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Welcome to a lovely little CAC game!

Just a fun little thing for those who like dabbling in such things.

Rules are as follows, in this post I will suggest an archetype for you to support, the next poster will then create a card for that archetype that supports it. They will then suggest the next archetype to support and so the game will continue.

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For example: I say the archetype you support has to be U.A.

Next post goes along the lines of this: 

Code:


U.A. Righteous Referee
Lv 1
EARTH Warrior/Effect Monster
You can Special Summon this card (from your hand) by returning 1 "U.A." monster you control to the hand, except "U.A. Righteous Referee". You can only Special Summon "U.A. Righteous Referee" once per turn this way. During either players turn, you can send one U.A. card from your deck to the graveyard. You can only use this effect of "U.A. Righteous Referee" once per turn.
ATK: 500 DEF: 900




Next Archetype: Dark World

~


All understood? Good! Then let's get to it.

The first archetype will be: Ojama

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Ojamandra
Level 2 LIGHT/ Beast-type/ Effect Monster/ Tuner
ATK 0 DEF 1000
You can discard one card from your hand to special this card (From your hand). During your main phase, if this card is special summoned this turn: You can special summon up to 2 Beast-Type Effect Monsters with the same name from your Deck. You can only activate this effect of "Ojamandra" once per turn. If this card is sent to the graveyard: You can discard one Beast-Type monster; add this card to your hand from the graveyard.

Next: Fabled

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Code:

The Fabled Banquet
Field Spell Card
All "Fabled" monsters gain attack equal to the amount of cards in your hand x200. Once per turn, during either players turn, you can discard 1 card; Special Summon 1 level 4 or lower "Fabled" monster from your graveyard.


Nexto: Flamvell

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Jigoku Void Warp

Continuous Spell Card

You can only activate "Jigoku Void Warp" once per turn. When this card is activated: Send 2 FIRE monsters with different names from your deck to the graveyard. You can tribute one FIRE monster your control; inflict 500 damage to your opponent. You can only use this effect of "Jigoku Void Warp" once per turn. If this card is sent to the graveyard: you can return all banished FIRE monsters to their owner's graveyard.

Next: Infernoid

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Void Inferno

Spell Card

Banish all cards in your graveyard, and if you do, send the top 10 cards of your deck to the graveyard. If 5 or more "Infernoid" monsters with different names are sent to the graveyard by this effect, special summon 1 "Infernoid Teirra" from your extra deck(this special summon is treated as a fusion summon), treating all "Infernoid" monsters in your graveyard as the fusion material.

Next Archetype: Cyberdarks

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Cyberdark Call!

Normal Spell

Send 1 "Cyberdark Horn", "Cyberdark Edge" and "Cyberdark Keel" from your Deck to the Graveyard; add 1 "Cyberdark Impact!" from your Deck to your Hand, Then, you can send 1 Dragon-type Monster from your Hand or Deck to the graveyard, and if you do that, for the rest of this turn your opponent cannot activate cards or effects when a "Cyberdark" monster is Special Summoned, or when a "Cyberdark"  Spell Card is activated.  You cannot activate cards, effects OR Summon monsters, Except for "Cyberdark" cards the turn you activate "Cyberdark Call!". You can only use 1 "Cyberdak Call!" per turn.

Next: Gimmick Puppet

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Rank-Up-Magic Fanservice Force
Spell Card
Pay half your LP, then target 1 "Gimmick Puppet" Xyz monster you control or in your graveyard; Special Summon a token with atk equal to the LP you paid to you opponent's side of the field and place a strings counter on it, then special summon the targeted monster and Special Summon from your Extra Deck, 1 Xyz monster that is 1 Rank Higher, by using it as the Xyz Material. (This Special Summon is treated as an Xyz Summon. Xyz Materials attached to it also become Xyz Materials on the Summoned monster.)

Nexto: Red-Eyes

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Red-Eyes Eruption


Trap Card


Target 1  monster you control and 1 monster your opponent controls; Destroy them, then Special Summon to your side of the field  1 "Paladin or Dark Dragon", "Lord of the  Red", "Red-Eyes" monster, Except "Red-Eyes B. Chichk",  OR a Fusion monster that lists a "Red-Eyes" Monster  as Material, from your  Deck, Hand or Extra Deck whose Level\Rank is  equal to the combined Levels\Ranks of the destroyed monster(s). During your turn, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard; add 1 "Red-Eyes" Spell/Trap card, Except "Red-Eyes Eruption", OR 1 "Dark Dragon Ritual" from your Graveyard or Deck to your Hand.  You can only use each effect of "Red-Eyes Eruption" once per turn.




