First Article! Origins of Yu-Gi-Oh!
Hello everybody. Welcome to Duel Academy and I will be your guide. First, we want to apologize all of you for not writing articles, guides, tutorials. We DID write articles years ago but it was stopped due to the lacking of contributors. Now I’ll be here with you guys to teach you everything about Yu-Gi-Oh! (from beginner level to advanced level) so stay with me! Today, I’ll talk about the origins of this very card game. After this article there are all links of manga and anime. Make sure to check them out!
Origins:
Yu-Gi-Oh! (King of Games) is originally a Japanese manga series about gaming written and illustrated by Kazuki Takahashi. Yu-Gi-Oh! tells the tale of Yugi Mutou, a timid young boy who loves all sorts of games, but is often bullied around. One day, he solves an ancient puzzle known as the Millennium Puzzle, causing his body to play host to a mysterious spirit with the personality of a gambler. From that moment onwards, whenever Yugi or one of his friends is threatened by those with darkness in their hearts, this other Yugi shows himself and challenges them to dangerous Shadow Games (Game of Darkness) which reveal the true nature of someone's heart, the losers of these contests often being subjected to a dark punishment called a Penalty Game. Whether it be cards, dice or role-playing board games, he will take on challenges from anyone, anywhere. As the series progresses, Yugi and his friends learn that this person inside of his puzzle is actually the spirit of a nameless Pharaoh from Egyptian times who had lost his memories. As Yugi and his companions attempt to help the Pharaoh regain his memories, they find themselves going through many trials as they wager their lives facing off against gamers that wield the mysterious Millennium Items and the dark power of the Shadow Games.
In manga, The early chapters of Yu-Gi-Oh! feature a variety of different games; but from chapter 60 (volume 7) onwards, the most common game that appeared as a plot device was the Duel Monsters card game (formerly known as Magic & Wizards) through the Duelist Kingdom and Battle City tournament arcs; receiving elevated plot relevance in the latter arc. Other games still appear during the DDD and Memory World portions of the manga and gaming in general is often referred to; the modern card game being a recent fad in Japan imported from the United States within the original story. This is also called Yu-Gi-Oh Season 0 (the darkest, most f*cked up season) the original serie before Yu-Gi-Oh! Duel Monsters which is focused on the card game we know today.
Development:
Source: Wikipedia :
In the initial planning stages of the manga, Takahashi had wanted to draw a horror manga. Although the end result was a manga about games, it was clear that some horror elements influenced certain aspects of the story. Takahashi decided to use "battle" as his primary theme. Since there had been so much "fighting" manga, he found it difficult to come up with something original. He decided to create a fighting manga where the main character doesn't hit anybody, but also struggled with that limitation. When the word "game" came to mind, he found it much easier to work with. When an interviewer asked Takahashi if he tried to introduce younger readers to real life gaming culture referenced in the series, Takahashi responded by saying that he simply included "stuff he played and enjoyed", and that it may have introduced readers to role-playing games and other games. Takahashi added that he created some of the games seen in the series. The author stressed the importance of "communication between people," often present in tabletop role-playing games and not present in solitary video games. Takahashi added that he feels that quality communication is not possible over the Internet.
Takahashi had always been interested in games, claiming to have been obsessed as a kid and is still interested in them as an adult. In a game, he considered the player to become a hero. He decided to base the Yu-Gi-Oh! series around such games and used this idea as the premise; Yugi was a weak childish boy, who became a hero when he played games. With friendship being one of the major themes of Yu-Gi-Oh!, he based the names of the two major characters "Yūgi" and "Jōnouchi" on the word yūjō (友情), which means "friendship". Henshin, the ability to turn into something or someone else, is something Takahashi believed all children dreamed of. He considered Yugi's "henshin" Dark Yugi, a savvy, invincible games player, to be a big appeal to children.
Kazuki Takahashi said that the card game held the strongest influence in the manga, because it "happened to evoke the most response" from readers. Prior to that point, Takahashi did not plan for the card game to make more than two appearances.
Takahashi said that the "positive message" for readers of the series is that each person has a "strong hidden part" (like "human potential") within himself or herself, and when one finds hardship, the "hidden part" can emerge if one believes in him/herself and in his/her friends. Takahashi added that this is "a pretty consistent theme."
