Monsters:
Suanni x3
Bixi x3
Jiaotu x3
Taotie x1
Chiwen x2
Bi'an x2
Yuki Usagi x2
Spells:
Necrovalley x1
Yang Zing Path x3
Upstart Goblin x3
Duality x3
Galaxy Cyclone x2
Dark Hole x2
Soul Charge x1
Traps:
Yang Zing Creation x3
Lose a Turn x3
Ring of Destruction x1
Skill Drain x1
Torrential x1
Extra Deck:
Baxia x2
Yazi x2
Chaofeng x1
Great Old One Cthusomething x1
Herald of Arc Light x1
Armades x1
Goyo Guardian x1
Clear Wing x1
Black Rose x1
Hot Red x1
Scrap Dragon x1
Stardust Spark x1
Castel x1
Considering dropping duality's and maybe a lose a turn and a destruction ring for some other useful traps.
Tech explainations.
Necrovalley: Not running soul charge in exchange for this. Shuts down a lot of meta junk.
Galaxy Cyclone:
Can be swapped for MST but cyclone works too. Can kill Lose a Turn or Creation if you really need to bust out a Castel or can't synchro using Bixi.
Lose a Turn: I like it over skill drain, using skill drains means you lose access to Jiaotus effect, which is risky but easily the best effect the main deck has to offer for YZs, meanwhile aside from the insta synchro effect they don't have any other on-field abilities. Also Bixi saves your bosses from being useless.
Why u no run pendulum YZs?????:
Cause they suck. I mean hey the level 3s aight. But nah. They're better in Zefra than YZ. Nor do i like the idea of pendulum summoning in a deck that doesn't benefit off a pendulum summon. Kinda just wasting resources.
CNC? Just kinda wanted to throw out the idea of Lose a Turn and Destruction Ring tbh.
Last edited by LeVolpe on Fri May 22, 2015 2:59 am; edited 2 times in total