Where's the one for one, since ammonite is key, you need the one for one, nd swords can go to 3, and things like anti spell fragrance and royal decree can be run with little downsides due to gol'gar, also, remove supply squads and add in another shocktrooper and rescue rabbit, it helps with the deck, allowing for a faster king of feral imps. one last thing would be to include upstart goblin or some other aplicable draw power spell card. Lastly, toll also works with gol'gar