-2 Fossil Dyna (not so good on kcvds)
-1 Royal Oppression (never main 3 on kcvds - the meta doesn't support it)
-1 Soul Taker (focus more on traps and quick-play spells)
-1 Fissure (will be replaced with another Vortex. Vortexes are easy to run in gadget decks since you always have enough cards in hand)
-3 Kycoo (either use Kycoo or Banisher no reason to have both. I personally like Banisher, but if you prefer Kycoo then get rid of the Banishers)
42 cards is a bit low and my result in having more than 1 Gadget in your starting hand which is not good. For decks that run 6x Gadgets, I suggest having 43-45 cards.
-8 / +10 = 44 cards
+1 Snipe Hunter (you will always have plenty of cards in hand so he is good)
+1 Lightning Vortex
+1 Cyber Dragon
+1 Limiter Removal
+1 Ultimate Offering (this can OTK in Gadgets and using it with Limiter Removal guarantees the OTK)
+1 Bottomless Trap Hole
+1 Spirit Reaper
+1 Banisher