Heraldic Beast Next

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Rank Up Magic -  Dual Face Symbol
Quick-Play Spell
Target one "Heraldic Beast" XYZ monster each from your side of the field and your graveyard with the same rank; destroy the first target, special summon the second target, and if you do: Special Summon from your Extra Deck, 1 Xyz monster that is 1 Rank Higher, by using the XYZ monster as its Xyz Material. (This Special Summon is treated as an Xyz Summon.) If this card is in your graveyard, you can shuffle 5 "Heraldic Beast" monster from your graveyard to you deck; add this card to your hand from the graveyard. You can only use each effect of "Rank Up Magic -  Dual Face Symbol" once per turn.

Next: Chronomaly

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Chronomaly Dendera Light

Machine/LIGHT/Effect/Level 6/ ATK 100 / DEF 100

Cannot be used as an Xyz Material for an Xyz Summon, except for the Xyz Summon of a "Chronomaly" Xyz Monster. If all monsters you control are "Chronomaly" monsters (min. 1), you can Special Summon this card (from your hand), but all "Chronomaly" monsters on the field become Level 6. An Xyz Monster that was Summoned using this card on the field as Xyz Material gains this effect.
● If it is Xyz Summoned: Target 1 "Chronomaly" Xyz Monster you control; Special Summon from your Extra Deck, 1 "Chronomaly" Xyz Monster  that is  1 Rank higher than that target, by using it as the Xyz Material. (This Special Summon is treated as an Xyz Summon. Xyz Materials attached to it also become Xyz Materials on the Summoned monster.) Then, Special summon 1 "Chronomaly" Xyz Monster to your Opponent's Side of the field in Face-Up Defense Position, but Its Effect(s) cannot be activated.
During Either Players Turn: You can shuffle this card from your Graveyard into the Deck, and if you do, both Players lose 100 LP.

Next:  BATTLIN BOXER

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Battlin Boxer Boombrawler
Monster LV 4 FIRE Warrior/Effect/Monster
If this card is in your graveyard and you control a "Battlin Boxer" Monster; you can special summon this card from the graveyard, then you can destroy one card you control. You can only use this effect of "Battlin Boxer Boombrawler" once per duel. If this card is attached to na Xyz Monster as an Xyz Material or when an Xyz monster is summoned using this card as Xyz material, that Xyz Monster gains this effect.
 - Once per turn, during either players turn, when a monster effect is activated on the field, or when a Spell/Trap Card is activated, you can detach one material from this card; the activated effect becomes "Your opponent destroys one card they control"
ATK/0 DEF/1950 

Next Archetype: Wight(Skull Servant)

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http://www.duelacademy.net/t43423-ccs-wightarchfiend

http://www.duelacademy.net/t43424-ccs-wightsquad

http://www.duelacademy.net/t43422-ccs-wightpriestess

I did wor Wight a lot time ago. so yeah xD But since we need new shit:


Wight Carnival


Quick Spell card



Send  3 Level 3 or Lower Zombie-Type monsters with different names from your Deck to the Graveyard.  During your Main Phase: You can banish this card from you Graveyard; Add 1 Level 1 Zombie-Type monster from your Deck or Graveyard to your Hand. This card's name becomes "Skull Servant" while in the Graveyard or banished. 


Next: "Earthbound Immortal"

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The Earthbound Steppes


Field Spell

Cannot be targeted by you opponent's card effects. Once per turn, you can reveal one "Earthbound Immortal" monster in your hand or target it on the field: activate one of the following effects, depending on it's type;
Insect: Increase the ATK of one monster your opponent controls by 2000, then decrease the ATK of all other monsters they control by that amount.
Winged Beast: Summon 1-3 Spell or Trap cards from your deck to either side of the field as normal monsters (Lv 1/ATK 0/DEF 0/Fiend/Dark), they cannot be used as Synchro, Fusion or Xyz material. If you summon 3 cards with this effect, they also cannot be tributed.
Beast: Until the end of your opponent's next turn, if any monster would be removed from the field, it is counted as being destroyed by battle instead.
Reptile: Until the end of the turn, cards on your side of the field cannot be destroyed, except by this effect; during this turn's battle phase, if a monster you control inflicts battle damage to your opponent; destroy it.
Fiend: Double any effect damage the opponent takes this turn. 
Fish: This turn, ignore a card's restriction on not being able to attack, also monsters you control can attack while in defense position.




Next Archetype: Evil HERO

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Evil HERO Darkflame
Level 4
DARK
Fiend/Effect
ATK/1700 DEF/1800
If this card is Normal Summoned: You can add 1 "Dark Fusion" from your Deck to your hand.  You can only use this effect of "Evil HERO Darkflame" once per turn.  During your Main Phase: You can activate this effect; send 1 "Elemental HERO" monster or "Evil HERO" monster from your Deck to the Graveyard, except "Evil HERO Darkflame", and if you do, this card's name becomes the sent monster's until the end of this turn.


Nothinging too original.  It's basically a mix between Blazeman and Prisma, but for Evil HEROs and Dark Fusion.  It gives them a useful searcher and helps them to get their Fusion Monsters out.

Next Archetype:  Archfiends

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