Article
about 4 Kind of Destiny Hero Deck’s
Basic Destiny Hero
Deck
Basic Destiny Hero play revolves around
stalling the opponent (using D-Shield, Destiny Hero - Defender or a 4-counter Clock
Tower Prison) long enough to gain enough hand and field advantage to summon the
top-level monsters,"Destiny Hero - Dogma", "Destiny Hero -
Plasma" and sometimes even Destiny Hero - Dreadmaster. Foolish Burial is
an important staple in this deck, to get Malicious and Dasher into the
Graveyard, as is Elemental Hero Stratos. The quickest way to get the top-level
cards summoned is to already have one monster on the field (usually Defender or
a D-shielded monster), Special summoning another monster to the field using one
of the many available effects, then Normal Summoning Elemental Hero Stratos,
and using Stratos' effect to search out Dogma or Plasma before tributing all three
for the top-level summon.
Destiny Hero decks, when properly used, have
immense drawing power, thanks to the effects of Destiny Draw and Destiny Hero -
Disk Commander. It is not uncommon to be ten or more cards ahead of your
opponent thanks to this. Using Appropriate in combination with Destiny Hero -
Defender's effect can allow you to draw even more cards while stalling your
opponent. You could also combine Destiny Hero - Defender's effect with Greed to
stall your opponent and do an additional 500 points of damage a turn. A
wonderful, general use counter trap card, Dark Bribe can also be coupled with Appropriate.
Other staples important for Destiny Hero
decks include Reinforcement of the Army, The Warrior Returning Alive, Dandylion,
and, due to their low ATK and DARK attribute, Crush Card Virus.
Diamond Dude Turbo
Deck
A Diamond DudeTurbo (DDT)
is a popular Deck type, that takes advantage of "Destiny Hero - Diamond
Dude's" effect. Because costs are not necessary for using Spell Cards with
Diamond Dude's effect, players gain card advantage with cards such as "Destiny
Draw" and "Magical Stone Excavation".
"Destiny Hero - Dasher" and "Destiny
Hero - Malicious"(, whose effects can be activated in the Graveyard,) are
included, since the Deck features many discard effects also capable of sending
"Malicious" and "Dasher" to the Graveyard.
"Divine Sword - Phoenix Blade" is
used to remove "Destiny Heroes" and other Warrior-Type monsters in
your Graveyard from play. "Dimension Fusion" would be used to Special
Summon the removed monsters. Using "Diamond Dude's" effect players
could get around the large cost associated with "Dimension Fusion".
With the release of Phantom Darkness players
now have access to "Allure of Darkness" and "Dark Armed Dragon"
which provides more ways to remove monsters from play. "Allure of Darkness"
also works well with the general theme of the deck as the main focus of the
deck is quickly drawing cards and overwhelming your opponent with powerful monsters.
"Dark Magician of Chaos" was also a popular monster to have in the
deck as it helps to bring back powerful Spell Cards. "Fires of Doomsday"
can help you summon powerful monsters like "Jinzo" and "Destiny
Hero - Dasher".
The Deck (40 card’s)
Monsters (12)
1 Dark Magician of Chaos
1 Destiny Hero - Dasher
2 Destiny Hero - Diamond Dude
3 Destiny Hero - Malicious
3 Elemental Hero Stratos
1 Exiled Force
1 Jinzo
Spells (26)
3 Destiny Draw
3 Dimension Fusion
3 Divine Sword - Phoenix
Blade
2 E - Emergency Call
1 Graceful Charity
1 Heavy Storm
3 Lightning Vortex
1 Magical Stone Excavation
3 Monster Gate
1 Premature Burial
3 Reasoning
2 Reinforcement of the Army
Traps (2)
1 Mirror Force
1 Ring of Destruction
* Minuses
Currently this deck is no longer viable,
since most of its key cards (namely Reasoning and Monster Gate, Dimension
Fusion, and Return from the Different Dimension) were either Limited or Banned.
