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descriptionLucky Simorgh EmptyLucky Simorgh

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A combination of FL and Simorgh.


Monsters ( 15 ):
Dark Simorgh x3
FL Dark x1
FL Wind x3
Dekoichi x2
Broww, Hunter of Dark World x3
Morphing Jar x1
Black Salvo x2

Spells ( 17 ):
Dark World Dealings x3
Fortune's Future x3
Heavy Storm x1
Giant Trunade x1
Gold Sarcofagus x2
Allure of Darkness x1
Card Destruction x1
Hand Destruction x2
Upstart Goblin x3

Traps ( 8 ):
Anti-Spell Fragrance x2
Bottomless Trap Hole x1
Royal oppression x2
Divine Wrath x2
Solemn Judgement x1

Total cards: 40

Im running the monsters (except simorgh) for draw power and grave control. Comment and post ideas on how to improve.

Edited.

Last edited by bTw^YuseiFudo on Sat Apr 03, 2010 8:42 am; edited 1 time in total

descriptionLucky Simorgh EmptyRe: Lucky Simorgh

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3- Dekoichi
1- giant turnade
2- Oppression (Can stop your monsters as well and i dont like it here :/)

1+ FL dark
1+ hand destruction
3+ Thunder Dragon (works better with hand destruction)
1+ MST

descriptionLucky Simorgh EmptyRe: Lucky Simorgh

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Thanks sam. But i dont like thunder dragons. I got in a dead draw with them but i guess i could run CS aswell with them

descriptionLucky Simorgh EmptyRe: Lucky Simorgh

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I'm gonna go the opposite of SaM.

-1 FL Dark (only 1 Allure, and you can only send it where it needs to be via Allure and Gold Sarc)
-1 Dekoichi (making room)
-1 Mirror Force (your opponent should be sufficiently locked with Oppresion + Anti-Spell + Divine Wrath)

+1 Solemn Judgment (staple in this Simorgh build. It just adds more to the lock)
+2 Black Salvo (summon Dekoichi, blow up field with Black Rose Dragon, summon Simorgh, set Anti-Spell)

descriptionLucky Simorgh EmptyRe: Lucky Simorgh

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nekofjung wrote:
I'm gonna go the opposite of SaM.

-1 FL Dark (only 1 Allure, and you can only send it where it needs to be via Allure and Gold Sarc)
-1 Dekoichi (making room)
-1 Mirror Force (your opponent should be sufficiently locked with Oppresion + Anti-Spell + Divine Wrath)

+1 Solemn Judgment (staple in this Simorgh build. It just adds more to the lock)
+2 Black Salvo (summon Dekoichi, blow up field with Black Rose Dragon, summon Simorgh, set Anti-Spell)


I really Don't like oppression here .. your opponent might SS a monster and u must use oppression to avoid a huge damage and then oppression kill u and then u can't summon simorgh and make teh lockdown.

Anyway thunder dragons give u advantage with hand destruction when u use his eff and get 2 from deck which means u will have more cards in hand than your opponent (usually). Anyway hope i helped and if u dont like thunder dragons here ima give u other fixes D:.

i just noticed u dont have solemn ;o so add it

Hmm..idk what did u remove and add so can u post ur deck after fixes please so i can fix more ?

descriptionLucky Simorgh EmptyRe: Lucky Simorgh

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SaM, you are completely misunderstanding the entire point of the deck. Oppression is a key STAPLE element. You typically don't even set it until Simorgh is on the field!

The point of the deck is to use a bunch of draw power to quickly summon Simorgh. The draw power also means you should be able to quickly obtain Oppression, Anti-Spell, and Divine Wrath. After summoning Simorgh (typically on your 1st or 2nd turn) you then set Oppression, Anti-Spell, Wrath, and Solemn Judgment (or whatever you have at the time), and you would flip Anti-Spell during your opponent's draw phase. Anti-Spell means your opponent can't use spell or traps cards thanks to Simorgh. Oppression and Divine Wrath make your opponent's monsters nearly worthless as well. That how the full lock is formed. Oppression will never be used until after you have Simorgh on the field.

Thunder Dragons do work with Hand Destruction, but as a LIGHT monster they don't work with Simorgh. Adding more speed does no good if it detracts from the Simorgh strategy. There's only 2 copies of Hand Destruction for 2 -1's possible. That would still leave you enough cards in-hand (4) to summon Simorgh and set 2-3 traps. Sometimes Broww can make back the card advantage, but otherwise there is also always Morphing Jar to do that for you.

descriptionLucky Simorgh EmptyRe: Lucky Simorgh

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neko, thanks. I like your advice more than sams because its a good lockdown deck with oppression being a really good card since all opponents are using DaDs and Sworns.

descriptionLucky Simorgh EmptyRe: Lucky Simorgh

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