, Level 1 Air Balloon, Level 2 Baby Dragon

    Other cards I have:
    Level 5 Knight
    Level 4 Archers
    Level 4 Goblins
    Level 3 Valkyrie
    Level 4 Bomber
    Level 2 Musketeer
    Level 2 Goblin Hut
    Level 2 Fireball
    Level 4 Skeletons
    Level 2 Bomb Tower
    Level 1 Barbarians
    Level 1 Cannon

    I hate arena 3 its so hard

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    I'm currently in Arena 5/6, keep going up and down.
    Towers are level 7

    Deck
    Level 2 Prince
    Level 2 Witch
    Level 2 Skeleton Army
    Level 2 Freeze
    Level 2 Giant Skeleton
    Level 2 P.E.K.K.A
    Level 7 Spear Goblins
    Level 7 Arrows

    My clan is 'Attack=Defence' if anyone wants to check it out.

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    Arena 3 is not nearly as hard as the cancer that is PEKKA's playhouse... 

    Idk my deck off the top of my head. Clash of Clans thread! - Page 3 3974120512 Too lazy to check right now

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    Linda-Senpai wrote:
    im at arena 3 now using this deck

    Level 5 Minions, Level 4 Spear Goblins, Level 3 Tombstone, Level 2 Mini PEKKA, Level 5 Arrows, Level 2 Giant, Level 1 Air Balloon, Level 2 Baby Dragon

    Other cards I have:
    Level 5 Knight
    Level 4 Archers
    Level 4 Goblins
    Level 3 Valkyrie
    Level 4 Bomber
    Level 2 Musketeer
    Level 2 Goblin Hut
    Level 2 Fireball
    Level 4 Skeletons
    Level 2 Bomb Tower
    Level 1 Barbarians
    Level 1 Cannon

    I hate arena 3 its so hard

    I'd use Cannon and Barbarians once you got them to the higher level.
    Luffy1 wrote:
    I'm currently in Arena 5/6, keep going up and down.
    Towers are level 7

    Deck
    Level 2 Prince
    Level 2 Witch
    Level 2 Skeleton Army
    Level 2 Freeze
    Level 2 Giant Skeleton
    Level 2 P.E.K.K.A
    Level 7 Spear Goblins
    Level 7 Arrows

    My clan is 'Attack=Defence' if anyone wants to check it out.

    Your deck is kinda too expensive. I'd get rid of Skeleton Army and/or Witch/Prince. Also you don't need two 'tanks' (Giant Skeleton/Pekka). I suggest you to get rid of one.
    DMK wrote:
    Arena 3 is not nearly as hard as the cancer that is PEKKA's playhouse... 

    Idk my deck off the top of my head. Clash of Clans thread! - Page 3 3974120512 Too lazy to check right now

    Pekka Playhouse worst Arena so far. Glad that I just jumped through it into Spell Valley.

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    Lux wrote:
    Your deck is kinda too expensive. I'd get rid of Skeleton Army and/or Witch/Prince. Also you don't need two 'tanks' (Giant Skeleton/Pekka). I suggest you to get rid of one.


    I only lose to decks that have loads of smaller troops. Can normally work for a draw in those. I feel the cards you mentioned do too much work in my deck to remove. Skeleton Army work in both attack and defence. Witch is ideal behind a tank. Prince is there for a quick snipe. I need to so I have more of a chance opening with one of them.
    This deck got me all the way to 1982 trophies. Don't think I should change it until I make it to Arena 7.

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    Lux wrote:

    DMK wrote:
    Arena 3 is not nearly as hard as the cancer that is PEKKA's playhouse... 

    Idk my deck off the top of my head. Clash of Clans thread! - Page 3 3974120512 Too lazy to check right now

    Pekka Playhouse worst Arena so far. Glad that I just jumped through it into Spell Valley.


    When I finally got out, it felt so good, but I started going in and out of spell valley and pekka's playhouse. I'm back in Spell Valley now. Funny thing is I have all of the cards up to Spell Valley, except the Ice Wizard, and I still have trouble. Keep changing decks too much lol.

    Current deck is:
    Lvl 7 Spear Goblins
    Lvl 7 Zap Spell
    Lvl 2 Rage Spell
    Lvl 1 Poison Spell
    Lvl 7 Minion Horde
    Lvl 7 Barbarian's
    Lvl 4 Giant
    Lvl 2 Prince
    Avg Elixir Cost is 3.9

    Going pretty well right now, gives me excellent answers to most cards with the Zap Spell, Poison Spell, Barbarians, and Minion Horde, while providing sieging power thanks to the Rage Spell, Minion Horde, Prince and Giant.

