k so one of my hobbies is to take non-meta decks and try and make it so they can squash infernoids like the little bugs they are (i really dont like that archetype) and so my new project is a Red Nova dragon deck, now ive been testing for a little under a week and it has roughly a 60-75% win rate on advanced, but it could use ALOT of work and im out of options.
So this deck is Very straightforward, and to my suprise its been very constant with summoning red nova within one turn or two, but the thing is once hes out on the field hes helpless, now ive tried adding some protection, in case someone tries to overpower him, also in case of some annoying monster effs, i added red dragon vase because usually summoning red nova takes about 3-4 cards in your hand, so i thought itd be nice to not have so few options, the reason i added re-cover is because with emergency teleport its basically a free one-for-one, and in this deck thats a huge plus, flame swordsman is there cause hes SUPER easy fodder for archfiend, (plus joeywheelah4life) and i put in vulcan the divine, because there were a few times were i only had cyber dragon and a level 1 tuner for a few turns and the only thing i had to stall with was red screen, and while its a great card, i like to keep my LP at a maximum, i added beelze, hot red, stardust, and crimson blader in case just pounding my opponent with red dragon wasnt doing the trick. Before i had starlight road, but that card was just clogging up space and hardly anyone played mass destruction cards. And i know what your thinking, yes this deck is capable of pulling 3 Red Novas, they arent in there just for show, i should know, in about 4 turns i had 2 red novas out and was on my way to summoning the third. Plus in case one red nova was gone i wouldnt have to worry about the next one.
So there is the deck, i know it needs ATON of work which is why ill be grateful for any and all suggestions.
So this deck is Very straightforward, and to my suprise its been very constant with summoning red nova within one turn or two, but the thing is once hes out on the field hes helpless, now ive tried adding some protection, in case someone tries to overpower him, also in case of some annoying monster effs, i added red dragon vase because usually summoning red nova takes about 3-4 cards in your hand, so i thought itd be nice to not have so few options, the reason i added re-cover is because with emergency teleport its basically a free one-for-one, and in this deck thats a huge plus, flame swordsman is there cause hes SUPER easy fodder for archfiend, (plus joeywheelah4life) and i put in vulcan the divine, because there were a few times were i only had cyber dragon and a level 1 tuner for a few turns and the only thing i had to stall with was red screen, and while its a great card, i like to keep my LP at a maximum, i added beelze, hot red, stardust, and crimson blader in case just pounding my opponent with red dragon wasnt doing the trick. Before i had starlight road, but that card was just clogging up space and hardly anyone played mass destruction cards. And i know what your thinking, yes this deck is capable of pulling 3 Red Novas, they arent in there just for show, i should know, in about 4 turns i had 2 red novas out and was on my way to summoning the third. Plus in case one red nova was gone i wouldnt have to worry about the next one.
So there is the deck, i know it needs ATON of work which is why ill be grateful for any and all suggestions.