it needs a lot of work , imsure most of you have played against it anything wrong other than its inconsistantness please give good reasons as why i should add+ or remove things- because im stubborn https://i.imgur.com/6NV73.png
Ryan_N13 wrote:I was asking a question, not saying what I would play. I was asking you why you run this; what makes it work for you; why you prefer this build. I can't help you with this deck if I don't get what it's even supposed to do or what makes it tick. Explain it to me.
Eheroduelist wrote:from what I can tell, the deck focuses on using the effect of Machina Fortress, the Trade-In spells, DAD, and whatnot to control the graveyard while pumping out beatsticks.
I've seen the build once before and the only thing I could suggest is maybe trading some of those high ATK & level monsters for defensive S/T or at least the Decrees sitting in the side deck.
Considering your low trap count, you might find success in running Treacherous Trap Hole.