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descriptionSkit's Infernoids OCG V2! EmptySkit's Infernoids OCG V2!

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Skit's Infernoids OCG V2! 5S8QY2e
 
 I wanted to kick everything related to Lightswork, but I could not say no to a level 4 tuner monster, so I decided to keep Raiden in my deck, also milling can be quite nice if I don't get my "grave fillers" on time.
 
  In my extra deck you can notice C. Fighter and S. Warrior, now the reason behind this is to give my Stardust Warrior "another life" and/or force my opponent to waste graveyard banishment on them instead of my Infernoid monsters. Also C. Fighter is pretty cool on it's own for it's floating effect.
 
 Yuki in the main deck is there for mirror matches and for preventing Vanity ever happening on my opponents side of the field. She's also a level 3 tuner with a decent attack.

I think that's all I have to say about "tech" cards I run in this deck, if you have any questions feel free to ask.
 
 
Change Log :


Former states :


Last edited by Skitoritto on Fri May 01, 2015 11:12 am; edited 4 times in total

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Skitoritto wrote:
 And yes I do know that Vanity's at [3] in the OCG.


You might want to read the OCG banlist again skit-san..

Anyways..

The main deck seems fine, however if you're using even the minor mill engine of charge/raiden I'd recommend main decking at least 1 Galaxy Cyclone.

No clearwing synchro dragon? The card single handedly beats many other 'big monster' decks.

I'm also kind of iffy with running the Planatellarknight/infinity combo anything  that isn't primarily level 4  spam based.

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Err, Cyber Dragon is okay, but um. Yeah It does take up 2 of my extra deck slots, I'm not sure my opponent would let me summon him, so I'm going to kick it, thanks.

About Cyclone, yes I can mill it but I have way too much backrow hate in my deck I don't need to use it at all. Maybe I should swap it with 3 MST's I side, but I can't tell if that is going to be good till I test the deck.

P.S: OP Updated

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I'm stealing this.


Also I was wondering something, could you replace any specified cards with Void Launch perhaps?

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If you need room you could kick one fusion spell card and Torrential Tribute.

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That's not what I asked lol

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BlackJack607 wrote:
I'm stealing this.


Also I was wondering something, could you replace any specified cards with Void Launch perhaps?

Yes, you could replace one "fusion-spell card" for it, as you don't need 3.
  That better?

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Oh, sorry skit I didn't read it the right way I was in a duel, I'm sorry.

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Skit's Infernoids OCG V2! GWPkRTU
Here's my representation of the deck. It's mostly the same I just pulled out and put in a few things I thought would work better.

I took out the Stardust Knight warrior thing because I personally thought the chances of actually getting him out were so slim. I put in Heliopolis, Tachyon Dragon, and Full Armored photon dragon. As well as some other cards that had a stop sign on um(because I don't like playing in downtown yugioh town, you're liable to get mugged of all your DP)

I put these cards in because with Dekatron you could throw out Attondel and then summon it again from the graveyard into a quick Heliopolis or Tachyon into Full Armored.

I kept mostly everything else the same.

I also put in a third Attondel

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So you want to play OCG+TCG, okay, kick one launch for book of moon and one Breakthrough for another Yuki.

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GhostTrick Yuki-Onna?

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Yes, the Ghostrick one.

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But what purpose does that serve?

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Sarcastic one.

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Post Dekatron, in my opinion, 3 Lillith is staple. Reason? Monster negation that banishes is  fucking awesome. It's easily the best effect for Dekatron to copy. Sitting on it (Dekatron with Lillith's eff) forces opponent to go straight to battle phase before using their effects.

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Yeah but dekatron is then the only card on the field so if they have another monster with 600+ attack you're taking some damage lol

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No one wants Lilith hand 1.. So no one should play it at 3.

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Actually skit if you have the first turn and you summon lilith you do have the potential to block a nekroz card from activating. But I do see where you're coming from, I'd personally keep lilith at two and maybe take out a spell or trap or two and add put in a rising void or two.

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I deleted this deck, so I won't be making any changes to it Wink.

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