Plus One Constellars
Advanced TCG January 2014
I'm partial to the Constellar archetype and I've been tooling around with it for a while. Plus 1 Fire Fist with a constellar engine? It works!
Monsters: 14
3x Constellar Kaus
-This is your main card, increased attack by FF (Fire Formations) searchable by Tenki and is your only way to get out those rank 5's
3x Constellar Sombre
This is the "Wolfbark" of this deck, grabbing Kaus or pollux from the grave and getting them on the field. It's a one turn XYZ
2x Constellar Pollux
Pollux gives you that extra normal summon, He's the main combo maker (eg. Pollux, eff, Sombre, eff, kaus)
3x Cardcar D
draw power, i usually save it until i have a good backrow set up or a monster on the field.
1x Thunder King Rai-Oh
Not only a decent attack 4 star light monster for XYZ summons, but a great first turn summon against most decks as the opponent cant add cards to their hand except by drawing them.
1x Maxx "C"
Staple, draw power and can stop some plays.
1x Effect veiler
this card stops so many plays in this format.
Spells: 17
3x Fire Formation - Tenki
The searcher for Kaus plus an extra 100 attack to Kaus and Omega
3x Mystical Space Typhoon
Backrow is rampant in this format.. this deck is no different sadly but since Heavy Storm isn't around it's a good idea to main 3 MST
3x Upstart Goblin
Draw power, it may give your opponent life points but this deck is about controlling the duel so life points don't matter.
2x Pot Of Duality
More draw power, that's the point.
2x Forbidden Lance
Helps keep your monsters alive in cases of backrow and/or lowering opponents monsters' attack.
1x Fire Formation - Tensu
Bring out an extra Kaus and gives an extra 100 attack for Kaus and Omega
1x Fire Formation - Gyokko
Not only does this annoy the enemy but it stops backrow plays and gives 100 attack to Kaus and Omega.
1x Dark Hole
Staple, when you got nothing else it helps to not be facing a monster or 2.
1x Book Of Moon
Staple, Stops plays and effects (eg. You can't synchro summon if your tuner is face down, can't overlay if your 2nd level 4 is face down, etc.)
Traps: 9
2x Reckless Greed
Draw Power, I only use these if I have at least 2 face down. Can be used for fodder as well.
2x Fiendish Chain
Stops plays dead in their tracks, they cant attack or use their effects.
1x Bottomless Trap Hole
Their summons are not good for you. Banish those higher attack monsters.
1x Mirror Force
Destroys opposing monsters and keeps you safe.
1x Solemn Warning
As said before opposing summons = no bueno. Solemn Warning is mainly used for Effect monsters that can chain their effect. so a trap hole, torrential or even a fiendish chain wont be enough. Make it never hit the field.
1x Fire Formation - Tensen
Extra 700 attack until endphase and all beast warriors gain 300 while its on the field? Sign me up. It's a great response to attacks from higher monsters.
1x Dark Bribe
Gets those annoying "monster/play destroying" backrow cards out of the way.
Extra Deck: 15
3x Constellar Omega
Most people think he's "Bad" but that is just bologna, he's a walking Lance for all constellars on the field and a beast warrior.
2x Constellar Pleiades
If you have Omega on the field you go for this bad boy next! He bounces a card on the field back to the owners hand which is great for getting monsters off the field. With a lance and a bouncer.. Its a powerhouse.
2x Brotherhood Of The Fire Fist - Tiger King
A free Fire Formation card and negates all effects of non beast warrior types when a material is detached. Decent attack and Helps get more plays done.
1x Abyss Dweller
This guy is for those annoying decks like Mermails that have effect after effect from the grave.
1x Gagaga Cowboy
Usually the last thing people summon before winning. Opponent has less than 800 life points left after your battle phase? Make this guy for game.
1x Maestroke The Symphony Djinn
I use this card rarely but when I do it's only if I have an omega and can't justify an Honor Ark.
