Been a while huh?
Indeed, it's been quite some time since I've last had the inspiration to try and invent something.
I've always like the concept of counter fairies, and played the deck in its original incarnation early in 2008.. Since then the deck has gone through many incarnations, with builds including Agents, Chaos and classic Anti-Meta strategies.
Now I believe I've invented the next incarnation of the deck, a pendulum based hybrid.
This build was inspired due to the release of Ariadine the Absolver, a pendulum monster that allows you to mitigate the costs of counter traps while acting as a scale and as a monster allows you to tutor a counter trap. Both effects are imperative to this new variant as the concept of 'power at a price' has been somewhat lessened in recent years.
I also believe a pendulum engine solves a lot of problems the deck had in it's original incarnation, those being recursion and field presence. I used the 'empowered warrior engine' it seemed to fit the best in terms of a play making engine, it also gives some nice searchability and more light targets for Honest, which is always welcome.
Any Suggestions are welcome, also the side deck is more of a showcase of other things I was considering adding to the deck.. not a side deck intended for competitive play. So keep that in mind when posting any suggestions you may have.
Feel free to ask any questions you may have about the deck.
Indeed, it's been quite some time since I've last had the inspiration to try and invent something.
I've always like the concept of counter fairies, and played the deck in its original incarnation early in 2008.. Since then the deck has gone through many incarnations, with builds including Agents, Chaos and classic Anti-Meta strategies.
Now I believe I've invented the next incarnation of the deck, a pendulum based hybrid.
Deck Screenshot :
This build was inspired due to the release of Ariadine the Absolver, a pendulum monster that allows you to mitigate the costs of counter traps while acting as a scale and as a monster allows you to tutor a counter trap. Both effects are imperative to this new variant as the concept of 'power at a price' has been somewhat lessened in recent years.
I also believe a pendulum engine solves a lot of problems the deck had in it's original incarnation, those being recursion and field presence. I used the 'empowered warrior engine' it seemed to fit the best in terms of a play making engine, it also gives some nice searchability and more light targets for Honest, which is always welcome.
Any Suggestions are welcome, also the side deck is more of a showcase of other things I was considering adding to the deck.. not a side deck intended for competitive play. So keep that in mind when posting any suggestions you may have.
Feel free to ask any questions you may have about the deck.