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descriptionDebris Plants :P EmptyDebris Plants :P

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Debris Plants :P Screenshot001cg
This is my new deck which is not for wins,just for fun Smile. Wanna coments :D ! Tnx

Last edited by .::MUFC::. on Thu Nov 19, 2009 5:51 pm; edited 1 time in total

descriptionDebris Plants :P EmptyRe: Debris Plants :P

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.::MUFC::. wrote:
This is my new deck which is not for wins,just for fun Smile.Wanna fixes Debris Plants :P Icon_bounce :D TNX


where's the deck? XD

descriptionDebris Plants :P EmptyRe: Debris Plants :P

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Forgot to put in :D Now is here Razz

descriptionDebris Plants :P EmptyRe: Debris Plants :P

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- Mask of Darkness (deck isn't based on any particular trap)
- Snipe Hunter (in general there are better cards than this nowadays)
- Cold Wave (you don't have any monster effect only combos so awesome as to warrant this card's use)
-1 Creature Swap (you don't have enough searchers to warrant using 2. 1 should be enough)
- Trap Hole (it's side deck material if you want it. don't use in your main)

+ Mind Control (5 tuners. This is a must)
+2 Lord Poison (brings back Lonefires, Tomatos, and Tytannials from the grave. needed in Plant decks)
+2 Allure (more than enough Darkies to use this with and draw engines are always appreciated)

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Neko thanks for ur fix,but isn't many 2 Allure,have only 7 darkies(after fix) ? And have important cards like gorz ,pgz,gale .

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7 Darkies is more than enough. Getting to important s/t cards like Heavy Storm and TT and your lonefire blossoms and such is much more important.

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