Ok. I will post my psychic deck. Usually it is perfect control, combos and everything that I need to win but when zombies and DaD comes to the field I flinch and always lose. (Why people need to use zombies on testing for academy??? ) Anyway I will need some good fix to make it more balanced and competitive against those decks. Deck works wonders against synchros, blackwings, heroes... but as I stated dark decks are the main problem.
So I guess I should skip to the deck list.
Monsters:
Destructotorn x2
Doctor cranium x2
Mind master
Mind protector x2
Overdrive teleporter
Psychic commander x2
Psychic snail x2
Telekinetic shocker
Cyber dragon
Krebons x2
Psychic jumper
Gorz
Morphing jar
Spells:
MST
Heavy storm
Emergency teleport
Psychokinesis x2
Telekinetic power well
Mind control
Brain control
One for one
Traps:
Mirror force
Torrentional tribute
Call of the haunted
Mind over matter x2
Psychic overload
Psychic tuning
Bottomless trap hole x2
Psychic trigger
Dark bribe
Extra deck:
Hyper psychic blaster x2
Brionac
Black rose dragon
Goyo guardian
Magical android x3
Stardust dragon x2
Thought ruler archfiend x2
Psychic lifetrancer
Catastor
Usuall combos:
Overdrive teleporter plus psychic commander for Hyper psychic blaster.
If I have hyper psychic blaster and one monster left from overdrive teleporter I usually summon mind master and tribute it for Destructotorn to clear opponent's back row, then I tribute Destructotorn for Psychic snail to get doeble attack of my blaster and tune up snail with mind master for android, usually this causes in OTK, but IF I have psychokinesis I clear the field of the potentional danger. If my opponent has strong monster I use jumper's effect to switch usually with emergency teleported mind protector and it causes like direct damage, sometimes If I take goyo, it is much better to bring my monster back and tune. I use power well to bring back cranium and mind master then use masters effect to do something good. All in all this is my strategy, I hope I can get some help with this deck and I hope I haven't posted this for nothing.
So I guess I should skip to the deck list.
Monsters:
Destructotorn x2
Doctor cranium x2
Mind master
Mind protector x2
Overdrive teleporter
Psychic commander x2
Psychic snail x2
Telekinetic shocker
Cyber dragon
Krebons x2
Psychic jumper
Gorz
Morphing jar
Spells:
MST
Heavy storm
Emergency teleport
Psychokinesis x2
Telekinetic power well
Mind control
Brain control
One for one
Traps:
Mirror force
Torrentional tribute
Call of the haunted
Mind over matter x2
Psychic overload
Psychic tuning
Bottomless trap hole x2
Psychic trigger
Dark bribe
Extra deck:
Hyper psychic blaster x2
Brionac
Black rose dragon
Goyo guardian
Magical android x3
Stardust dragon x2
Thought ruler archfiend x2
Psychic lifetrancer
Catastor
Usuall combos:
Overdrive teleporter plus psychic commander for Hyper psychic blaster.
If I have hyper psychic blaster and one monster left from overdrive teleporter I usually summon mind master and tribute it for Destructotorn to clear opponent's back row, then I tribute Destructotorn for Psychic snail to get doeble attack of my blaster and tune up snail with mind master for android, usually this causes in OTK, but IF I have psychokinesis I clear the field of the potentional danger. If my opponent has strong monster I use jumper's effect to switch usually with emergency teleported mind protector and it causes like direct damage, sometimes If I take goyo, it is much better to bring my monster back and tune. I use power well to bring back cranium and mind master then use masters effect to do something good. All in all this is my strategy, I hope I can get some help with this deck and I hope I haven't posted this for nothing.