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descriptionThoughts on Hermit Youkai EmptyThoughts on Hermit Youkai

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So I saw this new pendulum archetype, and I thought it looked really unique. The way that all of the monster bounce back to the hand at the end of the turn in some way or another really opens up the strategy (and the field). They also have some very defensive pendulum monsters and can easily OTK on the first turn, if not on the next few turns (Tenki and Odd-Eyes help a lot for the searches), plus the all important effect to return cards to the hand, which comes up on a few of the cards. And let's not forget the counterall trap card. :D
I also see a lot of combos with the Wind Valley.

I think some of the key pros of this effect are that the individual effects upon summoning can be used and reused continuously. This also means you have to decide whether you want to use the monsters as xyz materials or wait for the next turn to use their effects again, so a little more flexability. Another one might be that they are more safe from harm in your hand then on the field (examples being raigeki or dark hole).

The big cons for this type of play is that, well... you're very open to otk's. This is something that I lose to more often than not. 
Having your own honest when having no monsters on the field most of the time isn't the best thing to have either, but then again, he can boost your monster on your turn anyways.

SO yeah, I wanted to see what the people here think of the Hermit Youkai.
Thoughts on Hermit Youkai MlHa9Jd

Last edited by GladHeAteHer on Wed Dec 17, 2014 8:08 pm; edited 1 time in total

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Easy way for you to prevent OTK's would be to use cards like battle fader etc. Also I would advise you to add the Deck you are using and you should get alot more feedback.

descriptionThoughts on Hermit Youkai EmptyRe: Thoughts on Hermit Youkai

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Hermit Youkai control. No SS just Normal with emptiness and similar

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Roach wrote:
Easy way for you to prevent OTK's would be to use cards like battle fader etc. Also I would advise you to add the Deck you are using and you should get alot more feedback.

I did post my deck. Neutral It's in the pimp my deck section.

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I dont see one there Neutral Update you OP with your deck and I will move it over for you Wink

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Roach wrote:
I dont see one there Neutral Update you OP with your deck and I will move it over for you Wink

Done.

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Edited + Moved Wink

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Alright, first things first;

-Take out Odd-Eyes (Really slow and inefficient way to get your Torii)
-Take out Divine Wind and Terraforming (Incredibly situational, even for a deck that works perfectly around it)
-Take out Genex Ally Birdman (Really no point in having it in the deck to begin with)
-Take out 1 copy each of Yamamisaki, Magatsusenran, Daibakaze, and Secret Technique (They can really clog your hand up)

+Add another copy of both Kamanitachi and Tsujikirikaze
+Throw in a couple of Pots of Duality for extra consistency
+Add 3 Shrines of Trials. This is your best search option, plus it can recycle the monsters in your graveyard

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Hoshi(no)Tama777 wrote:
Alright, first things first;

-Take out Odd-Eyes (Really slow and inefficient way to get your Torii)
-Take out Divine Wind and Terraforming (Incredibly situational, even for a deck that works perfectly around it)
-Take out Genex Ally Birdman (Really no point in having it in the deck to begin with)
-Take out 1 copy each of Yamamisaki, Magatsusenran, Daibakaze, and Secret Technique (They can really clog your hand up)

+Add another copy of both Kamanitachi and Tsujikirikaze
+Throw in a couple of Pots of Duality for extra consistency
+Add 3 Shrines of Trials. This is your best search option, plus it can recycle the monsters in your graveyard
     

Wow, someone actually replied. xD

I actually didn't know shrine of trials existed. D: Yeeap, this is what I needed lol.

Thank you!

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As an experienced Hermit-User, I'm obligated to help people out when I spot a few mistakes in their build.

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