Monsters:
Infernity Archfiend x2 (Yes 2 is enough)
Infernity Necromancer x3
Infernity Beetle x3 (Yep 3 of them for the big combos and deck tining)
Infernity Mirage x2
Infernity Avenger x2
Dark Grepher
Armageddon Knight
Stygian Street Patrol x2
The Dark Creator (Since this deck is more monster oriented control version + big wall + extra revival)
Spell Cards:
Infernity Launcher
Allure of Darkness (get rid of dead draws, draw power, gives more options)
Card Destruction (Monster orianted deck, dumps monsters in grave, replaces bad hands)
Mystical Space Typhoon x2
Giant Trunade
RoTA
One For One
Monster Reborn
Dark Hole
Trap Cards:
Infernity Inferno x3 (main card)
Mirror Force
Torrential Tribute
Solemn Judgment
Starlight Road/Compulsory Evacuation Device
Trap Stun
Dust Tornado x2
Dark Bribe (Side into 2 if needed)
Side Deck:
Dark Nephthys (Backrow removal, beatdown style deck)
Naturia Cosmobeet x2 (great card)
Krebons x2 (Side into it if my opponent shuts down the grave for a quick synchro to get me going)
E. Teleport
Cold Wave (if i go for even more monsters)
Into the Void x2
Phantom Hand x2 (Infernity's best friend)
Crevice Into the Different Dimension x2
Dark Bribe
Call of the Haunted
Extra Deck:
Scar Red Nova Dragon
Red Dragon Archfiend
Trishula, Dragon of the Ice Barrier
Mist Wurm
Basic Synchros
As you can see I don't run Barriers (they suck imo and have 2 "costs" which i don't like), I replaced them with Bribes (no restrictions, no costs, awesome in mirror match). I tend to get rid of my opponents backrow and go for game because backrow kills this deck literally. This deck is more monster oriented control version of the deck, were i control the field with the help of effects and big monsters.
Current Results 4 out of 4 wins, 3 out of 4 Scar Red Nova Summons (in the 4th one my opponent managed to Book of Moon my Red Dragon Archfiend)