1x Evilswarm Exciton Knight
The better version of Black Rose, easy to get on the field and doesnt leave after the effect goes off.
1x Diamond Dire Wolf
a suicide card that gets rid of those cards you just cant get rid of any other way.
1x Starleige Paladynamo
Helps with cards like Big Eye or Draco, Negates the eff and makes their attack 0, plus it puts 2 materials in the grave for sombre plays.
1x Number 101: Silent Honor ARK
Draco bothering you? no issue this card is what can make and break a duel.
1x Number 50: Blackship Of Corn
I've summoned this card for game a few times, its a lesser version of Volcasaurus but its effective.
Side Deck: 15
3x Deck Lockdown
Fire fists, mermails, gadgets. They all lose to this card.
2x Trap Stun
Helps very well againsts defensive backrow
2x D.D. Crow
Brilliant against Mermails and Darkworlds.
2x DNA Surgery
Why not make all your monsters Beast Warrior?
1x Full House
Great card for a fire fist match.
1x Mirror Force
Could need more defense against some heavy hitting decks that spam the field with monsters
1x Shadow-Imprisoning Mirror
Evilswarms, Gravekeepers, darkworlds, etc. This kills them fast.
1x Safe Zone
This card is good to put in, in place of a fiendish chain if the opponent uses MST a lot. Chain this to their monster when they try to destroy it. Destroys their monster instead. And even better activate it with pleiades on the field and attach it to their monster. Use Pleiades eff to bounce Safe zone and destroy their monster, Rinse-Repeat.
1x Dimensional Prison
Good to side in against spam decks
1x Soul Drain
Mermails.. need I say more?
This deck is built around drawing all you need to destroy your opponent without issues. Get monsters on the field quickly with increased attack from fire formations, Make Omega and then Pleiades. No one can touch you.
I got 15th place in Calgary Regionals on march 1st with this deck.
Last edited by Gingybread on Tue Mar 04, 2014 7:39 am; edited 1 time in total
Advanced TCG January 2014
I'm partial to the Constellar archetype and I've been tooling around with it for a while. Plus 1 Fire Fist with a constellar engine? It works!
Monsters: 14
3x Constellar Kaus
-This is your main card, increased attack by FF (Fire Formations) searchable by Tenki and is your only way to get out those rank 5's
3x Constellar Sombre
This is the "Wolfbark" of this deck, grabbing Kaus or pollux from the grave and getting them on the field. It's a one turn XYZ
2x Constellar Pollux
Pollux gives you that extra normal summon, He's the main combo maker (eg. Pollux, eff, Sombre, eff, kaus)
3x Cardcar D
draw power, i usually save it until i have a good backrow set up or a monster on the field.
1x Thunder King Rai-Oh
Not only a decent attack 4 star light monster for XYZ summons, but a great first turn summon against most decks as the opponent cant add cards to their hand except by drawing them.
1x Maxx "C"
Staple, draw power and can stop some plays.
1x Effect veiler
this card stops so many plays in this format.
Spells: 17
3x Fire Formation - Tenki
The searcher for Kaus plus an extra 100 attack to Kaus and Omega
3x Mystical Space Typhoon
Backrow is rampant in this format.. this deck is no different sadly but since Heavy Storm isn't around it's a good idea to main 3 MST
3x Upstart Goblin
Draw power, it may give your opponent life points but this deck is about controlling the duel so life points don't matter.
2x Pot Of Duality
More draw power, that's the point.
2x Forbidden Lance
Helps keep your monsters alive in cases of backrow and/or lowering opponents monsters' attack.
1x Fire Formation - Tensu
Bring out an extra Kaus and gives an extra 100 attack for Kaus and Omega
1x Fire Formation - Gyokko
Not only does this annoy the enemy but it stops backrow plays and gives 100 attack to Kaus and Omega.
1x Dark Hole
Staple, when you got nothing else it helps to not be facing a monster or 2.
