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descriptionCurse of the Tikis EmptyCurse of the Tikis

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Curse of the Tikis GzpSN

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... Please elaborate.

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Royal Decree = GG's.

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Gonna feel a bit funny telling you this, of all people, but I like having some fiendish chains, mist valley falcons, and breakers, as well as a uria or 2.

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Needs more S/T protection.

Needs more draw/ deck thining power.

And uria could fit in nicely into this deck as a good tech of at least 1 Curse of the Tikis 3974120512

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Nuuuuu, 3 cardcars and 2 PoDs are all you need for consistency in a deck where you can spam them like you're crazy. Plenty of consistency there. And breakers would happily give that extra protection. I have also teched some safe zones into this, can be funny, but I have ABSOLUTELY NO IDEA what would happen if you safe zoned your tiki curse as a chain to MST while a tiki soul was on the field, and your opponent chained another MST onto the safe zone. I don't understand :/

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jjh927 wrote:
Nuuuuu, 3 cardcars and 2 PoDs are all you need for consistency in a deck where you can spam them like you're crazy. Plenty of consistency there. And breakers would happily give that extra protection. I have also teched some safe zones into this, can be funny, but I have ABSOLUTELY NO IDEA what would happen if you safe zoned your tiki curse as a chain to MST while a tiki soul was on the field, and your opponent chained another MST onto the safe zone. I don't understand :/


Principally, all the protection effects are continuous and apply on the field once the activated card resolved without being destroyed.

Think about what would happen then.

I gave you all you need.

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Yeah, he gave you "Pure Win".

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@pIrate: http://www.pojo.biz/board/showthread.php?t=1029697&highlight=tiki

bear with me, that hasnt been updated in months.

@Anzo: I'm gonna run backrow hate, and seven tools of the bandit in the side. was too lazy to build a side earlier.

@jjh: Breaker is going in the side, Uria is a piece of crap, and if you look, you'd see I have 3 fiendish in there.

@mim: Imperial custom, starlight road, and fake trap is a lot of s/t protection. And Cardcar and Duality is consistency everywhere.

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Uria is amazing if you just play 1, it pwns whenever you summon it.

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Uria.Is.Garbage. Dead draw unless you have 3 continuous traps out, and, unless you have 3 used up fiendish chains, you'll probably need those continuous traps. Uria is not worth a -3 at all.

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It is when you have piles of continuous traps in grave and the deck isn't getting anywhere because it has no real beatsticks.

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take out heavy storm......... and just main 3 mst

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Heavy is pro

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jjh927 wrote:
It is when you have piles of continuous traps in grave and the deck isn't getting anywhere because it has no real beatsticks.


Who needs a beatstick when your tikis can kill anything with Tiki Curse's eff?

@German: thats retarded.

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Your praying for royal decree.

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haha i have a deck like that...

why not put uria lord of searing flamesin there?

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';..;' wrote:
haha i have a deck like that...

why not put uria lord of searing flamesin there?


I already said why.

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hahah lol heavy + starlight road = stardust dragon xD

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I'm not seeing how thats a suggestion or rate to my deck.

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