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description[RATE] Void Madness Empty[RATE] Void Madness

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Void Madness


[RATE] Void Madness A0a5d001

Normal Trap Card
(1) Send 1 “Void” Spell/Trap Card from your hand or face-up from your field to the Graveyard; Special Summon up to 3 “Infernoid” monsters whose total Levels equal 8 from your Deck, ignoring their Summoning conditions.

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isnt this like, pretty good? like specially from the syncrho/xyz aspect idk

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sadly it's a trap and requires other Voids, anyway it is pretty decent.

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It can send Vanishment from the field though, so it's pretty easy to trigger. 

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I never understood how Inferoid players always get Reasoning in the first hand and start milling all of their deck...
Quite nice but it's too slow until you get the chance to use it

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Card is good, but as Gala said, a bit too slow. Also nothing that would make the deck metaish

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SilentKatana wrote:
It can send Vanishment from the field though, so it's pretty easy to trigger. 

I don't get it, what does vanishment have to do with this? 

or u mean u can crash attack with infernoids now.....?

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Vanishment searches it and pay's the activation cost for Madness. So it's pretty ridiculously easy to trigger

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Great card and all but it'll make Inferoids slower imo

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SilentKatana wrote:
Vanishment searches it and pay's the activation cost for Madness. So it's pretty ridiculously easy to trigger

o right, it got a search eff chet, ban katana then

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Bookingly wrote:
SilentKatana wrote:
Vanishment searches it and pay's the activation cost for Madness. So it's pretty ridiculously easy to trigger

o right, it got a search eff chet, ban katana then

When Books is shit at Yugimons [RATE] Void Madness 1554389127

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Sooo, I have a few things to say about this card.
> First of all: Holy heck, this card is actually pretty f'n good. Yes, it's a trap, but as a normal spell or even a quick play, it may have been a little bit too much tbh lmao. Geargiagear on crack.
> Second of all: Yay, a purpose to run Sjette now :D. Always liked the card, but never really had room for it. Madness opens up so many plays you can make with it and 2 Decatrons (Crystal Wing, anybody?)
> Third of all: Vanishment searches this out and can act as the cost to activate it. 'But what if you draw 2?' Not a problem, note that you can Use Madness itself as the activation cost for the Madness you elect to set.
> Fourth of all: If you're smart, you're gonna be making Noids go 1st when facing them (which the deck inherently struggles with doing), so this gives them a settable defensive play t1, or even an EP play as well (ala geargiagear).
It -will- most definitely be seeing play in Noid decks; more than likely at 3.

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