1x Book Of Moon
Staple, Stops plays and effects (eg. You can't synchro summon if your tuner is face down, can't overlay if your 2nd level 4 is face down, etc.)
Traps: 9
2x Reckless Greed
Draw Power, I only use these if I have at least 2 face down. Can be used for fodder as well.
2x Fiendish Chain
Stops plays dead in their tracks, they cant attack or use their effects.
1x Bottomless Trap Hole
Their summons are not good for you. Banish those higher attack monsters.
1x Mirror Force
Destroys opposing monsters and keeps you safe.
1x Solemn Warning
As said before opposing summons = no bueno. Solemn Warning is mainly used for Effect monsters that can chain their effect. so a trap hole, torrential or even a fiendish chain wont be enough. Make it never hit the field.
1x Fire Formation - Tensen
Extra 700 attack until endphase and all beast warriors gain 300 while its on the field? Sign me up. It's a great response to attacks from higher monsters.
1x Dark Bribe
Gets those annoying "monster/play destroying" backrow cards out of the way.
Extra Deck: 15
3x Constellar Omega
Most people think he's "Bad" but that is just bologna, he's a walking Lance for all constellars on the field and a beast warrior.
2x Constellar Pleiades
If you have Omega on the field you go for this bad boy next! He bounces a card on the field back to the owners hand which is great for getting monsters off the field. With a lance and a bouncer.. Its a powerhouse.
2x Brotherhood Of The Fire Fist - Tiger King
A free Fire Formation card and negates all effects of non beast warrior types when a material is detached. Decent attack and Helps get more plays done.
1x Abyss Dweller
This guy is for those annoying decks like Mermails that have effect after effect from the grave.
1x Gagaga Cowboy
Usually the last thing people summon before winning. Opponent has less than 800 life points left after your battle phase? Make this guy for game.
1x Maestroke The Symphony Djinn
I use this card rarely but when I do it's only if I have an omega and can't justify an Honor Ark.
1x Evilswarm Exciton Knight
The better version of Black Rose, easy to get on the field and doesnt leave after the effect goes off.
1x Diamond Dire Wolf
a suicide card that gets rid of those cards you just cant get rid of any other way.
1x Starleige Paladynamo
Helps with cards like Big Eye or Draco, Negates the eff and makes their attack 0, plus it puts 2 materials in the grave for sombre plays.
1x Number 101: Silent Honor ARK
Draco bothering you? no issue this card is what can make and break a duel.
1x Number 50: Blackship Of Corn
I've summoned this card for game a few times, its a lesser version of Volcasaurus but its effective.
Side Deck: 15
3x Deck Lockdown
Fire fists, mermails, gadgets. They all lose to this card.
2x Trap Stun
Helps very well againsts defensive backrow
2x D.D. Crow
Brilliant against Mermails and Darkworlds.
2x DNA Surgery
Why not make all your monsters Beast Warrior?
1x Full House
Great card for a fire fist match.
1x Mirror Force
Could need more defense against some heavy hitting decks that spam the field with monsters
1x Shadow-Imprisoning Mirror
Evilswarms, Gravekeepers, darkworlds, etc. This kills them fast.
1x Safe Zone
This card is good to put in, in place of a fiendish chain if the opponent uses MST a lot. Chain this to their monster when they try to destroy it. Destroys their monster instead. And even better activate it with pleiades on the field and attach it to their monster. Use Pleiades eff to bounce Safe zone and destroy their monster, Rinse-Repeat.
1x Dimensional Prison
Good to side in against spam decks
1x Soul Drain
Mermails.. need I say more?
This deck is built around drawing all you need to destroy your opponent without issues. Get monsters on the field quickly with increased attack from fire formations, Make Omega and then Pleiades. No one can touch you.
I got 15th place in Calgary Regionals on march 1st with this deck.
Last edited by Gingybread on Tue Mar 04, 2014 7:39 am; edited 1 time in total