Monsters:
Dark Magician x3
Chaos Sorcerer x2
Dark Armed Dragon
Elemental Hero Stratos
Elemental Hero Prisma x3
Skilled Dark Magician x2
Crusader of Endymion x2
Apprentice Magician x2
Old Vindictive Magician
Plaguespreader Zombie
Blackwing - Gale the Whirlwind
Snipe Hunter (to get rid of Dark Magicians in hand, clears field from stallers)
Spell Cards:
Swing of Memories x2
Dark Magic Attack x2 (or 1 but i prefer running 2 now)
Mystical Space Typhoon x2
Giant Trunade
Monster Reborn
Dark Hole
Reinforcement of the Army
Book of Moon (considering running Forbidden Lance over it)
Magical Dimension (good card, chainable, can get you Dark Magician on the field + destroy a monster)
Trap Cards:
Birthright x2
Call of the Haunted
Solemn Warning x2
Solemn Judgment
Torrential Tribute
Mirror Force
Extra Deck:
Dark Paladin x2
Chimeratech Fortress Dragon
12 Synchro Staples
Ok now let's talk about the strategy of the deck. It's really simple one: "Get out Dark Magician on the field as fast as possible and protect him!" The cards that are gonna help us do it are: Eh Prisma, Swing of Memories, Magical Dimension, Monster Reborn, Call of the Haunted, Birthright, Skilled Dark Magician (if you are lucky enough to get him to 3 counters). The main goal of the deck is to send Dark Magician from the deck to the graveyard and revive him with the cards mentioned above. The cards that are gonna help us keep him on the field are: Dark Magic Attack, Trunade, Mystical Space Typhoon, Book of Moon/Forbidden Lance, Solemn Judgment. The backup plan of the deck is to get out Chaos Sorcerer as support + some synchros with the help of Gale, Plaguespreader Zombie or if you want to use the apprentice magician engine to it's full extend Night's End Sorcerer. Dark Armed Dragon is there to make sure we get a nice hit on the opponents Life Points and build pressure on your opponent. You can also tech in Magician's Curtain in the deck for even easier Dark Magician Summon, Trap Stun can also be of great help to the deck by negating your own Call of the Haunted or Birthright to save your Dark Magician or push for game when your opponent has a big backrow and you don't have Dark Magic Attack or Trunade in your hand. Basically you control the field by gaining fast field presence when needed and possibly OTK your opponent. And finally old school decks FTW :D
Dark Magician x3
Chaos Sorcerer x2
Dark Armed Dragon
Elemental Hero Stratos
Elemental Hero Prisma x3
Skilled Dark Magician x2
Crusader of Endymion x2
Apprentice Magician x2
Old Vindictive Magician
Plaguespreader Zombie
Blackwing - Gale the Whirlwind
Snipe Hunter (to get rid of Dark Magicians in hand, clears field from stallers)
Spell Cards:
Swing of Memories x2
Dark Magic Attack x2 (or 1 but i prefer running 2 now)
Mystical Space Typhoon x2
Giant Trunade
Monster Reborn
Dark Hole
Reinforcement of the Army
Book of Moon (considering running Forbidden Lance over it)
Magical Dimension (good card, chainable, can get you Dark Magician on the field + destroy a monster)
Trap Cards:
Birthright x2
Call of the Haunted
Solemn Warning x2
Solemn Judgment
Torrential Tribute
Mirror Force
Extra Deck:
Dark Paladin x2
Chimeratech Fortress Dragon
12 Synchro Staples
Ok now let's talk about the strategy of the deck. It's really simple one: "Get out Dark Magician on the field as fast as possible and protect him!" The cards that are gonna help us do it are: Eh Prisma, Swing of Memories, Magical Dimension, Monster Reborn, Call of the Haunted, Birthright, Skilled Dark Magician (if you are lucky enough to get him to 3 counters). The main goal of the deck is to send Dark Magician from the deck to the graveyard and revive him with the cards mentioned above. The cards that are gonna help us keep him on the field are: Dark Magic Attack, Trunade, Mystical Space Typhoon, Book of Moon/Forbidden Lance, Solemn Judgment. The backup plan of the deck is to get out Chaos Sorcerer as support + some synchros with the help of Gale, Plaguespreader Zombie or if you want to use the apprentice magician engine to it's full extend Night's End Sorcerer. Dark Armed Dragon is there to make sure we get a nice hit on the opponents Life Points and build pressure on your opponent. You can also tech in Magician's Curtain in the deck for even easier Dark Magician Summon, Trap Stun can also be of great help to the deck by negating your own Call of the Haunted or Birthright to save your Dark Magician or push for game when your opponent has a big backrow and you don't have Dark Magic Attack or Trunade in your hand. Basically you control the field by gaining fast field presence when needed and possibly OTK your opponent. And finally old school decks FTW :D