The editor of the English version, Jason Thompson, said that the licensing of the Yu-Gi-Oh! manga had not been entirely coordinated, so Viz decided to use many of the original character names and to "keep it more or less violent and gory." Thomspon said that the manga "was almost unchanged from the Japanese original." Because the core fanbase of the series was, according to Thompson, "8-year-old boys (and a few incredible fangirls)," and because the series had little interest from "hardcore, Japanese-speaking fans, the kind who run scanlation sites and post on messageboards" as the series was perceived to be "too mainstream," the Viz editors allowed Thompson "a surprising amount of leeway with the translation." Thompson said he hoped that he did not "abuse" the leeway he was given. In a 2004 interview, the editors of the United States Shonen Jump mentioned that Americans were surprised when reading the stories in Volumes 1 through 7, as they had not appeared on television as a part of the Yu-Gi-Oh! Duel Monsters anime. Takahashi added "The story is quite violent, isn't it? [laughs]"
Takahashi had always been interested in games, claiming to have been obsessed as a kid and is still interested in them as an adult. In a game, he considered the player to become a hero. He decided to base the Yu-Gi-Oh! series around such games and used this idea as the premise; Yugi was a weak childish boy, who became a hero when he played games. With friendship being one of the major themes of Yu-Gi-Oh!, he based the names of the two major characters "Yūgi" and "Jōnouchi" on the word yūjō (友情), which means "friendship". Henshin, the ability to turn into something or someone else, is something Takahashi believed all children dreamed of. He considered Yugi's "henshin" Dark Yugi, a savvy, invincible games player, to be a big appeal to children.
Kazuki Takahashi said that the card game held the strongest influence in the manga, because it "happened to evoke the most response" from readers. Prior to that point, Takahashi did not plan for the card game to make more than two appearances.
Takahashi said that the "positive message" for readers of the series is that each person has a "strong hidden part" (like "human potential") within himself or herself, and when one finds hardship, the "hidden part" can emerge if one believes in him/herself and in his/her friends. Takahashi added that this is "a pretty consistent theme."
The editor of the English version, Jason Thompson, said that the licensing of the Yu-Gi-Oh! manga had not been entirely coordinated, so Viz decided to use many of the original character names and to "keep it more or less violent and gory." Thomspon said that the manga "was almost unchanged from the Japanese original." Because the core fanbase of the series was, according to Thompson, "8-year-old boys (and a few incredible fangirls)," and because the series had little interest from "hardcore, Japanese-speaking fans, the kind who run scanlation sites and post on messageboards" as the series was perceived to be "too mainstream," the Viz editors allowed Thompson "a surprising amount of leeway with the translation." Thompson said he hoped that he did not "abuse" the leeway he was given. In a 2004 interview, the editors of the United States Shonen Jump mentioned that Americans were surprised when reading the stories in Volumes 1 through 7, as they had not appeared on television as a part of the Yu-Gi-Oh! Duel Monsters anime. Takahashi added "The story is quite violent, isn't it? [laughs]"
Anime links:
Yu-Gi-Oh!: http://kissanime.to/Anime/Yu-Gi-Oh
Yu-Gi-Oh! Duel Monsters: http://kissanime.to/Anime/Yu-Gi-Oh-Duel-Monsters-Sub
Spin-offs:
Yu-Gi-Oh! GX: http://kissanime.to/Anime/Yu-Gi-Oh-Duel-Monsters-GX
Yu-Go-Oh! 5D’s: http://kissanime.to/Anime/Yu-Gi-Oh-5D-s
Yu-Gi-Oh! Zexal: http://kissanime.to/Anime/Yu-Gi-Oh-Zexal
Yu-Gi-Oh! Zexal II: http://kissanime.to/Anime/Yu-Gi-Oh-Zexal-Second
Yu-Gi-Oh! Arc-V: http://kissanime.to/Anime/Yu-Gi-Oh-Arc-V-5
Movies:
Yu-Gi-Oh! (1999): http://kissanime.to/Anime/Yu-Gi-Oh-1999
Yu-Gi-Oh! Capsule Monsters: http://kissanime.to/Anime/Yu-Gi-Oh-Capsule-Monsters
Yu-Gi-Oh! Pyramid of Light: http://kissanime.to/Anime/Yu-Gi-Oh-Pyramid-of-Light
Yu-Gi-Oh! Bonds Beyond Time: http://kissanime.to/Anime/Yu-Gi-Oh-3D-Bonds-Beyond-Time
Yu-Gi-Oh! 5D’s: Evolving Duel! Stardust vs Red Daemon’s: http://kissanime.to/Anime/Yu-Gi-Oh-5D-s-Evolving-Duel-Stardust-vs-Red-Daemon-s
Yu-Gi-Oh! The Dark Side of Dimensions (not aired yet): http://kissanime.to/Anime/Yu-Gi-Oh-The-Dark-Side-of-Dimension
Manga links:
Will be updated soon. I haven’t found full manga.
Thanks for reading!
Last edited by Centrik on Thu Dec 01, 2016 9:57 am; edited 5 times in total