Perfect Circle
A popular type of
Destiny Hero deck in tournaments is popularly known as Perfect Circle. This Deck utilizes
the Destiny Heroes that can generate a lot of resource and field advantage,
such as "Destiny Hero - Disk Commander" and "Destiny Hero -
Malicious". Other cards that help the player getting these cards out
quickly include "Reinforcement of the Army" and "Elemental Hero
Stratos". "Destiny Hero - Fear Monger" is also used to help use
"Destiny Hero - Disk Commander's" effect. The revived "Destiny
Hero - Disk Commander" can then be Tributed to Tribute Summon any of the Monarchs
or "Light and Darkness Dragon".
"Destiny Hero - Disk Commander"
was Forbidden as of the 1st of September on the Forbidden and Limited Lists,
thus severely damaging this Deck.
The Deck (42 card’s)
Monsters (22)
2 Card Trooper
1 Destiny Hero - Disk Commander
2 Destiny Hero - Fear Monger
3 Destiny Hero - Malicious
1 Elemental Hero Stratos
1 Jinzo
1 Morphing Jar
1 Mystic Tomato
3 Raiza the Storm Monarch
1 Sangan
1 Snipe Hunter
1 Spirit Reaper
3 Thestalos the Firestorm Monarch
1 Treeborn Frog
Spells (14)
3 Brain Control
3 Destiny Draw
1 Enemy Controller
1 Heavy Storm
1 Mystical Space Typhoon
1 Nobleman of Crossout
1 Pot of Avarice
1 Premature Burial
1 Reinforcement of the Army
1 Snatch Steal
Traps (6)
1 Call of the Haunted
1 Crush Card Virus
1 Mirror Force
1 Ring of Destruction
1 Sakuretsu Armor
1 Torrential Tribute
* Minuses
However, with the March 2009 Lists, Raiza
the Storm Monarch is Semi-Limited, which give this deck more power. Though
Destiny Draw and Malicious were also restricted to 2
Destiny End Dragoon Deck
This Deck revolves around the card "Destiny
End Dragoon" and its abilities to revive itself and inflict damage while
destroying a monster. This type of deck can have many variations, since from a
traditional beatdown to a control deck with the Virus cards. ("Crush Card
Virus", "Deck Devastation Virus" and "Eradicator Epidemic
Virus").
The normal line-up of a Destiny End Dragoon
Deck can give the deck a enormous draw power and deck thinning ability, being
able to use both the Destiny Hero and Allure of Darkness engines, with "Trade-In"
being used since you will be running "Destiny Hero - Dogma" and
"Destiny Hero - Plasma", most likely both at 3. Since you will be
needing these to fuse into DED, you can also use Pot of Avarice to recover
them, but the best option is to use "Chain Material" to make fusion
summoning easier while DED effects makes the drawback nearly nonexistent.
The Deck (40 card’s)
Monsters (16)
3 Destiny Hero - Plasma
3 Destiny Hero - Dogma
1 Elemental Hero Stratos
1 Destiny Hero - Disk Commander
1 Destiny Hero - Dasher
1 Destiny Hero - Fear Monger
2 Destiny Hero - Malicious Edge
1 phantom of chaos
1 Sangan
1 exiled force
1 Neo Spacian Grand mole
Spells (17)
3 Fusion Gate
3 Destiny Draw
1 Trade - In
1 Future Fusion
2 Lightning Vortex
1 Reinforcement of the Army
1 Premature Burial
1 Heavy Storm
1 Brain Control
1 Scapegoat
1 Monster Reborn
1 Mystical Space Typhoon
Traps (7)
1 Torrential
1 Dust tornado
1 Waboku
2 Sakuretsu armor
2 Chain material
Fusions (3)
3 Destiny End Dragoon
* Minuses
That is a pretty sweet deck,
but while you do have cards to perform fusions, they all have negative draw
backs. Future Fusion can fail, and if it does, you lose two fusion monsters
needed for your back-bone strategy. Same with Fusion Gate, you don't get to try
again. I would take them out, and replace them with Polymerizations or Super
Polymerizations, they always work unless they are negated, so your chances are
much, much better. I also noticed that there aren’t any D-Hero support cards,
this could really help out. D-Chain or D-Fortune could keep life points safe.
D-Formation could really help, you would get what you needed to fuse immediately
when used correctly. A D-Counter could protect a fusion monster you need until
you get a polymerization card. Also, Diamond Dude would eliminate the cost of
D-Draw, which would be very useful.
