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descriptionZombies Hand Summon. EmptyZombies Hand Summon.

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This time a Notions of Zombies,basic effect is these monsters can only be special summoned when you take damage form a card your oppenent controls.
i did same spell & trap.
I hope you like it

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Zombies Hand Summon. Ca63xa10

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When a monster cards gets really tiny text it helps to write it out copy/pasted under the pic of the card so people don't have to squint so much.

Zombie Commander: seriously, posting a pic of a Nazi is really offensive. That needs to be changed.

Skeletal Warrior Zombie: heavily overpowered effect. 1 turn, maybe. 2 turns, definitely overpowered. Note that most duels nowadays don't last more than a few turns...

In general, I'd like to note that all these "summoned when you take damage" effects are too generically useful in decks outside of Zombies. Too easy to spam these monsters in other decks.

Zombie Left Signal: from grave to hand is ok. From deck to hand is way too awesome.

Zombies Zone: the effect actually goes against the rules of the game.

Marvel Zombie: completely broken. Way way way too overpowered.

Zombie Takeover: the last part of the effect makes no sense. Is this forever that opponent's monsters can now attack twice?

Creativity: 8/10 - well, you aren't copying anything and it's not an entirely insane or inane set.
Grammar/Spelling/Syntax: 2/10 - not the worst spelling and grammar I've ever seen, but it may come close. Doesn't follow the proper yugioh syntax so they don't read like yugioh cards should.
Balance: 3.5/10 - this needs a lot of work. make sure your cards effects aren't overpowered.
Pics: 8/10 - not too shabby, but the pic on Zombie Commander really needs to be changed because it is very offensive.
My Opinion: 5/10 - average set.

Final Rating: 5.3/10

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Remeber Nek,these monsters can be only special summoned when you take damage by a card oppenent controls, you take the damage then special summon,Probably in 1 duel you can summon unitil 3-4 monsters on the most,so Would be reasonable to have a powerfull effect,look at Gorz for example.

Zombie takover:your oppenents attack twice the turn you activate it;The monsters how are on the feild this turn can attack twice during battle phase.
In zombie left signal Be good if it from the grave that this is consistent with the image.true.

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There's a reason Gorz is a limited card and why there are very few cards with an effect like his. Even then, Gorz can only be summoned if you have 0 cards on the field, while your monsters are summoned even if you already have cards on the field, thus making them even more powerful.

For Zombie Takeover, if that's the case then it needs to be something that can only be activated during your opponent's Battle Phase, because if you activate it on your own turn its way way way overpowered. Nah, even with that it is still way way way overpowered. I mean c'mon! It's an automatic +3 card advantage!!

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lolool... you made me laugh with zombye commander pic XD he looks like "someone"... XD
anyways about the cards ... hmmm.. unique effects... AWESOME PICs (and funny for zombie commander XD )but... tooo bad grammar!!! some cards are overpowered (don't compare them with gorz, because he's a situtionnal card) : -zombie left signal: because you can add ANY zombye type monsters to your hand, not only cards of this set, so ,if you say: discard 1 from your hand to add 2 from your grave to your hand it will be almost perfect (in addition it will be cool witht the pic of the card)

-Zombie signal: You can add any zombye you want to your hand so... it maybe good with this eff: field spell: Once per turn, while your opp. declare an attack, you can pay 500 to add 1 Zombye type monster from your deck to your hand. During the End phase of a turn where you activated this eff, discard all of the selected card(s) to the Graveyard.
it can also help to mill plaguespreader and mezuki ^__^

-marvel zombie killed: more powerful than sinister serpent eff (banned card) XD... it would be more balanced if you said: you can only use this eff once per duel Razz or: when this card is destroyed by battle and send to the graveyard you can pay 500 to put in on top of your deck

-Zombie takeover: the most overpowered card of this set lol... it can be an instant +3 so... make its eff like beckoning light eff or like that: Discard all cards in your hand to the grave. add 4 zombyes from your grave to your hand. You can only activate this eff while you have 3 cards or more in your hand Razz

-zombye union: not very overpowered, but it need a little cost:P like: pay 500LP during each of your Draw phases or destroy this card ^___^

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Zombie Commander  - Ive seen another card in yugioh that is really a printed card and probably is a Hitler based. It is psychic commander

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This topic is old and should be closed,don't reveal old topics.

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