Rock Stun By Dark Duelist Soul
Format: TCG October 2014.
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Rock Stun is an age old classic as old as the mighty golems it's based on.
The deck is built on the earth attribute rock type members of the Koa'Ki Meiru archetype. These 1900 beatsticks not only put pressure on your opponent with their field presence, their abilities disrupt also key plays in your opponents strategy.
The deck can also side deck (and potentially main deck) a multitude of floodgates to support it's primary stun strategy.
Koa'Ki Meiru Overdose
Overdose is the newest addition to the lineup and arguably the most valuable. His ability to tribute himself to stop Summons is pivotal, guaranteed 1 for 1 removal is nothing the scoff at!
Koa'Ki Meiru Guardian
Guardian is here to stop all those fancy effects your opponent tries to activate, he can tribute himself to stop the activation of an opposing monsters effect and destroy the monster too!
Koa'Ki Meiru Sandman
Sandman is here to stop those pesky traps(except counter traps.. obviously) from activating, like his brothers he only needs to tribute himself to stop them.
Koa'Ki Meiru Wall
Wall is here to stop those problematic spells from activating, like his brothers he only needs to tribute himself to stop them.
Fossil Dyna Pachycephalo
Fossil Dyna is here to answer all the mass special summoning present in today's decks. His ability to destroy all special summoned monsters on board is the answer this deck needs to an already established field. While face up he is a Vanity's Emptiness on legs. Combine this with all the other support the deck has and you have some serious stun threats!
Block Golem
Block Golem can revive two of your rock monsters at the cost of tributing itself. This allows you to get your stun threats back on board quickly and efficiently. This card is incredible mid to late game!
Gaia Plate The Earth Giant
The boss monster of our deck, he is incredibly easy to summon and extremely powerful! His naturally high attack is a problem for a lot of decks. Combine that with is ability to chop opposing monsters attack and defence in half and the stun threats already present in the deck and it is very tough for your opponent to get over it.
Diamond Core Of Koa'Ki Meiru
The consistency card that makes the deck viable. This card allows you to search your deck for any Koa'Ki Meiru monster. You can even banish the card to prevent the destruction of your Koa'Ki Meiru monsters.
Solidarity + Seal of Orichalcos
These cards boost your monsters to help them deal with opposing monsters with high attack, which is a legitimate problem for a lot of stun based decks.
Shard of greed
This card allows you to gain additional draws and get a steady supply of resources throughout the game, at best its a good answer to the advantage problem many stun decks face.. At worst it's good Bait for Spell/Trap removal.
Format: TCG October 2014.
[You must be registered and logged in to see this image.]
Rock Stun is an age old classic as old as the mighty golems it's based on.
The deck is built on the earth attribute rock type members of the Koa'Ki Meiru archetype. These 1900 beatsticks not only put pressure on your opponent with their field presence, their abilities disrupt also key plays in your opponents strategy.
The deck can also side deck (and potentially main deck) a multitude of floodgates to support it's primary stun strategy.
Koa'Ki Meiru Overdose
Overdose is the newest addition to the lineup and arguably the most valuable. His ability to tribute himself to stop Summons is pivotal, guaranteed 1 for 1 removal is nothing the scoff at!
Koa'Ki Meiru Guardian
Guardian is here to stop all those fancy effects your opponent tries to activate, he can tribute himself to stop the activation of an opposing monsters effect and destroy the monster too!
Koa'Ki Meiru Sandman
Sandman is here to stop those pesky traps(except counter traps.. obviously) from activating, like his brothers he only needs to tribute himself to stop them.
Koa'Ki Meiru Wall
Wall is here to stop those problematic spells from activating, like his brothers he only needs to tribute himself to stop them.
Fossil Dyna Pachycephalo
Fossil Dyna is here to answer all the mass special summoning present in today's decks. His ability to destroy all special summoned monsters on board is the answer this deck needs to an already established field. While face up he is a Vanity's Emptiness on legs. Combine this with all the other support the deck has and you have some serious stun threats!
Block Golem
Block Golem can revive two of your rock monsters at the cost of tributing itself. This allows you to get your stun threats back on board quickly and efficiently. This card is incredible mid to late game!
Gaia Plate The Earth Giant
The boss monster of our deck, he is incredibly easy to summon and extremely powerful! His naturally high attack is a problem for a lot of decks. Combine that with is ability to chop opposing monsters attack and defence in half and the stun threats already present in the deck and it is very tough for your opponent to get over it.
Diamond Core Of Koa'Ki Meiru
The consistency card that makes the deck viable. This card allows you to search your deck for any Koa'Ki Meiru monster. You can even banish the card to prevent the destruction of your Koa'Ki Meiru monsters.
Solidarity + Seal of Orichalcos
These cards boost your monsters to help them deal with opposing monsters with high attack, which is a legitimate problem for a lot of stun based decks.
Shard of greed
This card allows you to gain additional draws and get a steady supply of resources throughout the game, at best its a good answer to the advantage problem many stun decks face.. At worst it's good Bait for Spell/Trap removal.