Bi'An, Earth of the Yang Zing°°
Bixi,Water of the Yang Zing°°°
Chiwen, Light of the Yang Zing°°°
Effect Veiler°°
Jiaotu, Darkness of the Yang Zing°°
Maxx "C"°°
Pulao, Wind of the Yang Zing°
Suanni, Fire of the Yang Zing°°°
Tragoedia°
Dark Hole°
Instant Fusion°°°
Soul Charge°
Twin Twister°°
Upstart Goblin°°°
Yang Zing Path°°°
Bottomless Trap Hole°
Mistake°°°
Skill Drain°
Yang Zing Creation°°°

Flying "C"°°°
Anti-Spell Fragrance°°°
Imperial Iron Wall°°°
Solemn Strike°°
Solemn Warning°
Time-Space Trap Hole°°°

Elder Entity Norden°°
Armades, Keeper of Boundaries°
Baxia, Brightness of the Yang Zing°°
Black Rose Dragon°
Chaofeng, Phantom of the Yang Zing°
Goyo Guardian°
Herald of the Arc Light°°
Psy-Frame Omega°
Scarlight Red Dragon Archfiend°
Yazi, Evil of the Yang Zing°°
Castel the Skyblast Musketeer°

Things I dropped and why:

1 Mind Control for Instant Fusion:
Instant Fusion and Norden are better late game and can make easy Synchro plays.

1 Jiaotu, Darkness of the Yang Zing for Instant Fusion:
Jiaotu is cloggy at 3 IMO. Instant Fusion is a 1 card Synchro late game. I draw him enough at 2.

1 Taotie, Shadow of the Yang Zing for Instant Fusion:
I got tired of drawing him so much mid game(a lot of times after Path or just topdecking it when I have an established board).

1 Dark Hole for 1 Soul Charge:
Soul Charge has a stronger play late game, and Dark Hole at 1 is good enough to get plays going early on.

1 Beelze of the Diabolical Dragons for 1 Elder Entity Norden:
Needed room for Norden, and I rarely summoned it.

1 Black Rose Moonlight Dragon for 1 Elder Entity Norden:
Needed room for Norden, rarely summoned it.