Back again. This Tactics Guide will be a bit different from my past few where I've only been talking about loops and deck ideas. Today, we'll be going through three simple two/three-card combos!
Let's go!
First:
Idea of this is to just get a completely broken 4000/5400 Lily. Most likely the latter since you'll being paying away your LP to deal damage to the opponent. And since Lily's ATK is lower than 1000, Unstable Evolution will be an increase in power for her anyway. Run over everything.
Second:
Do I see a 2200 ATK power monster that can attack directly with potentially double the amount of damage with Limiter Removal!? Blasphemy! I call chet. But, yeah, the change is permanent and at the cost of 800LP, you can attack directly for 2200. A bit risky if you run into the stray Magic Cylinder as that's 3000 damage to you but at least the card affects your opponent as well. Keep in mind that they will most likely be running monsters with low DEF so this card is basically a double-edged sword with both edges pointing at the opponent.
Third:
A bit more complicated than the other two but it's a good one that's hard to stop. Your opponent will be forced to summon a monster that will immediately be banished until the next Standby Phase. That is if the field isn't removed at any point before the banished monster can return. Oh, look, there seems to be a Dewloren gracing the field with his glorious presence. During your turn, Dewloren will return both Future Visions and Light of Intervention to your hand and gain 1000ATK points while, at the same time, your opponent's monster is forever banished.
This can actually be performed in many decks that have card returning engines but Dewloren seems to be the best choice as it goes well with Fortune Lady Water and Light.
That's it for this week. Sorry if it wasn't what you were expecting but I need time to think of cool loops. So, until next time!
-Alikaey
Let's go!
First:
Injection Fairy Lily :
If this card attacks or is attacked, during damage calculation (in either player's turn): You can pay 2000 Life Points once per battle; this card gains 3000 ATK during that damage calculation only.
Unstable Evolution :
While your Life Points are lower than your opponent's, the equipped monster's original ATK becomes 2400. While your Life Points are higher than your opponent's, its original ATK becomes 1000.
Second:
Gear Golem the Moving Fortress :
Once per turn, during your Main Phase 1, by paying 800 Life Points, this card can attack your opponent directly this turn.
Inverse Universe :
Switch the ATK and DEF of all face-up Effect Monsters on the field.
Third:
Dewloren, Tiger King of the Ice Barrier :
1 Tuner + 1 or more non-Tuner WATER monsters
Once per turn, you can return any number of face-up cards you control to the owner's hand. For each card returned to the owner's hand by this effect, this card gains 500 ATK until the End Phase.
Once per turn, you can return any number of face-up cards you control to the owner's hand. For each card returned to the owner's hand by this effect, this card gains 500 ATK until the End Phase.
Future Visions :
When a monster is Normal Summoned, remove from play that monster. During the next Standby Phase of the controller who Summoned that monster, return it to the field in face-up Attack Position.
Light of Intervention :
While this card is on the field, Monster Cards cannot be Set or flipped face-down. If a Monster Card would be Set, it must be Normal Summoned in face-up Defense Position.
This can actually be performed in many decks that have card returning engines but Dewloren seems to be the best choice as it goes well with Fortune Lady Water and Light.
That's it for this week. Sorry if it wasn't what you were expecting but I need time to think of cool loops. So, until next time!
-Alikaey