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    swarms of goblins and skeletons and people summoning Prince when I dont have Tombstone ready really pisses me off

    Oh and witch

    how tf do I beat Witch

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    Wait for the witch to lock onto your tower if it pushes all the way to it and drop the Minions on it. It's a Elixir advantage of +2. Once you get the Minion Horde you can use it to quickly get rid tanks quickly

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    I only dropped once from the Arena 5. I got no epics from Arena 2,3,4 and 5 -.-

    I use Fireball to get rid of witch

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    I just fought a cancer deck...

    Skeletons
    Goblins
    Spear Goblins
    Bomber
    Goblins barrel
    Skeleton Army
    Minion Horde
    Fireball
    Avg Elixir Cost: 3.1

    The deck is absolute cancer... Got pissed off playing against because I couldn't get past the bridge... Everything is so cheap yet they counter allot that gaining an elixir advantage is so hard. Sad

    So I sstarted using it :>

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    Gosh I hate when I am 100 damage away from 2-0 win.

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    Just had the closest match ever. So I learned that that cancer deck can only take out 1 tower at best, however it is super good at stalling. So I managed to take down the first turret, so it was time to go hard on defense. This guy threw everything at me. My tower barely lived with 1 HP. I won 1-0. Had he taken it down it would have been a draw because taking 2 towers is just so hard to do. Sad

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    I fucking hate arena 3. So many fucking goblins and Barbarians and Prince and Witch...Prince and Witch always come out when I have nothing at the ready to defend against them...

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    Believe me, you'll hate PEKKA's playhouse even more. That the Arena where hogs and minion hordes are introduced. Everyone spams them... and the annoying teslas. Then you may find yourself bested by a freeze play that just leaves you dumbed founded as they take your tower for free.

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    Yeah, Pekka Playhouse worst Arena ever!

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    DMK wrote:
    Believe me, you'll hate PEKKA's playhouse even more. That the Arena where hogs and minion hordes are introduced. Everyone spams them... and the annoying teslas. Then you may find yourself bested by a freeze play that just leaves you dumbed founded as they take your tower for free.

    I'll have to reach that arena first.

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    What are all the cards you have? Maybe I can piece together a deck to help you push through it. Smile

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    Linda-Senpai wrote:
    im at arena 3 now using this deck

    Level 5 Minions, Level 4 Spear Goblins, Level 3 Tombstone, Level 2 Mini PEKKA, Level 5 Arrows, Level 2 Giant, Level 1 Air Balloon, Level 2 Baby Dragon

    Other cards I have:
    Level 5 Knight
    Level 4 Archers
    Level 4 Goblins
    Level 3 Valkyrie
    Level 4 Bomber
    Level 2 Musketeer
    Level 2 Goblin Hut
    Level 2 Fireball
    Level 4 Skeletons
    Level 2 Bomb Tower
    Level 1 Barbarians
    Level 1 Cannon

    I hate arena 3 its so hard

    Here are them @DMK
    Luffy1 wrote:
    Lux wrote:
    Your deck is kinda too expensive. I'd get rid of Skeleton Army and/or Witch/Prince. Also you don't need two 'tanks' (Giant Skeleton/Pekka). I suggest you to get rid of one.


    I only lose to decks that have loads of smaller troops. Can normally work for a draw in those. I feel the cards you mentioned do too much work in my deck to remove. Skeleton Army work in both attack and defence. Witch is ideal behind a tank. Prince is there for a quick snipe. I need to so I have more of a chance opening with one of them.
    This deck got me all the way to 1982 trophies. Don't think I should change it until I make it to Arena 7.

    Maybe you are right!

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    http://m.imgur.com/Fa5crLO

    Try this deck out, N. If you can get good at this deck it will greatly help with knowing how to properly trade and use advantages. 

    I got out of arena 3 with Goblin Barrels and I would recommend a deck with them but you don't have them so.. Sad

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    I opened the Magical Chest.

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    ok im convinced its not possible to beat someone who has Prince if I don't. There is nothing whatsoever fair about that card.

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    Prince is OP in the earlier Arenas, I used the following deck to get passed it.

    Prince
    Giant
    Bomber
    Musketeer
    Arrows
    Bomb Tower
    Cannon
    Spear Goblins

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    Actually, Barbarians completely wreck the Prince. In fact most of the time when you drop Barbarians on a prince to stop it they'll kill the prince and you'll still have 3 remaining. As I said, if you learn how to properly trade and counter play to make elixir advantages this game gets so easy. Like I said earlier, Goblin Barrels are almost as deadly as Princes and they are great for baiting out arrows. Try them out if you ever get them. However, I must agree that the Prince is a huge part of success in the low arenas. I used to rage at it, then I learned how to counter it and it was smooth sailing.

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    Yeah 3 Barbs survive Prince. Fourth dies only because of charge.

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