I Hope You Enjoyed
My Article About Destiny Hero Deck’s.
about 4 Kind of Destiny Hero Deck’s
Basic Destiny Hero
Deck
Basic Destiny Hero play revolves around
stalling the opponent (using D-Shield, Destiny Hero - Defender or a 4-counter Clock
Tower Prison) long enough to gain enough hand and field advantage to summon the
top-level monsters,"Destiny Hero - Dogma", "Destiny Hero -
Plasma" and sometimes even Destiny Hero - Dreadmaster. Foolish Burial is
an important staple in this deck, to get Malicious and Dasher into the
Graveyard, as is Elemental Hero Stratos. The quickest way to get the top-level
cards summoned is to already have one monster on the field (usually Defender or
a D-shielded monster), Special summoning another monster to the field using one
of the many available effects, then Normal Summoning Elemental Hero Stratos,
and using Stratos' effect to search out Dogma or Plasma before tributing all three
for the top-level summon.
Destiny Hero decks, when properly used, have
immense drawing power, thanks to the effects of Destiny Draw and Destiny Hero -
Disk Commander. It is not uncommon to be ten or more cards ahead of your
opponent thanks to this. Using Appropriate in combination with Destiny Hero -
Defender's effect can allow you to draw even more cards while stalling your
opponent. You could also combine Destiny Hero - Defender's effect with Greed to
stall your opponent and do an additional 500 points of damage a turn. A
wonderful, general use counter trap card, Dark Bribe can also be coupled with Appropriate.
Other staples important for Destiny Hero
decks include Reinforcement of the Army, The Warrior Returning Alive, Dandylion,
and, due to their low ATK and DARK attribute, Crush Card Virus.
Diamond Dude Turbo
Deck
A Diamond DudeTurbo (DDT)
is a popular Deck type, that takes advantage of "Destiny Hero - Diamond
Dude's" effect. Because costs are not necessary for using Spell Cards with
Diamond Dude's effect, players gain card advantage with cards such as "Destiny
Draw" and "Magical Stone Excavation".
"Destiny Hero - Dasher" and "Destiny
Hero - Malicious"(, whose effects can be activated in the Graveyard,) are
included, since the Deck features many discard effects also capable of sending
"Malicious" and "Dasher" to the Graveyard.
"Divine Sword - Phoenix Blade" is
used to remove "Destiny Heroes" and other Warrior-Type monsters in
your Graveyard from play. "Dimension Fusion" would be used to Special
Summon the removed monsters. Using "Diamond Dude's" effect players
could get around the large cost associated with "Dimension Fusion".
With the release of Phantom Darkness players
now have access to "Allure of Darkness" and "Dark Armed Dragon"
which provides more ways to remove monsters from play. "Allure of Darkness"
also works well with the general theme of the deck as the main focus of the
deck is quickly drawing cards and overwhelming your opponent with powerful monsters.
"Dark Magician of Chaos" was also a popular monster to have in the
deck as it helps to bring back powerful Spell Cards. "Fires of Doomsday"
can help you summon powerful monsters like "Jinzo" and "Destiny
Hero - Dasher".
The Deck (40 card’s)
Monsters (12)
1 Dark Magician of Chaos
1 Destiny Hero - Dasher
2 Destiny Hero - Diamond Dude
3 Destiny Hero - Malicious
3 Elemental Hero Stratos
1 Exiled Force
1 Jinzo
Spells (26)
3 Destiny Draw
3 Dimension Fusion
3 Divine Sword - Phoenix
Blade
2 E - Emergency Call
1 Graceful Charity
1 Heavy Storm
3 Lightning Vortex
1 Magical Stone Excavation
3 Monster Gate
1 Premature Burial
3 Reasoning
2 Reinforcement of the Army
Traps (2)
1 Mirror Force
1 Ring of Destruction
* Minuses
Currently this deck is no longer viable,
since most of its key cards (namely Reasoning and Monster Gate, Dimension
Fusion, and Return from the Different Dimension) were either Limited or Banned.
