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Infernoids WtN6cTA

I mainly need help with the extra deck. Honestly I just copied the extra deck from Skit's topic because I had no idea what to run and so far I do not use almost all of the extra but I do not know what to really run in the extra for Infernoid.

Any main deck advice is appreciated also though.

EDIT: New build. Everything is updated.

Last edited by Gracco on Wed Feb 17, 2016 1:59 am; edited 4 times in total

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I think angineer/zenmaine is good for rank 3 since they can survive Onuncu's effect. Also, put maybe 1 rank 9-10 XYZ when u have 2 level 9-10s from Eye of void. Usually XYZs r better in here since synchros adds up the level while XYZ halve total level on field. (Especially if u lucky when u sweep monsters with Onuncu, attack once, then Eye of Void a second Onuncu from hand, after attack Gustaph max/Kurenai for game)
(3000+3000+3000) (3000+3000+2000)



Main deck....I guess maybe take out 1 solar charge for some S/T destruction. Also (Spiritual Art-) Kurenai is a pretty good finish card for this deck. (Personal Experience)

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i might consider the Art.

Infernoids count ranks and levels........

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Eye of void ignores summoning condition, but its only ss from hand instead n effect will b negated.

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I would replace Wulf by a 3rd Raiden, adding 2 RotA and cut out Foolish Burial.
No need for Ehren, play a 2nd Lumina!
Where's Raigeki?
Galaxy Cyclone?
Extra Deck needs work:
Daigusto Emeral is useless here, replace him by Lavalval Chain.
Why no MPB Dracossack and No. 11: Big Eye?
Where's No. 101: Silent Honor ARK? Abyss Dweller?
Clear Wing Synchro Dragon, Scrap Archfiend, Crimson Blader?
No need for Clausolas (Glow-up Bulb as well).
No one plays Vulcan outside of Fire Fist.

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edited deck. updated OP

I added the Art card and I dropped a couple things in the main for the 3rd raiden and 1 BTS and 1 Cyclone

Ehren is usually a Djinn lock out so I am keeping her in.

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Wow that extra deck is cancer too me.
You don't play any no effect extra deck monster. Add Scrap archfiend and take out Armades for it. Take out Leo, Kepper of the sacred tree for a Gaia, the force of earth.

You should take out the Star Eater since you will never really want to go into him anyway (I've played Infernoids so much I've never wanted to summon him while I played him)

You need too add Gem-Knight Pearl and Daimond Dire Wolf. I suggest 1 taking Star Eater's spot and the other one takes Felgrand's. The reason you want to play the no effect extra deck monsters is so you can push for otks easier since you take lvl/rank of the field who counts towards Infernoid's summon.

In the side deck you should make room for Jinzo as he can be summoned of Reasoning and Monster gate than just luck a sknight player out of the backrow.Also Spell canceller can auto win vs Necloths since they cannot play spell cards.
Take out compuls just because the card is just purely bad at 1, replace it with a Book of moon insteed as it works the sameway and faster alot of the time to like get a Vanity's fiend of the board.

You should put alot more into side deck backrow hate, fairy wind is a card I think you really need to play since it's a really good card vs truble some matchups because of floodgate cards as: Skill Drain, Lose 1 Turn (Infernoids have barely any deffens), Necrovalley, Vanity's emptiness, Macro Cosmos, Dimensional Fissure and more.
Also having alot of Djinn outs is important since you just losse to it and Necloths can open the combo alot also the djinn outs also work in game 2 to get around Vanity's fiend and such. 

If you want more help I'll be gladly here to help since I played Infernoids and have a good understanding on how they work.

btw last note, ADD ANCIENT SACRED WYVERN TOO THE EXTRA FFS IT'S THE OTK WIN CARD! And you should prodably cut 1 of the lvl 1 Infernoid for another Harmadik or Patrulea.

Last edited by KawaiiMiku on Wed Jun 24, 2015 7:48 am; edited 1 time in total

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^ I agree with all that was stated above.

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