I find that that thread applies less to today's meta, as it was written almost a year ago.
What do we have now that the past didn't have? Sylvans, Shaddolls, Qliphorts, BA, etc. Granted, they each have a play style, but when you really look at the cards and compare them, that's the only difference. They all have the same effect, with simply a different way of activating said effect.
Sylvan Shroom, Shaddoll Dragon, Qliphort Helix all destroy an S/T, except it's made so that it works with the archetype.
Sylvan Hermitree, Shaddoll Beast, Qliphort Assembler all allow you to draw cards, except it's made so that it works with the archetype.
Those are just a few examples. You could blame Konami for making bland archetypes, but you could also blame the player base for not being more adventurous with their card choices.
My ideal deck would be something flexible and incredibly combo based, where I'm able to add many different card techs into the decklist and run, pretty much close to, a highlander build, where there are rarely ever more than 3~4 triples of a card, a few doubles and many singles. Decks like that are interesting to me, because there's a lot to say about them and every card has some sort of relation with another. I would also like for something like this to not be an archetype and be something where I make my OWN combos without having all the plays premade for me. Dino Rabbit, though a bit linear, was a nice example of a non-archetype deck which worked well. If only it had more combos.
However, when I look at the decks nowadays, it's mostly just 3x of everything and a few staples here and there. Maybe one tech. One.
Granted, this has almost always been the case for this game, and I would not normally make such a big deal out of it, but when I've seen deck profiles of people who have won or come top
#whatever in a tournament and they're, quite literally, like: "I run 3x of this because... it's a good card. Then I, err-... run 3x of this, because it's needed, I tried running 2x but I didn't like it and everyone else runs 3x."
You're playing your own deck, ffs, at least be able to explain why you run a certain card and why you run it in 1x/2x/3x. Saying that it's good or that it's essential to the deck or that it combos with one or two other cards is self explanatory. This is one of the other reasons why I'm not a fan of looking at decks that I consider bland. The other reason is because of the sheer number of times I've seen almost the exact same decklist. Look at a tournament, take a Nekroz decklist, and I can guarantee that at least 90% of the cards would be the same for all other Nekroz decklists in that tournament.
People aren't being open minded enough when it comes to this game, and they just slot themselves in the same category as the majority. Some elements mentioned in that thread exist in todays meta, but they're incredibly dumbed down, in my opinion.
It's probably consistent and you probably win a lot by playing a deck like that, but I honestly wonder how anyone can find it fun. Part of this game's experience is from deck building and it's like that experience is missing from a lot of people.
Just my input.