Perfect Circle
A popular type of
Destiny Hero deck in tournaments is popularly known as Perfect Circle. This Deck utilizes
the Destiny Heroes that can generate a lot of resource and field advantage,
such as "Destiny Hero - Disk Commander" and "Destiny Hero -
Malicious". Other cards that help the player getting these cards out
quickly include "Reinforcement of the Army" and "Elemental Hero
Stratos". "Destiny Hero - Fear Monger" is also used to help use
"Destiny Hero - Disk Commander's" effect. The revived "Destiny
Hero - Disk Commander" can then be Tributed to Tribute Summon any of the Monarchs
or "Light and Darkness Dragon".
"Destiny Hero - Disk Commander"
was Forbidden as of the 1st of September on the Forbidden and Limited Lists,
thus severely damaging this Deck.
The Deck (42 card’s)
Monsters (22)
2 Card Trooper
1 Destiny Hero - Disk Commander
2 Destiny Hero - Fear Monger
3 Destiny Hero - Malicious
1 Elemental Hero Stratos
1 Jinzo
1 Morphing Jar
1 Mystic Tomato
3 Raiza the Storm Monarch
1 Sangan
1 Snipe Hunter
1 Spirit Reaper
3 Thestalos the Firestorm Monarch
1 Treeborn Frog
Spells (14)
3 Brain Control
3 Destiny Draw
1 Enemy Controller
1 Heavy Storm
1 Mystical Space Typhoon
1 Nobleman of Crossout
1 Pot of Avarice
1 Premature Burial
1 Reinforcement of the Army
1 Snatch Steal
Traps (6)
1 Call of the Haunted
1 Crush Card Virus
1 Mirror Force
1 Ring of Destruction
1 Sakuretsu Armor
1 Torrential Tribute
* Minuses
However, with the March 2009 Lists, Raiza
the Storm Monarch is Semi-Limited, which give this deck more power. Though
Destiny Draw and Malicious were also restricted to 2
Destiny End Dragoon Deck
This Deck revolves around the card "Destiny
End Dragoon" and its abilities to revive itself and inflict damage while
destroying a monster. This type of deck can have many variations, since from a
traditional beatdown to a control deck with the Virus cards. ("Crush Card
Virus", "Deck Devastation Virus" and "Eradicator Epidemic
Virus").
The normal line-up of a Destiny End Dragoon
Deck can give the deck a enormous draw power and deck thinning ability, being
able to use both the Destiny Hero and Allure of Darkness engines, with "Trade-In"
being used since you will be running "Destiny Hero - Dogma" and
"Destiny Hero - Plasma", most likely both at 3. Since you will be
needing these to fuse into DED, you can also use Pot of Avarice to recover
them, but the best option is to use "Chain Material" to make fusion
summoning easier while DED effects makes the drawback nearly nonexistent.
The Deck (40 card’s)
Monsters (16)
3 Destiny Hero - Plasma
3 Destiny Hero - Dogma
1 Elemental Hero Stratos
1 Destiny Hero - Disk Commander
1 Destiny Hero - Dasher
1 Destiny Hero - Fear Monger
2 Destiny Hero - Malicious Edge
1 phantom of chaos
1 Sangan
1 exiled force
1 Neo Spacian Grand mole
Spells (17)
3 Fusion Gate
3 Destiny Draw
1 Trade - In
1 Future Fusion
2 Lightning Vortex
1 Reinforcement of the Army
1 Premature Burial
1 Heavy Storm
1 Brain Control
1 Scapegoat
1 Monster Reborn
1 Mystical Space Typhoon
Traps (7)
1 Torrential
1 Dust tornado
1 Waboku
2 Sakuretsu armor
2 Chain material
Fusions (3)
3 Destiny End Dragoon
* Minuses
That is a pretty sweet deck,
but while you do have cards to perform fusions, they all have negative draw
backs. Future Fusion can fail, and if it does, you lose two fusion monsters
needed for your back-bone strategy. Same with Fusion Gate, you don't get to try
again. I would take them out, and replace them with Polymerizations or Super
Polymerizations, they always work unless they are negated, so your chances are
much, much better. I also noticed that there aren’t any D-Hero support cards,
this could really help out. D-Chain or D-Fortune could keep life points safe.
D-Formation could really help, you would get what you needed to fuse immediately
when used correctly. A D-Counter could protect a fusion monster you need until
you get a polymerization card. Also, Diamond Dude would eliminate the cost of
D-Draw, which would be very useful.
I Hope You Enjoyed
My Article About Destiny Hero Deck’s.