Okay, well, I know a bit about Blue-Eyes, after studying them with the help of Wyrm, so let's see what I can do for you.
So, monsters.
You run:
Red eyes darkness metal dragon x1
Blue eyes white dragon x3
Maiden with eyes of blue x3
Masked dragon x3
Delta flyer x2 (suppose to be for syncro summons but imma noob)
Alexandrite dragon x2
Exploder dragon x2
White stone of legend x2
Shining angel x2
Honest x1 ( i have yet 2 use it well)
Rider of the storm winds x1
Darkstorm Dragon x1 ( donno why i have it :/ )
My Suggestions:
- Not a bad start, actually. You're better than other students, who begin with really terrible decks, so hopefully you're not as ignorant as them, and are willing to change. To begin, remove the Masked Dragons. They are horrid. Just, ew. No question about it, just get rid of them. They are outdated cards.
- Ditch the Shining Angels. Same reason as Masked Dragon.
- Delta Flyer is not good for this deck. Throw him away.
- Exploder Dragon is the same thing.
- Rider of Storm Winds. Huh, that name changed. I would ditch him, simply out of personal preference. I dislike the card a lot, but that one's up to you.
- Alexandrite Dragon sucks. Toss him out.
- Honest is bleh. Chuck him.
- Let's start throwing things in. Here are some really good cards for the deck:
- Black Luster Soldier, Envoy of the Beginning. He's really powerful, and Blue-Eyes usually have enough of a balance between LIGHT and DARK monsters to be able to pull him out. Gives your deck an element of chaos, and it's a saviour in many situations.
- Eclipse Wyvern banishes when sent to the Graveyard, and adds when banished. With Red-Eyes and Black Luster, along with numerous other cards, Wyvern will be very easy to use, so throw him in. He gives you an extra LIGHT target for BLS anyways.
- Red-Eyes Wyvern. You're probably asking, "Why another Red-Eyes card? This is a Blue-Eyes deck!" Well, it's because it gives you free recovery of Red-Eyes Black Metal. This card can banish itself at the End Phase if you didn't Summon or Set a monster this turn to Special Summon another Red-Eyes monster to the field from the Graveyard.
-Divine Dragon Apocralyph is another superb card for this deck. Once per turn, you can discard a card, then target a Dragon-Type monster in your Graveyard, and put him back in your hand. That's essentially a Monster Reincarnation every turn, which isn't too shabby, especially since you can use it to discard key cards into your Graveyard and set up for wiping the floor with your opponent.
- Summoner Monk is a killer card. He allows you to bring out both Wyverns and XYZ, or just to get their effects going. He's a card you can't over look for this deck.
- Everything else that's left over is a-okay. :3
Now to check spells.
You run:
silver's cry x3
trade in x1
mystical space tycoon x2
dark hole x 1
dragon shrine x1
Dragonic Tactics x2
mountains x1
What I recommend:
- Okay, so ditch Mountains and Dragonic Tactics. Just throw them out. The window. Never to be seen again.
- Toss two more Trade-Ins into the deck. They are a great draw card for Blue-Eyes.
- More Draw power needed. Chuck Upstart Goblins into this thing. An Extra 1000 life points can be overlooked for Blue-Eyes, because of how large their ATK points are.
- Triple Shrine can be used to grab DarkStorm Dragon, and another Dragon-Type monster, setting up the Graveyard for BLS. It's a nifty niche that this deck can take advantage of. Don't overlook it. Shrine is also just good for deck thinning. You'll need three.
- Okay, so this is a Blue-Eyes deck. Dragons have access to Five-Headed Dragon as a Fusion, and Blue-Eyes to Blue-Eyes Ultimate Dragon. Why not abuse this!? Throw in a single Dragon's Mirror. It basically acts as a Miracle Fusion for Dragon-Type monsters, and will allow you to grab either Fusion once your Graveyard is stacked with all the monsters you're abusing. And in my opinion a free 4500 ATK point monster, or even a free 5000 ATK point monster who can only be destroyed in battle by LIGHT monsters, is pretty bloody amazing.
- Burial from a Different Dimension is a great recovery card, grabbing up to three banished monsters and putting them into their respective owner's Graveyard. Using it for this deck is vital.
Everything else is fine. :3
As for Traps.
You run:
x2 Fiendish Chain
x2 Mirror Force
x1 Bottomless Trap Hole
x1 Compulsory Evacuation Device
My recommendations:
- Scrap everything but the Compulsory. Trust me, with this deck, you won't be needing to restrain many monsters.
- Throw in a Solemn Warning. It'll bail you out when you need it.
- Throw in a couple of Call of the Haunteds. This card will grab you back monsters for sweet combos and annoying attacks against the opponent. You can't go wrong with a COTH in this deck.
- Champion's Vigilance. Have you heard of Infernity Barrier? Well, Champion's Vigilance is basically Infernity Barrier for Level 7 or higher monsters. Essentially, if you control a Level 7 or higher monster, and your opponent summons a monster or activates a spell/trap card, you get to negate that card and destroy it. FOR FREE. Don't question me, use this thing.
As for Extra Deck, it looks like you could use some help, so let's help you! :3
My recommendations
-Scrap it and let's restart. Throw in the following:
x1 Blue-Eyes Ultimate Dragon
x1 Five-Headed Dragon
x1 Ally of Justice Catastor
x1 Armades, Keeper of Boundaries
x2 Azure-Eyes Silver Dragon
x1 Black Rose Dragon
x1 Star Eater
x1 Trident Dragon
x1 Divine Dragon Knight Felgrand
x1 Hieratic Sun Dragon Overlord of Heliopolis
x1 Lavalval Chain
x1 Maestroke the Symphony Djinn
x1 Master Key Beetle
x1 Thunder End Dragon
This Extra Deck is great. Just trust me on this. If you need an explanation, ask.
Last edited by Naito Raizu on Wed Apr 23, 2014 2:22 am; edited 1 time in total