Performages
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'"Performage", known as "Entermage" (Emエンタメイジ Entameiji) in Japan, is anarchetype of Spellcaster-Type monsters used by Dennis Macfield in Yu-Gi-Oh! ARC-V. They debuted in the set Clash of Rebellions.
Archetype Cards :
Performage Stilts Launcher :
If there are no monsters on the field, you can Special Summon this card (from your hand), but you cannot Normal Summon/Set for the rest of this turn. During either player's turn, when a card or effect is activated that would inflict damage to your opponent, while you have another "Performage" monster in your Graveyard: You can banish this card from your Graveyard; inflict 2000 damage to your opponent. You can only use this effect of "Performage Stilts Launcher" once per turn.
Performage Trick Clown :
If this card is sent to the Graveyard: You can target 1 "Performage" monster in your Graveyard; Special Summon it, its ATK and DEF become 0, then you take 1000 damage. You can only use this effect of "Performage Trick Clown" once per turn.
Performage Damage Juggler :
During either player's turn, when a card or effect is activated that would inflict damage to you: You can discard this card; negate the activation, and if you do, destroy that card. During either player's Battle Phase: You can discard this card; reduce the next battle damage you would take this turn to 0. You can banish this card from your Graveyard; add 1 "Performage" monster from your Deck to your hand, except "Performage Damage Juggler". You can only use this effect of "Performage Damage Juggler" once per turn.
Performage Flame Eater :
During either player's turn, when a card or effect is activated that would inflict damage to you: You can activate this effect; you cannot Special Summon monsters for the rest of this turn, except "Performage" monsters, also Special Summon this card from your hand, and if you do, make that effect damage to you 0. If Summoned this way, banish it when it leaves the field. If this card is Normal or Special Summoned: Each player takes 500 damage.
Performage Hat Tricker :
If 2 or more monsters are on the field, you can Special Summon this card (from your hand). During either player's turn, when a card or effect is activated that would inflict damage to you: You can place 1 Performage Counter on this card (max. 3), then make that effect damage to you 0. When the 3rd Performage Counter is placed on this card, its ATK and DEF become 3300.
Performage Plushfire :
If a "Performage" monster(s) you control is destroyed by battle or card effect: You can Special Summon this card from your Pendulum Zone, then take 500 damage. You can only use this effect of "Performage Plushfire" once per turn.
If this card on the field is destroyed by battle or card effect: You can Special Summon 1 "Performage" monster from your hand or Deck, except "Performage Plushfire".
Performage Mirror Conductor :
Once per turn: You can target 1 face-up Special Summoned monster on the field; its ATK and DEF become equal to its current ATK or DEF (whichever is lower) until the end of this turn (even if this card leaves the field).
Once per turn, during either player's turn: You can target 1 face-up monster on the field; switch its current ATK and DEF, then take 500 damage. This ATK and DEF change lasts until the end of this turn.
Bubble Barrier :
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Each "Performapal" and "Performage" monster you control cannot be destroyed by battle or card effect once per turn. You take no battle damage from attacks involving "Performapal" and "Performage" monsters you control.
Trick Box :
If a face-up "Performage" monster(s) you control is destroyed by battle or card effect and sent to the Graveyard: Target 1 monster your opponent controls; take control of it until the End Phase, then Special Summon 1 "Performage" monster from your Graveyard to your opponent's side of the field. During the End Phase of this turn, give control of the monster Special Summoned by this effect to its owner.
Performage Trapeze Magician :
2 Level 4 Spellcaster-Type monsters
You never take damage if the amount is less than or equal to this card's ATK. Once per turn, during either player's Main Phase 1: You can detach 1 Xyz Material from this card, then target 1 face-up Attack Position monster the turn player controls (other than this card); it can make a second attack during each Battle Phase this turn, also destroy it at the end of the Battle Phase. If this card is destroyed by battle and sent to the Graveyard, or if this card in your possession is destroyed by an opponent's card effect and sent to your Graveyard: You can Special Summon 1 "Performage" monster from the Deck.
Playing Style
---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------The "Performage" monsters revealed so far all feature effects that prevent or inflict effect damage, alongside swarming effects to aid with Xyz Summons. "Performage Damage Juggler" being one of the core cards, it allows it's user to not only negate the damage dealt via an attack of a opponent's monster, but during the same turn or later on, search a "Performage" monster from your deck by banishing it from the Graveyard, making for a very powerful card. "Performage Plushfire" being another core card, it's main features are being used as a 5 Scale or using it's monster effect which special summons a "Performage" monster from your deck when it is destroyed in the Monster Zone OR in the Pendulum Zone.
Weaknesses
----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------Like most special summon based decks, this deck heavily relies on special summoning to make strong monsters, so cards like "Vanity's Emptiness" and "Vanity's Fiend" just about shut the deck down almost instantly, until they're able to remove them. Another main factor of concern would be cards that banish your cards, due to most of the "Performage" monsters having effects that can only be used once sent to the Graveyard or while in the Graveyard, so cards such as "Macro Cosmo" and "Dimensional Fissure" are not to be taken lightly.